
Update 44 focuses on significant multiplayer balance adjustments, including widespread cost and cooldown changes, performance optimizations, and a substantial sound overhaul.
▲Buffs18
- USA Forces
- M8 Greyhound early is now cheaper.300→270 mp
- M8 Greyhound cost reduced.310→270 mp
- M3A1 Stuart cost slightly reduced.300→295 mp
- M5A1 Stuart cost slightly reduced.310→295 mp
- M24 Chaffee cost reduced.380→370 mp
- M4A3 75 late cost reduced.470→450 mp
- M4A3 76w HVSS cost reduced.700→670 mp
- M10 GMC late cost significantly reduced.640→550 mp
- M18 Hellcat cost significantly reduced.650→560 mp
- M18 Hellcat late cost significantly reduced.660→570 mp
- M36 GMC late cost significantly reduced.950→820 mp
- M36B1 GMC T33 cost significantly reduced.1050→920 mp
- German Forces
- Panzer IV 70 V cost reduced.1075→1000 mp
- 170mm Minewerfer cost significantly reduced.700→450 mp
- Infantry
- Move Order:Fixed single-click move orders to prevent unnecessary reloading and improve responsiveness when engaging enemies.
- Soldiers equipped with MG26t, MG13, M26, and Madsen LMGs are now cheaper.35→25 mp
- Soldiers with Rifle grenades are now 10mp cheaper.→10 mp lower mp
- General SystemsOptimized group building and rendering to reduce frame rate loss during camera motion.
▼Nerfs21
- USA Forces
- The 37mm M30 anti-tank gun is now more expensive to deploy.100→140 mp
- Slight cost increase for the 76mm M5 M1.470→480 mp
- T20 cost increased slightly.85→90 mp
- Willys MB .50cal cost increased.95→105 mp
- M3 Halftrack cost increased.85→90 mp
- M3A1 Scout cost increased.120→130 mp
- M2 Halftrack cost increased.135→140 mp
- M20 Scout Car cost increased.155→165 mp
- M8 HMC cost increased.360→400 mp
- M4A1 75 late cost increased.420→430 mp
- M4A1 76w mid cost increased.590→630 mp
- M4 105 cost increased significantly.570→650 mp
- M4A3 105 cost increased.610→650 mp
- M4A3 105 HVSS cost increased.615→655 mp
- German Forces
- Pak 40 cost increased.480→500 mp
- StuH 42 cost increased.575→600 mp
- Hetzer cost increased.550→570 mp
- Infantry
- Rifle Grenade:Rifle grenade cooldown increased for Russian and German forces.30→60 s
- Rifle Grenade:Rifle grenade cooldown doubled for USA due to having two rifle grenadiers.60→120 s
- Stealth SquadsStealth squads now unlock at Tier 2 with a longer timer.5→15 min
- General SystemsFixed an issue where tank crew health regeneration was too high.Too High→Fixed
◆Other changes2
- Stealth SquadsStealth squads now have a hard limit of 2 to 3 depending on squad size.→2-3
- General SystemsAdded multi-layered explosions, vehicle reload sounds, and sonic cracks for AT-rifles/HMGs.→Added
subjects affected (5)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo+7−1→
- Update 67: V 1.062.0Apr 8, 2026 · 3mo+6−3→
- Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 6mo+4−8→
- Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo+5−1→
- Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo+2−4→
- Update 60: V 1.055.0Sep 30, 2025 · 9mo+8−3→
- Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 10mo+12−3→
- Update 58: V 1.053.0Jul 15, 2025 · 11mo+6→
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