Update 36 focuses on significant pathing improvements for vehicles, Conquest mode expansions, and a wide array of unit balancing and bug fixes across multiplayer and single-player campaigns.
▲Buffs9
- KV-1 M1942
- KV-1 M1942 is now available in the Regular Buy menu for Late War Soviet forces.→Added
- The cost of the KV-1 M1942 has been reduced, making it more accessible in multiplayer.40DP→35DP DP
- Panther AAdded a new armor variant with additional track armor on the engine and around the turret.→Added
- USSR Conquest Forces
- The 37mm m30 AT Gun has been added to the USSR roster in Conquest mode.→Added
- Soviet Assault Sappers:Soviet Assault Sappers now cost 2CP per soldier instead of 3CP.3CP→2CP CP
- Finnish ForcesFinnish Late War soldiers now have AT grenades comparable to their Mid War counterparts.→Added
- Vehicles & Cannons
- Implemented experimental pathing to prevent vehicles and cannons from getting stuck on cliff edges and trenches.
- Vehicles can now aim while reloading if both gunner and charger slots are crewed.→Aiming while reloading
- InfantryHumans now prioritize targeting other humans holding grenades if they are within 40 meters.→Priority
▼Nerfs2
- Finnish ForcesIncreased the cost of the 76mm_k02 for Finland in Early War.→Increased
- Domination & Battlezone MapsReduced the amount of MP earned from capturing objectives in Domination mode.300→150 MP
✚Bug fixes2
◆Other changes3
- Artillery & Rocket ArtilleryStandardized CP costs for Doctrine Artillery; most artillery costs decreased while rocket artillery costs increased or stayed the same.Variable→38-60 CP
- Vehicles & CannonsMoved the Engine button in the right control panel to align with the cannon switch stance button.
- Domination & Battlezone MapsRebalanced spawn and capture point positions across a vast number of Domination and Battlezone maps for better fairness.→Rebalanced
subjects affected (8)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo+7−1→
- Update 67: V 1.062.0Apr 8, 2026 · 3mo+6−3→
- Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 6mo+4−8→
- Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo+5−1→
- Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo+2−4→
- Update 60: V 1.055.0Sep 30, 2025 · 9mo+8−3→
- Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 10mo+12−3→
- Update 58: V 1.053.0Jul 15, 2025 · 11mo+6→
Recently Updated
6

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

July 5: Patch Notes
A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
Similar Games
6






