The Canary Update focuses heavily on vehicle physics, damage systems, and multiplayer stability, alongside various quality-of-life improvements and bug fixes.
▲Buffs11
- Vehicles
- Expanded the variety of car parts available, including brake assemblies and engine components.→Added
- Vehicles are now significantly less likely to flip over during driving.Flippable→Less Flippable
- Added new animations for driving vehicles to increase immersion.→Added
- Radios
- Radios now consume battery more slowly, extending their usage time.High→Low
- Radios now synchronize between players in multiplayer sessions.Desynced→Synced
- PlayerMelee:Being tired no longer prevents melee attacks entirely; it now only slows them down.Prevented→Slower
- General
- Workbench crafting results are now stackable, allowing multiple items to be crafted at once.Single→Stackable
- The console now features autocomplete for commands.→Added
- Zombie footsteps are now slightly louder, providing better audio cues for players.Quiet→Louder
- Players can now start online servers directly from the New Game menu.→Added
- Resolved several crashes related to the workbench and UC.Frequent→Fixed
▼Nerfs3
✚Bug fixes1
- GeneralFixed a bug where all player deaths were incorrectly attributed to thirst.Thirst only→Corrected
◆Other changes5
- Vehicles
- Cars can now explode, which in turn attracts zombies to the location.→Added
- Vehicles can now be damaged by gunfire and melee attacks.→Added
- The car horn is now louder.Quiet→Louder
- PlayerRemoved headbobbing when playing in third-person perspective.Enabled→Removed
- GeneralUpdated audio for firearms.Old→New
subjects affected (4)
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Patch history
- VEIN 0.024 Hotfix 3Jun 24, 2026 · 3w
Hotfix 3 focuses on stability, dedicated server fixes, and various world/item bug fixes.
+2→ - VEIN 0.024 Hotfix 2Jun 20, 2026 · 4w
A hotfix focusing on networking improvements, stability, and a wide array of bug fixes across crafting, inventory, and world interactions.
+6−2→ - VEIN 0.024 Hotfix 1Jun 3, 2026 · 1mo
A hotfix focusing on multiplayer stability, vehicle networking, and various bug fixes for items, plants, and UI.
+10−1→ - VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 3mo
Hotfix 4 focuses on stability, UI polish, and critical bug fixes for zombie AI and item interactions.
+1→ - VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 4mo
Hotfix 2 focuses on stability, crash fixes, and various quality-of-life improvements, including new language support and DLSS integration.
+10−1→ - VEIN 0.023 - Hotfix 1 ReleasedMar 7, 2026 · 4mo
Hotfix 1 for VEIN 0.023 focusing on stability, bug fixes for items and world interaction, and server save directory options.
+4−1→ - 0.022 Hotfix 18 ReleasedJan 22, 2026 · 5mo
Hotfix 18 focuses on performance improvements, weather effect fixes, and several critical bug fixes for UCs and multiplayer stability.
+6−1→ - 0.022 Hotfix 17 ReleasedJan 11, 2026 · 6mo
Hotfix 17 focuses on extensive bug fixes, performance optimizations (RAM usage), and significant balance adjustments to explosive damage and XP scaling.
+5→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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