Update 54 focuses on a massive visual overhaul of Soviet infantry models, the addition of several new Frontlines maps, and significant balancing of unit timers and costs for the Frontlines game mode.
Images © Call to Arms - Gates of Hell: Ostfront via Steam
▲Buffs7
- Frontlines Mode
- Increased Command Points for the Defender side to improve defensive capabilities.110, 140, 170→125, 150, 175 CP
- Attacker Infantry:Increased unit timer modifier for attacking infantry, allowing them to spawn more frequently.0.33→0.66
- Attacker/Defender Vehicles:Increased unit timer modifier for vehicles on both sides.0→1
- Attacker Light Tanks:Increased unit timer modifier for attacking light tanks.0.25→0.5
- Attacker Medium Tanks:Increased unit timer modifier for attacking medium tanks.0.75→1.0
- PillboxesIncreased blast resistance for pillboxes and Finnish 45mm pillboxes; now requires 105mm or greater to break.→105mm+
- 90mm M1A1 DoctrineReduced MP cost to lower the overall score of the doctrine.800→650 mp
▼Nerfs3
- Panzer V (Panther)Now uses the heavy tank unit timer modifier in Frontlines, likely increasing its cooldown.medium tank→heavy tank
- Wheeled Armored VehiclesIncreased cooldown to 60 seconds to align with other armored vehicles.30s→60s s
- M36 GMC (Late)Doubled the initial unlock timer, delaying its availability in match.360s→720s s
✚Bug fixes1
- AI VehiclesFixed AI behavior to ensure vehicles stop and engage enemies instead of ignoring them to move toward capture zones.move to flags→stop and engage
◆Other changes3
- Soviet Infantry
- Massive update to Soviet human models and helmets, adding over 560 new models and 140 head-wear variations for better authenticity.→560+
- Engineer Pioneers:All Soviet engineer pioneers now correctly equipped with the pioneer shovel.→Pioneer Shovel
- Frontlines ModeSpawn Logic:Spawn positions now only change if the first flag of a phase is fully captured, rather than just contested.contested→fully captured
subjects affected (8)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2w+7−1→
- Update 67: V 1.062.0Apr 8, 2026 · 1mo+6−3→
- Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 5mo+4−8→
- Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 5mo+5−1→
- Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 5mo+2−4→
- Update 60: V 1.055.0Sep 30, 2025 · 7mo+8−3→
- Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 9mo+12−3→
- Update 58: V 1.053.0Jul 15, 2025 · 10mo+6→
Recently Updated
6

Team Fortress 2 Update Released
A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.

Removal Of Boss-Forced-Prestiging, and More Buffs & Fixes
Removal of forced prestige on boss failure, significant buffs to artillery and mining weaponry, and various bug fixes for artifacts and rituals.

Settings Update 1: FOV, Sensitivity, Motion Blur, and More
Update 1 focuses on quality-of-life improvements to the settings menu, adding FOV, motion blur, and camera bounce controls, alongside matchmaking and display fixes.

Subnautica 2 Early Access Hotfix 2
Hotfix 2 increases resource availability, adjusts Hammerhead AI to prevent base stalking, and fixes critical Tadpole-related bugs and game crashes.

V1.04 Update
V1.04 introduces a high-difficulty New Game+ mode for completionists and various quality-of-life fixes for the UI and tutorial system.

BATTLEFIELD 6 GAME UPDATE 1.3.1.5
Quality of Life Update 1.3.1.5 focuses on stability, map boundary fixes, and UI improvements for Battle Royale and Ranked modes.
Similar Games
6





