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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Feb 8, 2019 · 90mo ago

Update 21 and a half

AI summary2h

Update 21.5 focuses on reducing defender dominance by nerfing shields, introducing diverse underbarrel rocket munitions, and improving map flow to prevent chokepoints.

Images © Angels Fall First via Steam

Buffs15

  • Underbarrel ShieldShield now activates automatically after holding the gun for 4 seconds, removing the need to mash the firemode key.ManualAutomatic
  • Underbarrel Rocket Launcher
    • Added multiple grenade variants to allow attackers to counter shields and control areas.FragFrag, Incendiary, Corrosive, Smoke, Flash, EMP
    • Frag Rockets:Fragmentation rockets deal 25% more damage.+25% %
    • Fixed the rocket arc to ensure they travel as intended.IncorrectCorrect
  • S77 Shotgun
    • Fighter Variant:Fighter-mounted S77 now has double the magazine size and improved accuracy with sustained fire.1x2x
    • General damage output slightly increased.Slightly Increased
  • C30Increased the number of spare magazines by one.XX+1
  • Fighter Plasma Alt-FireBlob:Increased damage of the plasma blob alt-fire by 25%.+25% %
  • MLI and RIDIncreased effective range by 40 meters.+40m m
  • MultiwrenchNow supports modifications.UnsupportedSupported
  • Capital Ships (Anubis, Khamun, Huginn, Ranger)Increased total health (health + armor) by 25%.+25% %
  • General
    • Reduced the time before players are re-offered a vehicle by 25%.-25% %
    • Griphon:Set Griphon's ion beam loadout cost to zero as intended.X0 gold
    • Camouflage settings can now be copied and pasted between different items.LimitedCopy/Paste
    • Fixed AI not understanding how to repair land vehicles when ordered.BrokenFixed

Nerfs7

  • Deployable Shields
    • Deployable shields have 1/6th fewer hitpoints, making them easier to break.15/6
    • Shields now regenerate significantly slower.Slower
  • Underbarrel ShieldMovement penalty while the shield is active is now up to 30%.30% %
  • Underbarrel Rocket LauncherSpecialty Rockets:Non-frag variants have a slower 3-second fire rate to prevent spam.3s s
  • C30
    • Increased fire interval by 6%, slightly slowing the rate of fire.+6% %
    • Reduced magazine size by one round.XX-1
  • MultiwrenchCan now overheat from prolonged use.NoneAdded

Bug fixes1

Other changes4

  • Territories Mode
    • Carriers (frigates and battleships) are now objectives; destroying them reduces the enemy team's score income.Carriers
    • Neutral Capture:Capturing neutral objectives now requires undoing the enemy's progress first.Progress Reset
  • Underbarrel Rocket LauncherFrag Rockets:Fire rate for frag rockets adjusted to 2 seconds.2s s
  • Maps (Tannhauser, Lukather, Fortress, Delta, Irega)Various changes across multiple maps to remove permanent chokepoints, add ramps, and improve line-of-sight interrupters.Optimized

subjects affected (12)

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How did this patch land?
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official notes
Angels Fall First · Feb 8, 2019

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Patch history

see all 21

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 23 is live!
    Jun 26, 2019 · 85mo
    +11
  5. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensibly
    Apr 17, 2019 · 88mo
    +5
  7. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  8. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71

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