
Update 21 introduces the SGZ Special shotgun, new maps (Tannhauser and Kerrat), a redesigned ship flight model, and a NAT punch-through system for easier hosting, alongside various weapon balance changes and AI improvements.
Images © Angels Fall First via Steam
▲Buffs12
- Ship SteeringRedesigned ship steering to more closely follow mouse movement and traditional space-sim crosshair behavior for snappier dogfighting.World-pointing→Traditional Sim
- Infantry GunsIncreased accuracy range by 15% for most infantry guns to align them closer to the SAR primary's performance.100%→115% %
- SAR/FKR/UDPSecondary Fire:Corrected burst-fire primaries to offer greater accuracy with secondary fire-modes.Lower→Higher
- S77
- Increased magazine capacity and spare magazines for the S77.→Increased
- Increased the damage output of the S77.→Increased
- Overheat:Added an overheat mechanic where the motorized choke narrows the pellet spread as the weapon heats up.Static→Narrows with heat
- DK31Alternative Fire:Improved accuracy for the DK31 when using the alternative fire mode.→Increased
- Multiwrench
- Multiwrench now heals the user's armor when used on enemy objects.None→Armor
- Multiwrench now passes through multiple characters if they are within range.Single→Multiple
- General
- Implemented a NAT punch-through server to allow players to host games without manual router configuration.Manual Port Forwarding→NAT Punch-through
- Significant optimizations to space VFX, UI text processing, and dynamic lighting for better performance.→Optimized
- Camouflage customization is now available for faction-specific infantry guns.Ships/Armor→Infantry Guns
▼Nerfs1
- SAR/FKR/UDPPrimary Fire:Slightly reduced primary fire accuracy to balance the high DPS of burst-fire weapons.Higher→Lower
◆Other changes5
- SGZ SpecialAdded the SGZ Special shotgun, featuring high close-range damage but limited to two shots and a slow break-action reload.→Added
- TannhauserAdded Tannhauser Incursion, featuring repair stations and a massive hangar for gunship and infantry combat.→Added
- KerratAdded Kerrat in both Incursion and Territories variants, featuring a unique boarding start on the Huginn.→Added
- MultiwrenchReduced the obnoxiousness of the Multiwrench firing effect.Obnoxious→Improved
- GeneralBot response times are now properly scaled by difficulty level to prevent low-level bots from having perfect reflexes.Uniform→Varied by difficulty
subjects affected (10)
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Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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