
Update 46 introduces the 'Last Stand' PvE multiplayer mode, significant human pathing optimizations, and extensive balance adjustments to multiplayer squad cooldowns and costs.
▲Buffs7
- Single Buy Units
- Battle Rifles:Reduced cooldown for single buy battle rifles.30→20 s
- Semi-auto Rifles:Reduced cooldown for single buy semi-auto rifles.10→5 s
- B-13 130mm GunUpdated penetration and slope curve, increasing penetration by approximately 100mm.→+100mm mm
- Human Soldiers
- Pathing:Updated pathing algorithm to be more optimized, resulting in straighter movement and better performance.zig-zag→straight
- Squad Leadership:Fixed squad move orders to transfer to a new leader if the original is killed, preventing the squad from stopping.stop→transfer
- Cover:Fixed an issue where humans with MGs would not fire at enemies while standing in cover.not firing→firing
- AT MinesFixed AT mines and Karl Thor to break tracks on medium and heavy tanks more consistently.inconsistent→consistent
▼Nerfs7
- Multiplayer Squads
- T2 SMG:Increased cooldown for T2 SMG squads, slowing down their deployment rate.90→180 s
- T2 SMG Recon:Increased cooldown for T2 SMG Recon squads.90→180 s
- T2 Vet(+) SMG:Increased cooldown for T2 Veteran SMG squads.120→240 s
- T2 Recon:Increased cooldown for T2 Recon squads (60s for small, 120s for big).30→60 s
- T4 Recon:Slightly increased cooldown for T4 Recon squads.210→240 s
- Single Buy UnitsRifles/SMGs:Increased cost of single buy bolt-action rifles, semi-auto rifles, and SMGs by approximately 25%.→+25%
- SU-100YIncreased the cost of the SU-100Y.110→125 dp
◆Other changes2
- Multiplayer SquadsT1+, T2+, T3, T4, Vet(+), and Elite squads now have initial timers equal to their cooldowns.→Matches Cooldown s
- Last Stand ModeAdded a new Multiplayer PvE game mode called 'Last Stand'.→Added
subjects affected (7)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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