
Update 51 focuses on significant performance optimizations for buildings, multiplayer balance adjustments regarding Command Point (CP) scaling and unit costs, and numerous bug fixes for single-player missions and vehicle behaviors.
▲Buffs8
- Command Vehicles
- Command vehicles now cost 4 CP instead of -12, bringing them in line with other halftracks.-12→4 CP
- Increased capture weight from 2 to 10, making them more effective at capturing objectives.2→10
- Vision distance increased to 220m for better reconnaissance.200m→220m m
- Medium Machine GunsReduced the manpower cost of all medium-sized machine guns by 5 MP.→-5 MP
- Supply TrucksIncreased supply regeneration from 0.1/s to 0.2/s, speeding up logistics.0.1/s→0.2/s supply/s
- Multiplayer CP System
- Team Size Factor:Introduced a CP multiplier based on team size; 1v1 games now receive 30% more CP.1.0→1.3 multiplier
- Team Size Factor:2v2 games now receive a 20% increase in CP.1.0→1.2 multiplier
- Team Size Factor:3v3 games now receive a 10% increase in CP.1.0→1.1 multiplier
▼Nerfs5
- Drum Mag SMGsIncreased the manpower cost of drum magazine SMGs by 1 MP.→+1 MP
- Officers
- DP Officer:Significantly increased the cooldown for DP officers to balance their utility.90→240 s
- Reduced capture weight from 20 to 15.20→15
- Removed the officer CP buff and reduced the penalty for their death.Added→Removed
- Heavy Tank TracksRepair:Increased repair time for heavy tank tracks from 30s to 40s.30s→40s s
◆Other changes1
- HafthohlladungNow explodes on contact with vehicles instead of sticking, as the engine does not support sticking.Stick→Contact
subjects affected (8)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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