Update 21 hotfix focusing on map adjustments for Tannhauser and Kerrat, pathing fixes, and balance tweaks to boarding pods and mines.
▲Buffs5
- KerratRemoved bombers from Phase 1 to reduce early-game pressure.Present→Removed
- MinesFighter/Capital Ship Mines:Doubled the effectiveness of mines deployed by fighters and capital ships, making them significantly more lethal.1x→2x
- TT18SIncreased magazine size to 36, allowing for more sustained fire before reloading.→36
- Boarding PodsBoarding pods are now 80% harder to destroy from the outside, increasing the success rate of boarding actions.100%→180% %
- Landing ZonesIncursion LZ:Reduced LZ re-enable delay in Incursion to help avoid attacker wipes.15s→6s s
▼Nerfs3
- TannhauserMoved the repair platform to a more exposed location, increasing the risk for players utilizing it.Safe→Risky
- KerratDropships:In Territories mode, dropships now re-deploy immediately after destruction, increasing attacker pressure.4m→Immediate s
- Landing ZonesTerritories LZ:Increased LZ re-enable delay in Territories to prevent 'insta-retaking' of objectives.30s→180s s
✚Bug fixes6
- Tannhauser
- Fixed an issue where players would get stuck in cinematic mode with weapons locked at the start of the match.
- Fixed missing collision areas to prevent players from falling through or clipping into the map.
- KerratFixed incorrect visual damage levels being displayed on repairable objectives.
- General
◆Other changes3
- Tannhauser
- Added more cover and line-of-sight interrupters near hangar doors to reduce objective sniping from safe spots.→Increased
- Moved Velius spawns further back in Phase 2 to adjust engagement timing.→Further back
- KerratULA bots:Stopped ULA bots from immediately exiting if Huginn is no longer boarded.Immediate exit→Delayed/Changed
subjects affected (7)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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