
Content Update 5 introduces a massive array of new vehicles and weapons, a comprehensive infantry redesign with new squad roles, and a significant overhaul of the Doctrine system (Doctrines 2.0).
▲Buffs6
- Infantry
- Recon squads:Recon squads now have extra speed and stamina in exchange for reduced HP and increased view range.→Increased
- Defense squads:Defense squads now feature higher health regeneration but slower movement speed.→Increased
- Stealth squads:Stealth infantry are harder to detect, with reduced spotting distances while standing and crawling.100/30→75/20 m
- Veteran squads:Veteran squads now have superior stats across the board but come at a higher cost.→Increased
- DoctrinesDoctrine Points:Increased the Doctrine Points scale from 100 to 200 per player.100→200 points
- German MG Stands/HalftracksMG belts:Increased ammo capacity for German MG stands and Halftracks to 300 rounds.250→300 rds
▼Nerfs13
- InfantryStealth squads:Removed the ability for stealth squads to use sniper weapons.Added→Removed
- STG-44 / FG-42
- Reduced the effective range of assault rifles to better balance them against rifles and SMGs.110m→100m m
- Decreased base damage for assault rifles.70→65
- Fixed a bug where assault rifles were penetrating armor twice per shot.→Decreased
- Increased the multiplayer cost of STG-44 and FG-42.18→20/22 MP
- Hetzer
- Increased aim time to simulate the cramped interior conditions of the vehicle.→Increased
- Reduced turret traverse speed and track grip.→Decreased
- Increased the multiplayer cost of the Hetzer.530→550 MP
- Rocket Artillery
- Increased the reload time for all rocket artillery units.→Increased
- Increased the time required to zero in rocket artillery.6s→10s s
- Decreased the rate of fire (time between individual rockets) to match historical data.→Decreased
- Reduced the radius where rocket artillery deals maximum blast damage.→Decreased
- German MG Stands/HalftracksMG belts:Decreased MG34 and MG42 belt versions from 250 to 100 rounds (likely referring to specific infantry belt loads).250→100 rds
◆Other changes2
subjects affected (6)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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