Axe
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericSide Lightrecover on miss10V/3F→10V/5F frames
Increased recovery on miss, making the attack riskier for the user.
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- ▼📊NumericSide LightFixed Recover1→3
Increased recovery on miss, making the attack easier to challenge.
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- ▲📊NumericDown LightStun31→33
Increased stun to reward further pursuit.
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- ▼📊NumericNeutral Lighthitbox height—→Decreased
Slightly decreased hitbox height on Neutral Light to differentiate it from Down Light.
Reduces threat overlap with Down Light.
- ≈🎨VisualRecoveryswoosh opacity—→Reduced
Reduced opacity of recovery swooshes to improve visual clarity of the axe head.
Makes the axe head easier to track.
- ▼🎯BehaviorSide Airhitbox size—→Smaller
Decreased how far hitboxes extend inward to prevent hitting targets behind the user.
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- ▲📊NumericSide Airrecover time on miss4 Fixed 29 Variable→4 Fixed 26 Variable
Slightly decreased recovery time on miss.
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- ≈🔁ReworkRecoveryforce directionFrame-based→Position-based
Direction of force now based on target position relative to user, making spikes more intentional.
rework
- ▼📊NumericRecoveryforce (last 5 frames)30-38→26-34
Decreased force on the final frames of the hit window.
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- ≈📊NumericNeutral AirOn Hit Recover Time (Fixed)2→6
Axe Neutral Air fixed recovery increased to accommodate Jhala's high dexterity; stun advantage remains unchanged for existing legends.
Adjusted for Jhala
- ≈📊NumericNeutral AirOn Hit Recover Time (Variable)20→15
Axe Neutral Air variable recovery decreased to accommodate Jhala's high dexterity.
Adjusted for Jhala
- ▲📊NumericSide Airstun time13→16
Increased stun time for Side Air.
- ▲📊NumericRecoverystartup time26→24
Decreased startup time for Recovery.
- ▼📊NumericNeutralHit Window (2nd swing)7→5 frames
Decreased hit window on second swing to prevent drops, though it makes the hit tighter.
Drop prevention trade-off
- ▲🔁ReworkNeutralFirst Swing DamageMultihit→Full Damage
First swing now applies full damage instead of acting as a multihit.
Reverted change
- ▲📊NumericSide Lightstun time29→31
Increased stun time on Side Light, making the Side Air string harder to dodge.
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- ▲📊NumericNeutral Lighthitbox size—→Increased
Slightly increased hitboxes and hit window to reduce drops.
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- ▼📊NumericRecoverymin variable force41→30
Reduced minimum variable force on Axe Recovery.
Force falls off more quickly.
- ▼🎯BehaviorSide Lightjump abilityCan jump→Cannot jump
Axe Side Light can no longer be jumped out of during the final recovery frames.
Removed jump during last 7 frames of recovery.
- ▼🎯BehaviorDown Lightjump abilityCan jump→Cannot jump
Axe Down Light can no longer be jumped out of during the final recovery frames.
Removed jump during last 13 frames of recovery.
- ▲📊NumericAxe Downtime to hit—→Decreased
Decreased time to hit for Axe Down.
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- ▼📊NumericAxe Airrecover time on miss—→Increased
Increased recovery time when missing Axe Air to allow for better punishes.
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- ▲📊NumericAxe Airrecover time on hit—→Decreased
Decreased recovery time when hitting Axe Air to improve follow-ups.
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- ▼📊NumericAxe Aircooldown time—→Increased
Increased cooldown time for Axe Air.
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- ▼📊NumericAxe Air Siderecover time on miss—→Increased
Increased recovery time on miss for Axe Air Side.
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- ▲📊NumericAxe Air Siderecover time on hit—→Decreased
Decreased recovery time on hit for Axe Air Side.
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- ▼📊NumericAxe Air Sidecooldown time—→Increased
Increased cooldown time for Axe Air Side.
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- ▼📊NumericAxe Air Downrecover time on miss—→Increased
Increased recovery time on miss for Axe Air Down.
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- ▲📊NumericAxe Air Downrecover time on hit—→Decreased
Decreased recovery time on hit for Axe Air Down.
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- ▼📊NumericAxe Air Downcooldown time—→Increased
Increased cooldown time for Axe Air Down.
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- ▼📊NumericAxe Recoverytime to hit—→Increased
Increased time to hit for Axe Recovery.
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- ≈📊NumericAxe Recoverydistance traveled—→Increased
Increased distance traveled before the swing in Axe Recovery.
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- ▼📊NumericRecoverytime to hit—→Increased
Slightly increased the time to hit for the Axe Recovery move.
Minor air game tweak.
- ▲📊NumericSide Lightstun time—→increased
Slightly increased stun time on Side Light.
Better utility.
- ▲📊NumericDown Lighttime to hit—→decreased
Decreased time to hit and increased hitbox size for Down Light.
Faster startup.
- ▼📊NumericDown Aircooldown—→increased
Slightly increased recover and cooldown times for Down Air.
Slower cycle.
- ≈🐛Bug fixNeutral AirForce Direction
Slightly adjusted the angle of force for the Neutral Air attack.
Bugfix
- ▲🐛Bug fixGround NeutralTarget Retention
Fixed an issue where targets could be dropped before the final hit of the Ground Neutral attack.
Bugfix
- ▼📊NumericRecoveryhitbox size—→Reduced
Slightly reduced hitbox sizes and removed some hitboxes from the end of the swing.
Rewards intentional hits over follow-throughs.
- ▲📊NumericRecoverydamage—→Increased
Increased initial damage, though it now decreases over the duration of the spin.
Higher initial impact.
- ▲📊NumericRecoveryforce—→Increased
Increased initial force, which now decreases over the duration of the spin.
Higher initial knockback.
- ≈🐛Bug fixGround Poundhitboxes
Fixed misplaced hitboxes on the Ground Pound.
Corrects positioning.
- ▼📊NumericNeutral Airhitbox size—→Reduced
Slightly reduced overall hitbox size and greatly decreased size on the first frame of power.
Tighter window for hits.
- ▼📊NumericNeutral Airdamage—→Decreased
Decreased damage, with values decreasing further after the initial frame.
Lower overall output.
- ▲📊NumericNeutral Airforce—→Increased
Increased force, though it decreases after the initial frame.
Stronger initial hit.
- ▼📊NumericDown Airhitbox size—→Reduced
Slightly reduced hitbox size.
More precise hitting required.
- ▲📊NumericDown Airdamage—→Increased
Increased damage, which now decreases over the duration of the swing.
Higher initial hit.
- ▲📊NumericDown Airforce—→Increased
Increased force, which now decreases over the duration of the swing.
Stronger initial knockback.
- ▼📊NumericGround Sidecooldown—→Increased s
Increased the cooldown time for the Ground Side attack.
Prevents spamming.
- ▼📊NumericSide AirTime to Hit—→Increased
Slightly increased Time to Hit, making the attack slower.
Slower startup
- ▼📊NumericSide AirForce—→Reduced
Slightly reduced force on Side Air.
Less knockback
- ▼📊NumericSide AirCooldown—→Increased
Increased cooldown time for Side Air.
Slower spam
- ▲📊NumericNeutral Groundtime to hit—→Decreased
Axe Neutral Ground now hits faster, improving its utility in combat.
Faster startup.
- ≈🎯BehaviorDown Airuser movementdownwards→Removed
Axe Down Air no longer pushes the user downwards, changing the move's positioning.
No longer sends user downwards.
- ▲📊NumericRecoveryrecover time—→Decreased
Axe Recovery now has a decreased recover time, allowing the user to act sooner.
Faster recovery.
- ≈✨Newavailability—→Added
The Axe has been added as a new weapon type, utilized by Teros.
new