Hotfix 9 focuses on stability, networking improvements, and a wide array of bug fixes affecting construction, vehicles, and player interaction.
▲Buffs7
- Items & Equipment
- MREs now last for 50 years and maintain their non-decay property on harder difficulties.→50 years years
- Fixed the rebreather being unwashable.
- Cold medicine is now correctly available as a treatment option in the medical UI.
- Fixed an issue where loot bags were empty after dying while highly encumbered.
- Electrical & Plumbing
- Fixed dishwashers not being wireable.
- Fixed the inability to wire sinks into red house water pipes.
- Fixed the power panel in bunker houses (Lyon Mountain double-houses) not being wireable.
✚Bug fixes11
- GeneralFixed text clipping for use option descriptions when UI scale is increased.
- Construction
- Fixed an issue where scrap metal fence ledges would not snap correctly.
- Fixed construction colliding with torn-down existing construction objects like wall debris.
- Fixed a bug where fans would disappear from player bases.
- Vehicles
- Fixed items becoming unattached from cars when far away or during save game loading.
- Fixed vehicles being able to destroy objects that are attached to them.
- Fixed vehicle painting not working properly on servers.
- Fixed vehicle keys not spawning in containers on highly populated servers.
- WorkbenchFixed workbench producing 100% pure fluid when the process was canceled.100%→ %
- Map
- Fixed snowfall issues on Werrenrath Island.
- Fixed water pipes not being wired up in some buildings near Dannemora.
◆Other changes4
- General
- Added an error message when save games fail to save and prevented corrupt objects from being saved.
- Microphone access is now more conservative, only triggering after joining a game or opening settings.
- Added a server trace button to the admin menu to allow sending performance data to developers.→Added
- WorkbenchImproved the networking of the workbench queue.
subjects affected (7)
tap to see balance history
Patch history
- VEIN 0.024 Hotfix 7Aug 31, 2026 · 2d
Hotfix addressing gameplay stability, UI improvements, VOIP, localization, and various bug fixes across systems and UI.
+1→ - VEIN 0.024 Hotfix 6Jul 28, 2026 · 1mo
A hotfix focusing on multiplayer stability, physics corrections, and a significant reduction in game install size.
+1→ - VEIN 0.024 Hotfix 5Jul 27, 2026 · 1mo
Hotfix 5 focuses on extensive bug fixes for physics, collisions, and UI, alongside a significant battery buff for the GPS and improved vehicle interactions.
+4→ - VEIN 0.024 Hotfix 3Jun 24, 2026 · 2mo
Hotfix 3 focuses on stability, dedicated server fixes, and various world/item bug fixes.
+2→ - VEIN 0.024 Hotfix 2Jun 20, 2026 · 2mo
A hotfix focusing on networking improvements, stability, and a wide array of bug fixes across crafting, inventory, and world interactions.
+6−2→ - VEIN 0.024 Hotfix 1Jun 3, 2026 · 3mo
A hotfix focusing on multiplayer stability, vehicle networking, and various bug fixes for items, plants, and UI.
+10−1→ - VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 5mo
Hotfix 4 focuses on stability, UI polish, and critical bug fixes for zombie AI and item interactions.
+1→ - VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 5mo
Hotfix 2 focuses on stability, crash fixes, and various quality-of-life improvements, including new language support and DLSS integration.
+10−1→
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