
A comprehensive Quality of Life update focusing on Domination mode overhauls, Conquest AI improvements, balance adjustments for Finnish and Soviet units, and significant engine/performance optimizations.
▲Buffs11
- Finnish Tier 3 & 4 Infantry
- Increased run speed for Finnish Tier 3 and 4 breeds, improving mobility.→1.15
- Increased health regeneration to 51 hpm for better survivability.→51 hpm
- Soviet RPG40 / German M24 AT GrenadeIncreased penetration to 41mm, allowing these grenades to pierce the side armor of medium tanks.31mm→41mm mm
- Finnish M32 Satchel GrenadeIncreased penetration to 76mm to reflect the higher explosive content compared to standard AT grenades.31mm→76mm mm
- HetzerIncreased durability of components to match the lowest tier medium tank, making it more resilient.light tank→lowest tier medium tank
- StuG 3 F (and later)Increased durability to match middle tier medium tanks (e.g., T34 76).lowest tier medium tank→middle tier medium tank
- Panzer 3 SeriesIncreased hull durability of the lowest tier medium tank class by 25.→+25
- Mounted MGsIncreased accuracy by 10% when the MG weapon skill is 3 or higher.→+10% %
- Conquest Mode
- Added various support call-ins including Recon Planes, Airstrikes, and Mortar/Artillery barrages for all nations.→Added
- Reduced resources for enemy AI on Easy, Normal, and Hard difficulties to make the game more fair.→Reduced
- Increased the rate at which players earn Special Points for support call-ins.→Increased
◆Other changes8
- Domination Game Mode
- Added a host-adjustable countdown time limit (50min default) to the victory condition.→Time Limit min
- Capturing map points now grants victory points equal to 5% of the total game score.0→5% %
- Increased the time between new capture points appearing to slow down map expansion.4min→5min min
- Increased the time required to capture map points, making them harder to flip quickly.90s→150s s
- Removed the 'expanding' map feature; maps now start at full size from the beginning.expanding→full
- Soviet 76mm M1927 CannonReplaced the standard cannon with the 'late' variant, swapping APHEBC shells for HEAT shells.APHEBC→HEAT
- General Controls
- Added a button and hotkey to lock or unlock a vehicle's ability to automatically switch shell types.Automatic→Lock/Unlock
- Added a control panel button to manually change infantry speed (walking/running) for precise patrolling.Fixed→Adjustable
subjects affected (11)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo+7−1→
- Update 67: V 1.062.0Apr 8, 2026 · 3mo+6−3→
- Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 6mo+4−8→
- Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo+5−1→
- Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo+2−4→
- Update 60: V 1.055.0Sep 30, 2025 · 9mo+8−3→
- Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 10mo+12−3→
- Update 58: V 1.053.0Jul 15, 2025 · 11mo+6→
Recently Updated
6

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

July 5: Patch Notes
A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
Similar Games
6





