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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Nov 22, 2016 · 119mo ago

Update 12 is live!

AI summary1mo

Update 12 focuses on a comprehensive audio overhaul, weapon damage rebalancing to reduce time-to-kill, and the addition of new fighter weapons and space maps.

Images © Angels Fall First via Steam

Buffs6

  • General Weapons
    • All land-side weapons deal approximately 15% more damage to infantry, reducing the overall time-to-kill.+15% %
    • Muzzleflashes and gunfire effects now play immediately via client-side simulation, removing audio-visual lag.server-sideclient-side
  • ExplosivesAoE damage from explosions now has less falloff, meaning targets near the edge of the blast take more damage.higherlower
  • MNLCharged Shot:Added experimental functionality allowing a charged shot to launch up to 8 grenades in quick succession.8 grenades
  • IgneousRedid pathing to help AI better understand attacking and defending on the map.Improved
  • GeneralCommander AI is now more effective at defending, and bots are more focused on shooting objectives.Improved

Nerfs1

  • Heavy Servo BuildSprinting:Infantry sprint speeds adjusted to nerf the heavy servo build's mobility.higherlower

Bug fixes1

  • GeneralFixed various collision holes and railing issues across multiple maps including Fortress, Irega, and Huginn.Fixed

Other changes7

  • General WeaponsReplaced practically all weapon audio, including gunfire, explosions, and impact sounds for a more powerful feel.New
  • TT18S AutocannonNew high-caliber fighter autogun that sits between the TT4 and the ballistic cannon in terms of fire rate.Added
  • Flechette GunNew short-range, fast-firing rail weapon designed for shredding fighters in close combat.Added
  • S77 ShotgunAlt-fire:The alt-fire mode has been changed from semi-automatic to a 2-shot burst.semi-auto2-shot burst
  • Territories Maps
    • Added Ossidiace, a huge storage yard for the fleets.Added
    • Added Eye of God, a research and sensor station in a nebula.Added
  • IgneousAdded a new path to the 3rd phase objective via a staircase to the balcony to reduce defender advantage.New Path

subjects affected (10)

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How did this patch land?
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official notes
Angels Fall First · Nov 22, 2016

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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