Update 21.5 focuses on reducing defender dominance by nerfing shields, introducing diverse underbarrel rocket munitions, and improving map flow to prevent chokepoints.
Images © Angels Fall First via Steam
▲Buffs15
- Underbarrel ShieldShield now activates automatically after holding the gun for 4 seconds, removing the need to mash the firemode key.Manual→Automatic
- Underbarrel Rocket Launcher
- Added multiple grenade variants to allow attackers to counter shields and control areas.Frag→Frag, Incendiary, Corrosive, Smoke, Flash, EMP
- Frag Rockets:Fragmentation rockets deal 25% more damage.→+25% %
- Fixed the rocket arc to ensure they travel as intended.Incorrect→Correct
- S77 Shotgun
- Fighter Variant:Fighter-mounted S77 now has double the magazine size and improved accuracy with sustained fire.1x→2x
- General damage output slightly increased.→Slightly Increased
- C30Increased the number of spare magazines by one.X→X+1
- Fighter Plasma Alt-FireBlob:Increased damage of the plasma blob alt-fire by 25%.→+25% %
- MLI and RIDIncreased effective range by 40 meters.→+40m m
- MultiwrenchNow supports modifications.Unsupported→Supported
- Capital Ships (Anubis, Khamun, Huginn, Ranger)Increased total health (health + armor) by 25%.→+25% %
- General
- Reduced the time before players are re-offered a vehicle by 25%.→-25% %
- Griphon:Set Griphon's ion beam loadout cost to zero as intended.X→0 gold
- Camouflage settings can now be copied and pasted between different items.Limited→Copy/Paste
- Fixed AI not understanding how to repair land vehicles when ordered.Broken→Fixed
▼Nerfs7
- Deployable Shields
- Deployable shields have 1/6th fewer hitpoints, making them easier to break.1→5/6
- Shields now regenerate significantly slower.→Slower
- Underbarrel ShieldMovement penalty while the shield is active is now up to 30%.→30% %
- Underbarrel Rocket LauncherSpecialty Rockets:Non-frag variants have a slower 3-second fire rate to prevent spam.→3s s
- C30
- Increased fire interval by 6%, slightly slowing the rate of fire.→+6% %
- Reduced magazine size by one round.X→X-1
- MultiwrenchCan now overheat from prolonged use.None→Added
✚Bug fixes1
- S77 ShotgunFixed the overheat animation.Broken→Fixed
◆Other changes4
- Territories Mode
- Carriers (frigates and battleships) are now objectives; destroying them reduces the enemy team's score income.→Carriers
- Neutral Capture:Capturing neutral objectives now requires undoing the enemy's progress first.→Progress Reset
- Underbarrel Rocket LauncherFrag Rockets:Fire rate for frag rockets adjusted to 2 seconds.→2s s
- Maps (Tannhauser, Lukather, Fortress, Delta, Irega)Various changes across multiple maps to remove permanent chokepoints, add ramps, and improve line-of-sight interrupters.→Optimized
subjects affected (12)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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