Hammer
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericRecoveryTime to Hit9→10
Slightly slower startup for the Recovery attack.
numeric
- ▲📊NumericNeutral AirTime to Hit18→17
Faster startup for Neutral Air to provide a more active response.
numeric
- ▼📊NumericDown AirStun25→24
Slightly reduced stun on Down Air.
numeric
- ▼📊NumericNeutral Lighttime to hit3→4
Increased startup time to align with other fast weapons.
- ▲📊NumericRecoverydamage10→12
Increased damage to provide more reward for landing the move.
- ▼📊NumericDown Airrecover time on miss1 fixed 13 variable→1 fixed 17 variable
Increased recovery on miss to prevent repeated fishing from overhead.
- ▼📊NumericDown Aircooldown time5→10
Increased cooldown to limit spamming of Down Air.
- ≈📊NumericNeutral Airrecover time (miss)25 Variable→25 Variable 2 Fixed
Slightly adjusted recovery time on miss.
- ▲📊NumericNeutral Airrecover time (hit)25 Variable→15 Variable 6 Fixed
Faster recovery on hit, allowing for quicker follow-ups.
- ▼📊NumericNeutral Airstun time30→27
Reduced stun time on Neutral Air.
- ▼📊NumericNeutral Aircooldown time5→10
Increased cooldown for Neutral Air.
- ≈📊NumericSide Airrecover time (miss)26 Variable→25 Variable 2 Fixed
Adjusted recovery time on miss.
- ▲📊NumericSide Airrecover time (hit)26 Variable→16 Variable 5 Fixed
Faster recovery on hit.
- ▼📊NumericSide Airstun time29→25
Reduced stun time on Side Air.
- ▼📊NumericSide Lighthitbox size—→Decreased
Side Light hitbox now extends less far backward toward the body.
- ▲🐛Bug fixNeutral LightHit Consistency
Fixed cases where targets were dropped prematurely before the final hit of the Neutral Light.
Bugfix
- ▲📊NumericNeutral Airstun time18→28 frames
Significantly increased stun time to prevent targets from getting free counterhits.
numeric
- ▲📊NumericSide Airstun time19→29 frames
Significantly increased stun time to prevent targets from getting free counterhits.
numeric
- ▲📊NumericNeutral Lightmovement speed35→50
Hammer Neutral Light is now faster, providing more range and a more powerful feel.
Increased speed on first attack frame.
- ▲📊NumericNeutral Lightwindow between kicks18→13
Tightened the timing of Neutral Light kicks for better flow.
Reduced duration between first and second kick.
- ≈📊NumericDown Lightfixed force30-45→35
Standardized Hammer Down Light force to improve combo consistency.
Standardized force across all frames.
- ▼📊NumericDown Lightrecover time on miss15→19
Increased recovery time on miss for Hammer Down Light.
Increased recovery time.
- ▼📊NumericDown Lightcooldown time13→15
Increased cooldown for Hammer Down Light.
Slightly longer cooldown.
- ▲📊NumericDown Lighttime to hit9→8 frames
Down Light is slightly faster, making the stomp more viable as a combo starter.
Faster startup.
- ▼📊NumericDown Lightstun time33→28 frames
Down Light provides less stun to the opponent.
Reduced stun.
- ▲📊NumericDown Lightrecover time on miss18→14 frames
Less punishing to miss a Down Light.
Faster recovery on miss.
- ▼📊NumericHammer Neutral Lighthitbox size—→Decreased
Decreased hitbox sizes for Hammer Neutral Light.
numeric
- ▲🎯BehaviorHammer Neutral Lightmovement—→Advances forward
Hammer Neutral Light now advances slightly forward during kicks.
behavior
- ▼📊NumericHammer Neutral Lighthit window—→Reduced
Reduced hit window on the final swing of Hammer Neutral Light.
numeric
- ▼📊NumericHammer Air Sidehitbox size—→Reduced
Reduced hitbox sizes for Hammer Air Side.
numeric
- ≈🔁ReworkHammer Air Downhitbox—→Rehitboxed
Hammer Air Down rehitboxed to better match animation.
rework
- ▼✨NewHammer Air Downcooldown time—→Added
Added a short cooldown time to Hammer Air Down.
numeric
- ▼📊NumericSide Airrecover time—→Increased
Increased recovery time for Hammer Side Air.
More punishable.
- ▼📊NumericSide Aircooldown—→Increased
Slightly increased cooldown time for Hammer Side Air.
Slightly less spammable.
- ▼📊NumericNeutral Airhitbox—→centered
Neutral Air hitboxes are now more centered and time to hit is slightly increased.
Less generous edges.
- ▼📊NumericSide Lightcooldown—→increased
Increased cooldown time for Side Light.
Slower reuse.
- ▲📊NumericDown Lighttime to hit—→decreased
Slightly decreased time to hit and recover time on miss for Down Light.
Faster startup.
- ▼📊NumericDown GroundDamage—→Decreased
Slightly decreased damage and reduced stun time on Down Ground.
Lower damage
- ▲📊NumericDown GroundRecover Time—→Reduced
Greatly reduced on-hit recover time, though the player can no longer move or jump during this period.
Faster recovery on hit
- ▼📊NumericNeutral GroundDamage—→Reduced
Reduced damage on Neutral Ground; momentum now stops on hit to prevent sliding.
Lower damage
- ▼📊NumericSide AirDamage—→Reduced
Reduced damage on Side Air.
Lower damage
- ▼📊NumericGround Poundforce—→Reduced
Hammer Ground Pound deals less knockback force.
Reduced Force
- ▲📊NumericGround Poundstun time—→Increased s
Hammer Ground Pound now stuns opponents for slightly longer.
Increased Stun Time slightly
- ▼📊NumericAir Sidebackward acceleration—→Decreased
Reduced the ability to drift backward while using the Hammer Air Side power.
Decreased acceleration when moving backward during power.
- ▲🐛Bug fixRecoverhitboxesInconsistent→Consistent
Fixed inconsistent hitboxes when using Recover repeatedly.
Bug fix
- ▼📊NumericNeutral Airbackwards movementFast→Slower
Legends can no longer move backwards as fast as forwards during Neutral Air attacks.
Reduced retreat speed
- ▼📊NumericSide Airbackwards movementFast→Slower
Legends can no longer move backwards as fast as forwards during Side Air attacks.
Reduced retreat speed
- ▼📊NumericNeutral Groundhitbox size—→Reduced
Hammer Neutral Ground has smaller hitboxes, making it harder to land.
Smaller hitbox.
- ▲📊NumericNeutral Groundhit window—→Increased
Hammer Neutral Ground has increased hit windows to compensate for smaller hitboxes.
Longer active window.
- ▲📊NumericRecoverydistance—→Increased
Hammer Recovery now travels further when it hits an opponent.
Travels further on hit.
- ▼📊NumericRecoveryforce—→Decreased
Hammer Recovery deals significantly less force, reducing its kill potential.
Greatly decreased force.
- ▼✨NewRecoverycooldown—→Added
A small cooldown has been added to Hammer Recovery.
Small cooldown added.
- ▼📊NumericRecoverhitbox size—→Decreased
Greatly decreased hitbox size for Recover.
numeric
- ▲📊NumericRecoverdamage—→Increased
Slightly increased damage and minimum force for Recover.
numeric
- ▼📊NumericAirhitbox size—→Reduced
Slightly reduced hitbox size for Air attack.
numeric
- ▼✨NewAircooldown—→Added s
Added a small cooldown time to the Air attack.
new
- ▼📊NumericAir Sidedamage—→Decreased
Slightly decreased damage and force for Air Side.
numeric
- ▼✨NewAir Sidecooldown—→Added s
Added a cooldown time to Air Side.
new
- ▼📊NumericSide Heavydamage—→decreased
Reduced damage and force on Side Heavy, along with a smaller final hitbox.
reduced slightly
- ▲📊NumericDownstun time—→increased
Hammer Down hits faster and provides more stun time.
reduced time to hit
- ▲📊NumericQuickhitbox height—→increased
The first two hits of the Quick attack now have taller hitboxes.
first two hits
- ▲📊NumericAir Sideforce—→increased
Slightly increased force and added the ability to jump during recovery.
can jump during recover
- ▲🔁ReworkDown Quickrecoverystatic→can jump
Hammer Down Quick now allows immediate jumping, improving 1v1 follow-up potential.
Allows immediate jumping for follow-ups.