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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jan 12, 2019 · 92mo ago

Update 21 hotfix

AI summary1mo

Update 21 hotfix focusing on map adjustments for Tannhauser and Kerrat, pathing fixes, and balance tweaks to boarding pods and mines.

Buffs5

  • KerratRemoved bombers from Phase 1 to reduce early-game pressure.PresentRemoved
  • MinesFighter/Capital Ship Mines:Doubled the effectiveness of mines deployed by fighters and capital ships, making them significantly more lethal.1x2x
  • TT18SIncreased magazine size to 36, allowing for more sustained fire before reloading.36
  • Boarding PodsBoarding pods are now 80% harder to destroy from the outside, increasing the success rate of boarding actions.100%180% %
  • Landing ZonesIncursion LZ:Reduced LZ re-enable delay in Incursion to help avoid attacker wipes.15s6s s

Nerfs3

  • TannhauserMoved the repair platform to a more exposed location, increasing the risk for players utilizing it.SafeRisky
  • KerratDropships:In Territories mode, dropships now re-deploy immediately after destruction, increasing attacker pressure.4mImmediate s
  • Landing ZonesTerritories LZ:Increased LZ re-enable delay in Territories to prevent 'insta-retaking' of objectives.30s180s s

Bug fixes6

  • Tannhauser
    • Fixed an issue where players would get stuck in cinematic mode with weapons locked at the start of the match.
    • Fixed missing collision areas to prevent players from falling through or clipping into the map.
  • KerratFixed incorrect visual damage levels being displayed on repairable objectives.
  • General
    • Fixed various pathing issues and bot sticking points on Fortress and Lukather.
    • Fixed camouflage choices not saving or working online; note that infantry camo may have been reset.
    • Fixed chat box opening issues, loadout copying, and SGZ naming in the UI.

Other changes3

  • Tannhauser
    • Added more cover and line-of-sight interrupters near hangar doors to reduce objective sniping from safe spots.Increased
    • Moved Velius spawns further back in Phase 2 to adjust engagement timing.Further back
  • KerratULA bots:Stopped ULA bots from immediately exiting if Huginn is no longer boarded.Immediate exitDelayed/Changed

subjects affected (7)

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How did this patch land?
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official notes
Angels Fall First · Jan 12, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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