Update 54 focuses on a massive visual overhaul of Soviet infantry models, the addition of several new Frontlines maps, and significant balancing of unit timers and costs for the Frontlines game mode.
Images © Call to Arms - Gates of Hell: Ostfront via Steam
▲Buffs7
- Frontlines Mode
- Increased Command Points for the Defender side to improve defensive capabilities.110, 140, 170→125, 150, 175 CP
- Attacker Infantry:Increased unit timer modifier for attacking infantry, allowing them to spawn more frequently.0.33→0.66
- Attacker/Defender Vehicles:Increased unit timer modifier for vehicles on both sides.0→1
- Attacker Light Tanks:Increased unit timer modifier for attacking light tanks.0.25→0.5
- Attacker Medium Tanks:Increased unit timer modifier for attacking medium tanks.0.75→1.0
- PillboxesIncreased blast resistance for pillboxes and Finnish 45mm pillboxes; now requires 105mm or greater to break.→105mm+
- 90mm M1A1 DoctrineReduced MP cost to lower the overall score of the doctrine.800→650 mp
▼Nerfs3
- Panzer V (Panther)Now uses the heavy tank unit timer modifier in Frontlines, likely increasing its cooldown.medium tank→heavy tank
- Wheeled Armored VehiclesIncreased cooldown to 60 seconds to align with other armored vehicles.30s→60s s
- M36 GMC (Late)Doubled the initial unlock timer, delaying its availability in match.360s→720s s
✚Bug fixes1
- AI VehiclesFixed AI behavior to ensure vehicles stop and engage enemies instead of ignoring them to move toward capture zones.move to flags→stop and engage
◆Other changes3
- Soviet Infantry
- Massive update to Soviet human models and helmets, adding over 560 new models and 140 head-wear variations for better authenticity.→560+
- Engineer Pioneers:All Soviet engineer pioneers now correctly equipped with the pioneer shovel.→Pioneer Shovel
- Frontlines ModeSpawn Logic:Spawn positions now only change if the first flag of a phase is fully captured, rather than just contested.contested→fully captured
subjects affected (8)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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