
Update 21 introduces the SGZ Special shotgun, new maps (Tannhauser and Kerrat), a redesigned ship flight model, and a NAT punch-through system for easier hosting, alongside various weapon balance changes and AI improvements.
Images © Angels Fall First via Steam
▲Buffs12
- Ship SteeringRedesigned ship steering to more closely follow mouse movement and traditional space-sim crosshair behavior for snappier dogfighting.World-pointing→Traditional Sim
- Infantry GunsIncreased accuracy range by 15% for most infantry guns to align them closer to the SAR primary's performance.100%→115% %
- SAR/FKR/UDPSecondary Fire:Corrected burst-fire primaries to offer greater accuracy with secondary fire-modes.Lower→Higher
- S77
- Increased magazine capacity and spare magazines for the S77.→Increased
- Increased the damage output of the S77.→Increased
- Overheat:Added an overheat mechanic where the motorized choke narrows the pellet spread as the weapon heats up.Static→Narrows with heat
- DK31Alternative Fire:Improved accuracy for the DK31 when using the alternative fire mode.→Increased
- Multiwrench
- Multiwrench now heals the user's armor when used on enemy objects.None→Armor
- Multiwrench now passes through multiple characters if they are within range.Single→Multiple
- General
- Implemented a NAT punch-through server to allow players to host games without manual router configuration.Manual Port Forwarding→NAT Punch-through
- Significant optimizations to space VFX, UI text processing, and dynamic lighting for better performance.→Optimized
- Camouflage customization is now available for faction-specific infantry guns.Ships/Armor→Infantry Guns
▼Nerfs1
- SAR/FKR/UDPPrimary Fire:Slightly reduced primary fire accuracy to balance the high DPS of burst-fire weapons.Higher→Lower
◆Other changes5
- SGZ SpecialAdded the SGZ Special shotgun, featuring high close-range damage but limited to two shots and a slow break-action reload.→Added
- TannhauserAdded Tannhauser Incursion, featuring repair stations and a massive hangar for gunship and infantry combat.→Added
- KerratAdded Kerrat in both Incursion and Territories variants, featuring a unique boarding start on the Huginn.→Added
- MultiwrenchReduced the obnoxiousness of the Multiwrench firing effect.Obnoxious→Improved
- GeneralBot response times are now properly scaled by difficulty level to prevent low-level bots from having perfect reflexes.Uniform→Varied by difficulty
subjects affected (10)
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 23 is live!Jun 26, 2019 · 85mo+11→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
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