Axes
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericAdrenaline Boostmax duration7s→9s s
Increased duration of Adrenaline Boost to improve mobility and brawling in 1v1 Arenas.
All Axes
- ▲📊NumericRending Strikestand time0.2s→0s s
Removed stand time from Rending Strike, allowing players to maintain movement while casting.
All Axes
- ▲🐛Bug fixAdrenaline Boostbuff stability
Fixed an issue where Adrenaline Boost could end prematurely.
Bugfix
- ▲📊NumericBattle Rushcooldown20s→18s s
Battle Rush cooldown reduced from 20s to 18s, increasing mobility and buff uptime.
Reduced cooldown to improve mobility in 1v1 and uptime in group PvP.
- ▲📊NumericInternal Bleedingdamage per tick11→20
Significantly increased damage dealt to moving targets, discouraging enemies from retreating.
numeric
- ▼📊NumericRaging Bladesradius6m→5m m
Reduced the radius of Raging Blades to limit its effectiveness in massive ZvZ engagements.
Reduced area for large fights
- ≈✂️RemovedRaging Bladesminimum range2m→Removed m
Raging Blades no longer has a minimum damage radius of 2 meters.
Removed the dead-zone where targets within 2m took no damage.
- ▼📊NumericRaging Bladesdamage per tick26→22
Raging Blades damage per tick reduced from 26 to 22.
Reduced damage to curb overperformance in ZvZ scenarios.
- ▼📊NumericRaging Bladesdamage per tick28→26
Raging Blades damage per tick reduced from 28 to 26, slightly lowering sustained damage.
Reduced tick damage for all axes.
- ▲✨NewSpinning Bladesexistence—→Added
Added Spinning Blades W-spell: deals magic damage in a 6m radius and increases caster damage by 4% per hit.
New skill
- ≈📊NumericLife Leechsteal percentage—→15%
Passive Life Leech now returns 15% of damage dealt as HP.
Updated to new system
- ≈🔁ReworkVampiric Strikeheal typeSelf Heal→Life Steal
Removed flat self-heal; now steals 30%/60%/100% of damage based on the number of Rending Strikes.
Reworked to use new system
- ▲📊NumericLife Leechheal per attack5.10→6.10
Increased passive life leech, improving sustain in combat.
Passive heal increase
- ▲📊NumericRending StrikeEnergy Cost3→2
Reduced energy cost for Rending Strike.
cost
- ▼📊NumericRending StrikeHealing Reduction7%→5%
Reduced healing reduction per stack.
combat
- ▼📊NumericDeadly ChopDamage174.04→152.00
Reduced raw damage of Deadly Chop.
combat
- ▲📊NumericAdrenaline BoostMovement Speed Increase40%→50%
Increased movement speed bonus from Adrenaline Boost.
speed
- ≈✂️RemovedBattle FrenzyExistencePresent→Removed
Removed Battle Frenzy ability from all Axes.
mechanic
- ▲✨NewBattle RushExistence—→Added
Added Battle Rush, a charge that reduces enemy healing and increases ally healing.
mechanic