PatchDiff
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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jul 5, 2017 · 111mo ago

Sealing hulls with epoxy (Hotfix #2 for Update 14)

AI summary1mo

Hotfix #2 for Update 14 focusing on map redesigns, objective overhauls, and stability fixes for crashes.

Buffs4

  • Extra Ammo Suit ModChanged from adding clips to a flat 30% ammo increase, fixing issues with non-magazine weapons like the P8 rifle.Added clips30% more ammo %
  • MNLalt-fire:MNL alt-fire grenades now bounce, improving utility and area denial.Bouncy
  • Lukather
    • Fixed sea level in Lukather Territories to prevent players from falling out of the world.UnconfiguredConfigured
    • Fixed a bug where planting hack spikes took too long on Lukather.SlowNormal

Bug fixes1

  • GeneralFixed a rare crash occurring when changing resolution or visual settings due to texture buffer issues.

Other changes6

  • Meudeverre IncursionAdded a new phase featuring destructible generators with EMP effects to make the map more dynamic.Added
  • Meudeverre TerritoriesRemoved battleships from the map to better suit lighter, faster ships.PresentRemoved
  • LukatherGeneral cleanup of map geometry to remove safety hazards and hidey-holes.
  • General
    • Added a toggle option for leaning in the settings menu.Added
    • Increased damage from 'return to battle' volumes to 200 per second to push players back into play faster.200 damage/s
    • Scoreboard now displays the number of human players per team for easier balance checking.

subjects affected (6)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jul 5, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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