
Update 53 introduces the Frontlines game mode, significant multiplayer balance adjustments (primarily cost reductions for units), and extensive armor/mobility refinements for Soviet KV and SU-152 series vehicles.
▲Buffs10
- Finland
- Increased capture weight for Tier 1-2 infantry, allowing them to capture objectives significantly faster.25%→50% %
- Increased default small arms weapon skill for Finnish infantry, improving combat effectiveness.→+1
- Added Luhas AP mines to the Finnish early war engineer truck inventory.→Luhas AP Mine
- KV & SU-152 SeriesFixed KV-1 mod 1942 side armor to correctly reflect 90mm instead of 75mm.75mm→90mm mm
- USA Forces
- Reduced cost modifier for specific USA squads by 15%, making them cheaper to deploy.1→0.85 multiplier
- Added M2 .30cal MG to the mid war USA multiplayer purchase menu.→M2 .30cal MG
- Added M1917 .30cal MG to the late war USA multiplayer purchase menu.→M1917 .30cal MG
- General Gameplay
- Doubled the mine detection radius, making it easier to clear minefields.5m→10m m
- Increased the distance at which AI units can throw anti-tank grenades.10m→16m m
- Reduced the minimum crew required to move 300mm mortars from 4 to 3.4→3 units
▼Nerfs2
- KV & SU-152 SeriesFixed layered armor calculation; 25mm+75mm no longer counts as a solid 100mm, reducing effective protection.100→~93 mm
- General GameplaySlightly increased the reload time for drum-fed SMGs.4.5s→5s s
◆Other changes2
- FinlandCooldowns for Finnish engineers and miners now match other nations, though they remain cheaper.→Standardized
- FrontlinesIntroduced the Frontlines game mode along with 5 new maps.→Added
subjects affected (5)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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