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Axes

WeaponMelee · Brawler · 1v1 · Axe · Axes · ZvZ · DPS · Sustain
9 patcheslast touched 1mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Feb 20, 2019May 4, 2026Feb 20, 2019 — The Nimue Balance Patch is Live +3 / -2 (cum +1)May 9, 2019 — Oberon Patch 5 (Midseason Patch) +1 / -0 (cum +2)Jul 10, 2019 — Changelong: Percival Update +1 / -0 (cum +3)Sep 18, 2024 — Changelog: Paths to Glory Patch 4 +0 / -1 (cum +2)Mar 12, 2025 — Changelog: Rogue Frontier Patch 3 +0 / -1 (cum +1)Apr 7, 2025 — Changelog: Rogue Frontier Patch 5 +0 / -1 (cum 0)Dec 17, 2025 — Changelog: Realm Divided Patch 2 +1 / -0 (cum +1)Apr 13, 2026 — Changelog: Radiant Wilds Update +1 / -0 (cum +2)May 4, 2026 — Changelog: Radiant Wilds Patch 1 +3 / -0 (cum +5)
Zoom into one ability:10 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericAdrenaline Boostmax duration7s9s s

      Increased duration of Adrenaline Boost to improve mobility and brawling in 1v1 Arenas.

      All Axes

    • 📊NumericRending Strikestand time0.2s0s s

      Removed stand time from Rending Strike, allowing players to maintain movement while casting.

      All Axes

    • 🐛Bug fixAdrenaline Boostbuff stability

      Fixed an issue where Adrenaline Boost could end prematurely.

      Bugfix

    • 📊NumericBattle Rushcooldown20s18s s

      Battle Rush cooldown reduced from 20s to 18s, increasing mobility and buff uptime.

      Reduced cooldown to improve mobility in 1v1 and uptime in group PvP.

    • 📊NumericInternal Bleedingdamage per tick1120

      Significantly increased damage dealt to moving targets, discouraging enemies from retreating.

      numeric

    • 📊NumericRaging Bladesradius6m5m m

      Reduced the radius of Raging Blades to limit its effectiveness in massive ZvZ engagements.

      Reduced area for large fights

    • ✂️RemovedRaging Bladesminimum range2mRemoved m

      Raging Blades no longer has a minimum damage radius of 2 meters.

      Removed the dead-zone where targets within 2m took no damage.

    • 📊NumericRaging Bladesdamage per tick2622

      Raging Blades damage per tick reduced from 26 to 22.

      Reduced damage to curb overperformance in ZvZ scenarios.

    • 📊NumericRaging Bladesdamage per tick2826

      Raging Blades damage per tick reduced from 28 to 26, slightly lowering sustained damage.

      Reduced tick damage for all axes.

    • NewSpinning BladesexistenceAdded

      Added Spinning Blades W-spell: deals magic damage in a 6m radius and increases caster damage by 4% per hit.

      New skill

    • 📊NumericLife Leechsteal percentage15%

      Passive Life Leech now returns 15% of damage dealt as HP.

      Updated to new system

    • 🔁ReworkVampiric Strikeheal typeSelf HealLife Steal

      Removed flat self-heal; now steals 30%/60%/100% of damage based on the number of Rending Strikes.

      Reworked to use new system

    • 📊NumericLife Leechheal per attack5.106.10

      Increased passive life leech, improving sustain in combat.

      Passive heal increase

    • 📊NumericRending StrikeEnergy Cost32

      Reduced energy cost for Rending Strike.

      cost

    • 📊NumericRending StrikeHealing Reduction7%5%

      Reduced healing reduction per stack.

      combat

    • 📊NumericDeadly ChopDamage174.04152.00

      Reduced raw damage of Deadly Chop.

      combat

    • 📊NumericAdrenaline BoostMovement Speed Increase40%50%

      Increased movement speed bonus from Adrenaline Boost.

      speed

    • ✂️RemovedBattle FrenzyExistencePresentRemoved

      Removed Battle Frenzy ability from all Axes.

      mechanic

    • NewBattle RushExistenceAdded

      Added Battle Rush, a charge that reduces enemy healing and increases ally healing.

      mechanic

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