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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Mar 25, 2018 · 102mo ago

Update 18 is live!

AI summary1mo

Update 18 introduces the Sigurn-Fost C30i anti-vehicle cannon, a custom master server for better connectivity, significant performance optimizations, and a comprehensive rebalance of infantry suits and vehicle weaponry.

Images © Angels Fall First via Steam

Buffs14

  • Sigurn-Fost C30iAdded the Sigurn-Fost C30i, a neutral anti-vehicle cannon with proximity detonation, providing a versatile option for taking down vehicles and aircraft.Added
  • Suit Mods
    • Standard Armour:Standard armour mod provides +90 armour for free.+90
    • Servo Mod:Servo mod provides +50 armour and increases speed by 4%.+4% %
    • Regeneration Mod:Regeneration mod provides +70 armour and increases regeneration rate by 30%.+30% %
    • Ammo Reserves Mod:Ammo reserves mod provides +80 armour and increases ammo by 30%.+30% %
    • Insulating Mod:Insulating mod provides +100 armour and +20% elemental resistance, but reduces ammo by 20%.+20% %
    • Blast Protection Mod:Blast protection mod provides +110 armour and +20% AOE damage resistance, but reduces regeneration rate by 20%.+20% %
  • Starfighters
    • Mines:Increased speed and acceleration for fighter mines.Buffed
    • Flechette:Removed overheat from Flechette weapons and enabled an ammo slot.EnabledRemoved
  • General
    • Implemented a custom master server for more reliable and faster server browsing, independent of Steam maintenance.SteamCustom
    • Low-level engine optimizations and removal of bloated system calls result in significantly faster performance on servers and PCs.Faster
    • All official servers have been returned to 64 slots.64
    • Grenades:Grenades now have friend- or foe-colored trails for better visibility.BlueTeam-colored
    • Loadouts:Added the ability to access the loadouts screen directly from the main menu.In-gameMain Menu

Nerfs3

  • Suit ModsHeavy Plating:Heavy plating mod provides +130 armour but reduces speed by 4%.-4% %
  • Vehicles
    • Vehicle regeneration delays have been increased, making sustain slightly slower.Longer
    • Countermeasures:EMP now disables a vehicle's ability to deploy countermeasures (shields).ActiveDisabled

Bug fixes1

  • VehiclesWeaponry:Fixed vehicle weapon inaccuracy math; weapons now bloom as expected instead of staying at maximum accuracy.MaxBlooming

Other changes8

  • Infantry Suits
    • Light Suit:Light suits now provide 50-130 armour and 3 helmet slots, 1 body slot.50-130
    • Medium Suit:Medium suits now provide 150-310 armour and 2 helmet slots, 2 body slots.150-310
    • Heavy Suit:Heavy suits now provide 330-570 armour and 1 helmet slot, 3 body slots.330-570
    • Jump Height:Jump height is now bound to total armour value rather than being directly affected by servos or heavy plating.Servos/PlatingTotal Armour
  • VehiclesReduced vehicle drop offer timeout to 60 seconds.60s s
  • StarfightersTT18:TT18s now fill a space assault rifle niche rather than a machine gun niche.MGSpace Assault Rifle
  • Territories Gamemode
    • Initial Ships:Space Territories now starts with frigates instead of battleships to reduce the initial boarding rush.BattleshipsFrigates
    • Map Voting:The post-match map voting list now excludes maps already played on the server until half the list has been cycled.All mapsExclude played

subjects affected (7)

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How did this patch land?
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official notes
Angels Fall First · Mar 25, 2018

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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