Quarterstaffs
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericHurricanebase cooldown38→29 s
Reduced base cooldown of Hurricane for Iron-clad Staff.
numeric
- ≈📊NumericHurricanecooldown reduction per 100 IP1s→0.5s s
Flattened cooldown scaling with Item Power to make performance more consistent.
numeric
- ≈🔁ReworkHurricaneenergy cost14→10%
Changed energy cost to a percentage of max energy to discourage low-tier item usage.
rework
- ≈🔁ReworkSoul Shakerroot duration vs mounts—→2s s
Updated to affect mounts separately with a 2s duration that respects DR and CC resistance.
rework
- ▼📊NumericVault Leapdamage190→180
Reduced damage to bring it in line with other options in Corrupted Dungeons.
numeric
- ▲📊NumericCartwheelcooldown8s→6s s
Cartwheel cooldown reduced from 8s to 6s, allowing more frequent use for tanks.
Reduced cooldown to help tanks.
- ▼✂️RemovedCartwheelmovespeed bonus20%→Removed
The 20% movement speed bonus on hit for Cartwheel has been removed.
Removed to maintain consistent total mobility after cooldown reduction.
- ≈🛠QoLRising Blowindicator
Rising Blow skillshot indicators have been adjusted for better accuracy.
Skillshot indicators adjusted for clarity.
- ≈🛠QoLCartwheelindicator
Cartwheel skillshot indicators have been adjusted for better accuracy.
Skillshot indicators adjusted for clarity.
- ▲📊NumericPhantom Twindamage per tick36→41
Damage per tick increased from 36 to 41.
Increased DPS for Phantom Twinblade.
- ▲📊NumericPhantom Twinslow10%→15%
Slow effect increased from 10% to 15%.
Increased crowd control effect.
- ≈📊NumericPhantom Twinenergy cost—→5/5/7
Added missing energy costs of 5/5/7.
Added missing energy costs to the ability.
- ▲📊NumericSeparatordamage to target125→157
Single-target damage increased from 125 to 157.
Increased single-target damage to better isolate targets.
- ▲📊NumericVault Leaprange12m→13m m
Vault Leap now has a slightly longer jump distance.
Increased range
- ▼🎯BehaviorStun Runmovespeed buff—→Removed
Stun Run's movement speed buff now ends immediately upon auto-attacking.
behavior
- ▲📊NumericRising Blowcooldown reduction per player hit12%→15%
Increased cooldown reduction when hitting players with Rising Blow.
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- ▲📊NumericSeparatordamage to untargeted enemies0→80
Separator now deals 80 damage to all untargeted enemies hit.
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- ▼📊NumericSoaring Swipecooldown20s→25s s
Increased base cooldown of Soaring Swipe.
numeric
- ▲✨NewSoaring Swipecooldown reduction on hit—→20%
Hitting a player with Soaring Swipe now reduces its cooldown by 20%.
new
- ▼📊NumericSoaring Swipearea radius6m→5m m
Reduced the area radius of Soaring Swipe.
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- ≈🐛Bug fixSoaring Swipeslow effectAoE→Targeted
Fixed a bug where the slow effect applied to enemies in an area around targets instead of just the targets.
bugfix
- ▲✨NewRising Blowexistence—→Added
Added Rising Blow W-spell: knocks enemies in the air for 1.25s and deals 50 physical damage.
New skill
- ≈🔁ReworkSeparatorbehaviorKnock-up→Knock-back
Separator now knocks enemies back 14m and applies a 40% slow instead of knocking them in the air.
Reworked CC
- ▲📊NumericSeparatorradius5m→7m m
Separator radius increased from 5m to 7m.
Increased area
- ▲📊NumericSeparatorstandtime1s→0.6s s
Separator now has a significantly shorter standtime.
Reduced standtime
- ▲📊NumericLife Leechheal per attack4.17→5.00
Increased passive life leech for better sustain.
Passive heal increase