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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Oct 21, 2024 · 22mo ago

Update 52: V 1.047.0 - Hotfix

AI summary3mo

Hotfix focusing on stability, multiplayer connectivity, and extensive scripting fixes for the Airborne DLC missions, alongside minor unit and balance adjustments.

Buffs3

  • T-70MDoctrine buy:Added a 4th SMG passenger to the T-70M doctrine buy in late-war multiplayer, increasing the vehicle's infantry capacity.4th
  • Airborne MissionsCrimson Ridge:Added multiple failsafes to the bridge planting sequence to prevent mission failure due to script errors or soldier death.
  • Server ListImproved server list connectivity by disabling slow Steam ping requests.SlowFast

Nerfs1

  • OfficerDecreased the capture weight of officers, making them slightly less effective at capturing points.1510

Bug fixes1

  • Airborne MissionsBattle of Bloody Gulch:Fixed a progression blocker in cooperative play.BlockedFixed

Other changes4

  • Airborne Missions
    • The Pathfinders:Improved German reinforcement behavior and entry points to prevent AI freezing and improve tactical movement.
    • Dropped into the Fire:Reinforcement arrivals are now dynamically based on player progress, coop size, and alarm level rather than fixed timers.Timing-basedDynamic
    • Surrounded at Noville:Destroying enemy rocket artillery is now a primary objective to align with win conditions.SecondaryPrimary
  • SdKfz 7/1Reload:Fixed the reload animation not playing and corrected the animation speed.BrokenFixed

subjects affected (5)

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How did this patch land?
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official notes
Call to Arms - Gates of Hell: Ostfront · Oct 21, 2024
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Patch history

see all 62

  1. Update 69: V 1.064.0Jul 24, 2026 · 1mo

    Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.

    +75
  2. Update 68: V 1.063May 7, 2026 · 3mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  3. Update 67: V 1.062.0Apr 8, 2026 · 4mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  4. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  5. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  6. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  7. Update 60: V 1.055.0Sep 30, 2025 · 11mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  8. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123

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