Update 18 introduces the Sigurn-Fost C30i anti-vehicle cannon, a custom master server for better connectivity, significant performance optimizations, and a comprehensive rebalance of infantry suits and vehicle weaponry.
Images © Angels Fall First via Steam
▲Buffs14
- Sigurn-Fost C30iAdded the Sigurn-Fost C30i, a neutral anti-vehicle cannon with proximity detonation, providing a versatile option for taking down vehicles and aircraft.→Added
- Suit Mods
- Standard Armour:Standard armour mod provides +90 armour for free.→+90
- Servo Mod:Servo mod provides +50 armour and increases speed by 4%.→+4% %
- Regeneration Mod:Regeneration mod provides +70 armour and increases regeneration rate by 30%.→+30% %
- Ammo Reserves Mod:Ammo reserves mod provides +80 armour and increases ammo by 30%.→+30% %
- Insulating Mod:Insulating mod provides +100 armour and +20% elemental resistance, but reduces ammo by 20%.→+20% %
- Blast Protection Mod:Blast protection mod provides +110 armour and +20% AOE damage resistance, but reduces regeneration rate by 20%.→+20% %
- Starfighters
- General
- Implemented a custom master server for more reliable and faster server browsing, independent of Steam maintenance.Steam→Custom
- Low-level engine optimizations and removal of bloated system calls result in significantly faster performance on servers and PCs.→Faster
- All official servers have been returned to 64 slots.→64
- Grenades:Grenades now have friend- or foe-colored trails for better visibility.Blue→Team-colored
- Loadouts:Added the ability to access the loadouts screen directly from the main menu.In-game→Main Menu
▼Nerfs3
✚Bug fixes1
- VehiclesWeaponry:Fixed vehicle weapon inaccuracy math; weapons now bloom as expected instead of staying at maximum accuracy.Max→Blooming
◆Other changes8
- Infantry Suits
- Light Suit:Light suits now provide 50-130 armour and 3 helmet slots, 1 body slot.→50-130
- Medium Suit:Medium suits now provide 150-310 armour and 2 helmet slots, 2 body slots.→150-310
- Heavy Suit:Heavy suits now provide 330-570 armour and 1 helmet slot, 3 body slots.→330-570
- Jump Height:Jump height is now bound to total armour value rather than being directly affected by servos or heavy plating.Servos/Plating→Total Armour
- VehiclesReduced vehicle drop offer timeout to 60 seconds.→60s s
- StarfightersTT18:TT18s now fill a space assault rifle niche rather than a machine gun niche.MG→Space Assault Rifle
- Territories Gamemode
- Initial Ships:Space Territories now starts with frigates instead of battleships to reduce the initial boarding rush.Battleships→Frigates
- Map Voting:The post-match map voting list now excludes maps already played on the server until half the list has been cycled.All maps→Exclude played
subjects affected (7)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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