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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jan 4, 2019 · 93mo ago

Update 21 is live!

AI summary1mo

Update 21 introduces the SGZ Special shotgun, new maps (Tannhauser and Kerrat), a redesigned ship flight model, and a NAT punch-through system for easier hosting, alongside various weapon balance changes and AI improvements.

Images © Angels Fall First via Steam

Buffs12

  • Ship SteeringRedesigned ship steering to more closely follow mouse movement and traditional space-sim crosshair behavior for snappier dogfighting.World-pointingTraditional Sim
  • Infantry GunsIncreased accuracy range by 15% for most infantry guns to align them closer to the SAR primary's performance.100%115% %
  • SAR/FKR/UDPSecondary Fire:Corrected burst-fire primaries to offer greater accuracy with secondary fire-modes.LowerHigher
  • S77
    • Increased magazine capacity and spare magazines for the S77.Increased
    • Increased the damage output of the S77.Increased
    • Overheat:Added an overheat mechanic where the motorized choke narrows the pellet spread as the weapon heats up.StaticNarrows with heat
  • DK31Alternative Fire:Improved accuracy for the DK31 when using the alternative fire mode.Increased
  • Multiwrench
    • Multiwrench now heals the user's armor when used on enemy objects.NoneArmor
    • Multiwrench now passes through multiple characters if they are within range.SingleMultiple
  • General
    • Implemented a NAT punch-through server to allow players to host games without manual router configuration.Manual Port ForwardingNAT Punch-through
    • Significant optimizations to space VFX, UI text processing, and dynamic lighting for better performance.Optimized
    • Camouflage customization is now available for faction-specific infantry guns.Ships/ArmorInfantry Guns

Nerfs1

  • SAR/FKR/UDPPrimary Fire:Slightly reduced primary fire accuracy to balance the high DPS of burst-fire weapons.HigherLower

Other changes5

  • SGZ SpecialAdded the SGZ Special shotgun, featuring high close-range damage but limited to two shots and a slow break-action reload.Added
  • TannhauserAdded Tannhauser Incursion, featuring repair stations and a massive hangar for gunship and infantry combat.Added
  • KerratAdded Kerrat in both Incursion and Territories variants, featuring a unique boarding start on the Huginn.Added
  • MultiwrenchReduced the obnoxiousness of the Multiwrench firing effect.ObnoxiousImproved
  • GeneralBot response times are now properly scaled by difficulty level to prevent low-level bots from having perfect reflexes.UniformVaried by difficulty

subjects affected (10)

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How did this patch land?
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official notes
Angels Fall First · Jan 4, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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