PatchDiff
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General

一般System · Bugfix · Optimization · UI · Engine · QoL · Bugfixes · Performance · Graphics · Cosmetics · Event · News · Audio · Visuals · Customization · Misc · World · Anti-Cheat · Visual · Building · Economy · Network · Technical · Base Building · Security · Holiday · Balance · Combat · Loot · Admin · Gameplay · Server · General
103 パッチ最終変更 83mo ago▲ +113

勢力推移

上=バフ、下=ナーフ
-10+113Aug 27, 2015Aug 1, 2019Aug 27, 2015 — Devblog 75 +0 / -1 (cum -1)Sep 3, 2015 — Devblog 76 +0 / -0 (cum -1)Sep 17, 2015 — Devblog 78 +2 / -0 (cum +1)Oct 29, 2015 — Devblog 84 +1 / -0 (cum +2)Nov 5, 2015 — Devblog 85 +0 / -0 (cum +2)Nov 19, 2015 — Devblog 87 +0 / -0 (cum +2)Dec 3, 2015 — Devblog 89 +2 / -1 (cum +3)Dec 10, 2015 — Devblog 90 +0 / -0 (cum +3)Jan 7, 2016 — Devblog 92 +3 / -1 (cum +5)Jan 14, 2016 — Devblog 93 +2 / -0 (cum +7)Jan 21, 2016 — Devblog 94 +1 / -0 (cum +8)Jan 28, 2016 — Devblog 95 +1 / -0 (cum +9)Feb 5, 2016 — Devblog 96 +3 / -0 (cum +12)Feb 11, 2016 — Devblog 97 +0 / -0 (cum +12)Feb 18, 2016 — Devblog 98 +1 / -0 (cum +13)Mar 3, 2016 — Devblog 99.1 +2 / -0 (cum +15)Mar 24, 2016 — Devblog 103 +3 / -0 (cum +18)Mar 31, 2016 — Devblog 104 +2 / -1 (cum +19)Apr 7, 2016 — Devblog 105 +2 / -0 (cum +21)Apr 14, 2016 — Devblog 106 +2 / -0 (cum +23)Apr 21, 2016 — Devblog 107 +0 / -0 (cum +23)Apr 28, 2016 — Devblog 108 +0 / -0 (cum +23)May 12, 2016 — Devblog 110 +1 / -0 (cum +24)May 26, 2016 — Devblog 112 +0 / -0 (cum +24)Jul 7, 2016 — Devblog 100 +0 / -0 (cum +24)Jul 14, 2016 — Devblog 118 +1 / -2 (cum +23)Jul 28, 2016 — Devblog 120 +1 / -0 (cum +24)Aug 4, 2016 — Devblog 121 +6 / -2 (cum +28)Aug 11, 2016 — Devblog 122 +2 / -0 (cum +30)Aug 19, 2016 — Devblog 123 +2 / -0 (cum +32)Aug 25, 2016 — Devblog 124 +2 / -0 (cum +34)Sep 1, 2016 — Devblog 125 +1 / -1 (cum +34)Sep 15, 2016 — Devblog 127 +0 / -0 (cum +34)Sep 29, 2016 — Devblog 129 +0 / -0 (cum +34)Oct 6, 2016 — Devblog 130 +1 / -0 (cum +35)Oct 13, 2016 — Devblog 131 +0 / -0 (cum +35)Nov 3, 2016 — Devblog 134 +3 / -0 (cum +38)Nov 10, 2016 — Devblog 135 +1 / -0 (cum +39)Nov 17, 2016 — Devblog 136 +1 / -0 (cum +40)Nov 24, 2016 — Devblog 137 +0 / -0 (cum +40)Dec 1, 2016 — Devblog 138 +1 / -2 (cum +39)Dec 8, 2016 — Devblog 139 +0 / -1 (cum +38)Dec 16, 2016 — Devblog 140 +0 / -1 (cum +37)Jan 19, 2017 — Devblog 144 +1 / -0 (cum +38)Jan 26, 2017 — Devblog 145 +1 / -0 (cum +39)Feb 2, 2017 — Devblog 146 +2 / -0 (cum +41)Feb 9, 2017 — Devblog 147 +1 / -0 (cum +42)Feb 16, 2017 — Devblog 148 +3 / -0 (cum +45)Mar 2, 2017 — Devblog 150 +0 / -0 (cum +45)Mar 9, 2017 — Devblog 151 +2 / -0 (cum +47)Mar 16, 2017 — Devblog 152 +4 / -1 (cum +50)Mar 23, 2017 — Devblog 153 +1 / -0 (cum +51)Mar 30, 2017 — Devblog 154 +2 / -0 (cum +53)Apr 20, 2017 — Devblog 156 +1 / -0 (cum +54)Apr 27, 2017 — Devblog 157 +2 / -0 (cum +56)May 11, 2017 — Devblog 159 +5 / -1 (cum +60)May 18, 2017 — Devblog 160 +0 / -0 (cum +60)May 25, 2017 — Devblog 161 +0 / -0 (cum +60)Jun 1, 2017 — Devblog 162 +1 / -1 (cum +60)Jun 8, 2017 — Devblog 163 +1 / -0 (cum +61)Jun 15, 2017 — Devblog 164 +2 / -0 (cum +63)Jun 22, 2017 — Devblog 165 +0 / -0 (cum +63)Jun 29, 2017 — Devblog 166 +3 / -0 (cum +66)Jul 6, 2017 — Devblog 167 +3 / -0 (cum +69)Jul 13, 2017 — Devblog 168 +2 / -0 (cum +71)Jul 20, 2017 — Devblog 169 +0 / -0 (cum +71)Jul 27, 2017 — Devblog 170 +0 / -0 (cum +71)Aug 3, 2017 — Devblog 171 +0 / -0 (cum +71)Aug 10, 2017 — Devblog 172 +1 / -0 (cum +72)Aug 24, 2017 — Devblog 174 +1 / -0 (cum +73)Aug 31, 2017 — Devblog 175 +0 / -0 (cum +73)Sep 7, 2017 — Devblog 176 +0 / -0 (cum +73)Sep 14, 2017 — Devblog 177 +1 / -0 (cum +74)Sep 21, 2017 — Devblog 178 +2 / -0 (cum +76)Sep 28, 2017 — Devblog 179 +2 / -0 (cum +78)Oct 12, 2017 — Devblog 181 +2 / -1 (cum +79)Oct 19, 2017 — Devblog 182 +0 / -0 (cum +79)Nov 2, 2017 — Devblog 184 +2 / -0 (cum +81)Nov 9, 2017 — Devblog 185 +0 / -0 (cum +81)Nov 16, 2017 — Devblog 186 +1 / -0 (cum +82)Nov 23, 2017 — Devblog 187 +1 / -0 (cum +83)Nov 30, 2017 — Devblog 188 +0 / -0 (cum +83)Dec 8, 2017 — Devblog 189 +0 / -0 (cum +83)Dec 14, 2017 — Devblog 190 +1 / -0 (cum +84)Dec 21, 2017 — Devblog 191 +3 / -1 (cum +86)Jan 4, 2018 — Devblog 192 +0 / -0 (cum +86)Jan 11, 2018 — Devblog 193 +1 / -0 (cum +87)Jan 18, 2018 — Devblog 194 +1 / -0 (cum +88)Jan 25, 2018 — Devblog 195 +1 / -0 (cum +89)Feb 1, 2018 — Devblog 196 +0 / -0 (cum +89)Feb 8, 2018 — Devblog 197 +3 / -0 (cum +92)Feb 15, 2018 — Not an Update +0 / -0 (cum +92)Mar 1, 2018 — Devblog 198 +1 / -1 (cum +92)Apr 5, 2018 — Vehicle Update +3 / -0 (cum +95)Dec 6, 2018 — Rust's Electric Anniversary +0 / -0 (cum +95)Dec 13, 2018 — Season's Beatings +0 / -0 (cum +95)Feb 8, 2019 — The Air Power Update +0 / -0 (cum +95)Mar 7, 2019 — The Oil Rig Update +3 / -0 (cum +98)May 2, 2019 — The Smol Update +3 / -0 (cum +101)Jun 6, 2019 — Giddy Up! +2 / -0 (cum +103)Jun 21, 2019 — Chippy Arcade +5 / -0 (cum +108)Jul 4, 2019 — July Update +2 / -0 (cum +110)Aug 1, 2019 — Excavator Update +3 / -0 (cum +113)
アビリティにズーム:33アビリティ追跡中
変更タイプで絞り込み:この項目に11タイプ

パッチ履歴

  1. Aug 1, 2019·Excavator Update+3
    • Newanti-hackAdded

      Added terrain anti-hack protection to prevent cheating.

      Security

    • 📊Numericserver browser timeout90s s

      Increased server browser timeout limit to 90 seconds for better connectivity.

      Connectivity

    • ✂️Removedsmall map monumentsallowedRemoved

      Large monuments and mountains are now removed from maps smaller than 3500 world size.

      Map size limit

    • 🐛Bug fixweapon reloadbrokenfixed

      Fixed weapon reload issues that occurred when playing at extremely low FPS.

      Low FPS fix

    • 🐛Bug fixRF Broadcasterwall clipfixed

      Fixed the RF Broadcaster being placeable through walls.

      Placement fix

    • 🐛Bug fixhorse feedingtoo muchfixed

      Fixed horses consuming excessive food while at hitching posts.

      AI fix

    • 🐛Bug fixminicopter fuelaccessiblefixed

      Fixed a bug allowing passengers to access minicopter fuel.

      Interaction fix

  2. Jul 4, 2019·July Update+2
    • Newcinematic animationsAdded

      Added cinematic animations to assist players in creating high-quality videos.

    • Newserver tick rateAdded

      Added player tick rate convars to the server for finer control over network updates.

    • NewStreamer modeAdded

      Added a Streamer mode to the options menu to help content creators protect sensitive information.

    • Newhattip gestureAdded

      Added a new 'hattip' social gesture for players.

    • 🐛Bug fixfoundation stepsFixed

      Fixed an exploit that allowed players to stack foundation steps improperly.

    • 🐛Bug fixSAM siteFixed

      Fixed a bug where SAM sites containing ammo could be picked up.

    • 🎯BehaviorperformanceOptimized

      Extensive optimizations to server packet handling, entity queries, physics, and client memory use for better stability and FPS.

  3. Jun 21, 2019·Chippy Arcade+5
    • 🎯Behaviorskin unloadingDisabledEnabled

      Skin unloading is now enabled by default for all players to optimize memory.

      Default setting change

    • 🔁Reworkphysics broadphaseMultibox pruning

      Implemented a new multibox pruning broadphase algorithm to improve physics system performance.

      Algorithm update

    • Newconsole commandsAdded

      Added the 'gesture' console command for player control.

      New command

    • 🐛Bug fixRide HorseUI visibilityVisibleHidden

      Fixed an issue where the 'Ride Horse' prompt remained visible even when the horse was already occupied.

      Bug fix

    • 🛠QoLnetwork interpolation

      Improved the calculation of network interpolation time offsets for smoother gameplay.

      Calculation improvement

    • 🛠QoLAI sensory system

      Optimized the AI sensory system to reduce CPU overhead.

      Optimization

    • 🛠QoLprint_loaded_skinsAdded

      The print_loaded_skins command now includes skin memory usage data.

      Debug info

    • 🛠QoLVending Machine UI

      Optimized the world UI for vending machines to improve performance.

      Optimization

  4. Jun 6, 2019·Giddy Up!+2
    • OtherEngineUnity 2019.1.4f1

      Upgraded game engine to Unity 2019.1.4f1 and enabled incremental GC for better performance.

      system

    • NewServer BrowserAdded

      Server Browser now shows wipe times and allows sorting by wipe time.

      quality

    • NewItem StoreAdded

      Added an in-game item store.

      new

    • 🎯BehaviorMovementAutomatic

      Players now automatically climb over small steps, improving movement fluidity.

      behavior

    • 🛠QoLUI ScaleScalesFixed

      Scopes no longer scale with UI Scale, ensuring consistent optic sizing.

      quality

  5. May 2, 2019·The Smol Update+3
    • 🔁Reworkskin loadingGranular

      Added granular skin loading and unloading to greatly reduce skin memory usage.

      Optimization

    • 📊Numericcrafting timeReduced

      Reduced the crafting time for external walls and gates.

      External walls/gates

    • 📊Numericlooting speedFaster

      Right-click quick looting is now faster.

      Right click quick loot

    • 🎨VisuallightingOverhauled

      Lighting has been overhauled for Bandit Town and Cave Large Sewers.

      Bandit Town/Sewers

    • 🐛Bug fixexploitsFixed

      Fixed several exploits including cave lift parenting, projectile line of sight, large furnace clipping, and smoke grenade climbing.

      Various

  6. Mar 7, 2019·The Oil Rig Update+3
    • 🎯BehaviorGraphics APIVulkan

      Linux now uses Vulkan graphics API, with an optional flag for Windows users.

    • 🎯BehaviorGraphics APIMetal

      Mac now uses the Metal graphics API for improved performance.

    • NewOcean RenderingAdded

      Added deep sea waves with crest foam that affects floating physics and water interaction disturbance foam.

    • 🎯BehaviorWorld ReflectionsRestored

      The world reflections option has been restored to the settings.

    • 🐛Bug fixMuzzle Flash

      Fixed incorrect positioning of muzzle flashes.

    • 📊NumericAsset Loading Speed10% faster

      Asset loading is now faster, providing at least a 10% improvement on SSDs and potentially more on HDDs.

    • 📊NumericMemory Usage-115 MB MB

      Reduced system and video memory usage by 115 MB through texture optimization.

    • 📊NumericTerrain Support1x2x

      LOD, batching, and foliage grids now support twice the terrain size for custom maps and oil rigs.

    • 🛠QoLGame Logoutput_log.txt

      The game log is now consistently written to output_log.txt in the installation folder.

    • 🐛Bug fixRich Text ExploitsFixed

      Fixed exploits allowing rich text in chat and player names.

      Chat/Name fix

    • 🐛Bug fixExplosive DamageNo damageFixed

      Fixed an issue where entities would not take damage when an explosive was attached to a lock.

      Lock interaction

    • 🐛Bug fixCensorship OptionEnabled lightFixed

      Fixed a bug where toggling the censorship option would enable a worn light source.

      UI bug

    • NewChinese New Year ItemsAdded

      Added new themed items for the Chinese New Year celebration.

      Cosmetics

  7. Dec 13, 2018·Season's Beatings
    • NewChristmas ContentEnabled

      Seasonal Christmas content has been enabled.

      new

    • OtherEAC SDKUpdated

      Updated the Easy Anti-Cheat SDK.

      system

    • ✂️RemovedCharitable Rust Jerry CanPresentRemoved

      Removed the Charitable Rust Jerry Can from the game.

      removed

    • 🐛Bug fixMonument Puzzles

      Fixed various broken puzzles located at monuments.

      bugfix

    • 🐛Bug fixForce-Feature

      Fixed an exploit related to the Force-Feature.

      bugfix

    • 🐛Bug fixAnti-hack

      Fixed anti-hack issues that caused projectile_invalid errors.

      Fixed projectile_invalid

    • 🐛Bug fixHot Air Ballooncollision

      Fixed exploits allowing players to push through objects using the hot air balloon.

      Fixed push exploit

    • 🎯BehaviorStorage Boxesitem dropDefaultLast damage pos

      Storage boxes now drop their items at the last position they took damage, rather than the box's current position.

      Changed drop logic

    • NewElevatorsinteractionKill trigger

      All elevators now feature a kill trigger to crush players.

      Added crush mechanic

    • 🛠QoLCensorshipAdded

      Added an option for underwear censorship.

      Underwear option

  8. Apr 5, 2018·Vehicle Update+3
    • 🎯Behaviorperformance

      Added projectile pooling to improve performance during gunfights.

      Projectile pooling

    • 🎯BehaviornetworkImproved

      Major improvements to network interpolation and extrapolation for smoother gameplay.

      Interpolation/Extrapolation

    • NewBinocularsUncraftableCraftable

      Players can now research and craft Binoculars.

      New craftable item

  9. Mar 1, 2018·Devblog 198+1-1
    • Newupkeep grief protectionAdded

      Added upkeep grief protection to prevent malicious base decay triggers.

    • 🛠QoLhealing infoHiddenVisible

      Bandages and syringes now explicitly show their healing information.

    • 🎯BehaviorSearchlightPublicTC Access Required

      Searchlights are no longer accessible without Tool Cupboard (TC) access.

    • OtherUnity VersionOlder2017.1.3

      Upgraded game engine to Unity 2017.1.3 for better performance and stability.

    • 🎨VisuallightingImproved

      Vastly improved interior lighting and added world reflection graphics settings.

    • 🐛Bug fixfoundation rotation exploitActiveFixed

      Fixed an exploit involving foundation rotation.

  10. Feb 15, 2018·Not an Update
    • 🎯Behaviorpatch frequencyweeklymonthly

      Game patches are moving from a weekly to a monthly schedule.

      Schedule change

    • 🎯Behaviordevblog frequencyirregularmonthly

      Devblogs will now be released on a monthly schedule to align with the new patch cycle.

      Schedule change

  11. Feb 8, 2018·Devblog 197+3
    • NewtutorialsAdded

      Added new tutorials for Road Exploration, Workbenches, and Research to help new players.

      New player experience

    • NewfoodPickles

      Added Pickles as a food item, which carries a chance of causing botulism.

      New food item

    • 🎯BehaviorWorkbench ExperimentsReveal ammo

      Workbench experiments can now reveal ammo types, providing more information during research.

      QoL improvement

    • 🐛Bug fixGarage DoorsVulnerableFixed

      Fixed a bug where Garage Doors were taking splash damage.

      Bugfix

  12. Feb 1, 2018·Devblog 196
    • Newtutorials10 Added

      Added 10 new tutorials to help players learn game mechanics.

      New player guidance

    • OtherEAC SDKOldUpdated

      Updated the Easy Anti-Cheat SDK for improved security.

      Anti-cheat update

    • 🐛Bug fixIce Lake ExploitExploitableFixed

      Fixed an exploit on ice lakes that allowed players to build illegally near trucks.

      Building fix

  13. Jan 25, 2018·Devblog 195+1
    • 🛠QoLUI/Tips

      Added 20 new contextual game tips and 25 loading screen tips.

      Information update

    • NewAdmin Commands

      Added new admin console commands: printpos, printrot, printeyes, eat, and drink.

      New tools

    • 🎯BehaviorPerformance

      Optimized player network updates, reflection probe refresh, and lowered global max voice count on gunshots to fix performance when many scientists are shooting.

      Optimization

    • 🐛Bug fixBugfixes

      Fixed various issues including floating Patrol Helicopters in Junkyard, ocean spawns on Savas Island, physics.steps exploit, and vending machine UI memory leaks.

      Stability

  14. Jan 18, 2018·Devblog 194+1
    • 🔊AudioAudioAdded

      Added third person sounds for ADS, grenades, and bandages, and new sounds for binoculars and flashlights.

      Audio updates

    • 🎯BehaviorMemory UsageOptimized

      Optimized game object and skin icon memory usage and loading.

      Performance

    • NewAdmin ToolsAdded

      Admins can now access combat logs of players and receive warnings when anti-hack is disabled.

      Moderation

    • 🐛Bug fixMilitary TunnelsFixed

      Fixed exploits allowing players to go out of bounds or build in unintended areas within Military Tunnels.

      Exploit fix

  15. Jan 11, 2018·Devblog 193+1
    • 🐛Bug fixChristmas lightsFixed

      Fixed exploits associated with Christmas lights.

      Exploit fix

    • 🎯Behaviorserver performance

      Optimized elevator volumes and tool cupboard queries to improve server and client performance.

      Optimization

    • OtherEAC SDKUpdated

      Updated the Easy Anti-Cheat SDK.

      Security update

  16. Jan 4, 2018·Devblog 192
    • ✂️RemovedXmas EventRemoved

      The Christmas event has concluded and is no longer active.

    • 🎯BehaviorServersWiped

      Servers have been wiped, although player blueprints have been preserved.

    • 🔊AudioMelee AudioAdded

      Melee weapon swings from nearby players are now audible, improving situational awareness.

  17. Dec 21, 2017·Devblog 191+3-1
    • 🛠QoLskin inspectionN Key

      Players can now admire or examine skins using the N key.

      quality

    • 🎯BehaviorcollisionBlockingNon-blocking

      Wounded players no longer block other players' movement, reducing congestion during fights.

      behavior

    • 🐛Bug fixfog distance

      Fixed fog distance and cave fog issues to prevent gamma/navigation exploits.

      bugfix

    • 🐛Bug fixstone gate decaySlowNormal

      Fixed a bug where high external stone gates decayed too slowly.

      bugfix

    • NewDoor GarlandCraftable

      Door Garland is now available to craft using the Window garland sitem.

      new

  18. Dec 14, 2017·Devblog 190+1
    • NewXmas ContentstatusDisabledEnabled

      Christmas event content has been enabled in the game.

      Xmas content enabled

    • 🎯BehaviorAudiolocal playbackGlobalLocal

      Door open/close sounds are now only audible to the player performing the action, reducing audio clutter.

      Open/close sounds only play for local player

    • 🐛Bug fixVending MachinestradingBrokenFixed

      Fixed a bug where broken items could be traded via vending machines.

      Fixed broken items being traded

    • NewSystemdecay.delayAdded

      Added new console variables for decay delay, defaulting to 0.

      Added decay.delay convars

  19. Dec 8, 2017·Devblog 189
    • 🎯BehaviorUIAlways visibleConditional

      Health bars are now hidden unless the player is damaged or using a hammer for repairs.

      Health bars are only visible when damaged or holding a hammer.

    • 🔊AudioAudioAdded

      Added various new sound effects for deployables, including on/off, burning loops, and searchlight movement.

      New sounds for deployables and searchlights.

    • 🐛Bug fixRoadsSplit/GappedFixed

      Improved procedural road generation to prevent splitting by rivers and gaps in terrain.

      Fixed roads split by rivers and gaps between roads and terrain.

  20. Nov 30, 2017·Devblog 188
    • Newworldmodel outlinesAdded

      Dropped objects now have outlines, making loot much easier to spot on the ground.

    • 🔊AudioaudioAdded

      Added ignite/extinguish sounds for campfires/furnaces and on/off sounds for ceiling lights.

    • 🎯Behaviordropbox placementStricter

      Implemented stricter rules for dropbox placement to prevent abuse.

    • NewPythonNot skinnableSkinnable

      The Python weapon is now skinnable.

    • 🐛Bug fixsatchel

      Fixed weird behavior associated with satchel charges.

    • OtherEAC SDKUpdated

      Updated the Easy Anti-Cheat SDK.

  21. Nov 23, 2017·Devblog 187+1
    • Newsound system

      Added ability to define custom falloff, spread, and spatial blend curves on a per-sound basis.

    • 🔁Reworktree minigame

      Tree minigame X's now start relative to initial hit, rotate less, and only rotate in one direction.

    • 🐛Bug fixperformanceLaggyFixed

      Fixed quickcraft lag when looting many items and map processing lag when the map is closed.

  22. Nov 16, 2017·Devblog 186+1
    • 🛠QoLTSSAA

      Optimized TSSAA performance and reduced GPU RAM consumption for better stability.

      Improved TSSAA performance and reduced GPU ram usage

    • 🐛Bug fixAudio

      Resolved various audio bugs including song shuffling and looping bush sounds.

      Fixed song shuffling and stuck bush rustle sounds

    • 🐛Bug fixVisuals

      Fixed several character model visual bugs related to beards, hair, and motion blur.

      Fixed beard visibility and hair motion vectors

    • OtherEACUpdated

      Updated the Easy Anti-Cheat SDK to the latest version.

      EAC SDK update

  23. Nov 9, 2017·Devblog 185
    • 🐛Bug fixFlame TurretlockableYesNo

      Fixed a bug where flame turrets could be locked.

      Bugfix

    • NewCharacterhairAdded

      Added hair customization to player characters.

      New feature

    • 🔊AudioGarage DooraudioNew

      Garage doors have received new sound effects.

      New sounds

    • 🛠QoLRenderingocclusion cullingImproved

      Occlusion culling is now faster and more accurate, potentially improving FPS.

      Performance

    • 🛠QoLRenderingTSSAAImproved

      Improved the quality of temporal anti-aliasing (TSSAA).

      Visual quality

    • OtherAnti-CheatEAC SDKUpdated

      Updated the Easy Anti-Cheat SDK.

      Update

  24. Nov 2, 2017·Devblog 184+2
    • 📊NumericMetal Window BarsCheaper

      Metal Window Bars are now cheaper to research.

      Research cost reduction

    • ✂️RemovedHalloween ContentEnabledDisabled

      Halloween event content has been disabled.

      Seasonal end

    • 🎯BehaviorNetworkOptimized

      Implemented network encryption optimizations and updated the EAC SDK.

      Performance improvement

  25. Oct 19, 2017·Devblog 182
    • 🛠QoLtextures

      Reduced resolution of dozens of environment textures for better optimization.

    • 🎯Behaviorserver backupsEnabledDisabled

      Server backups are now disabled by default; must be enabled via +backup parameter.

    • 🐛Bug fixHapis Island

      Fixed exploits on Hapis Island.

    • Newnetwork encryptionAdded

      Added network encryption, though it is currently disabled.

  26. Oct 12, 2017·Devblog 181+2-1
    • OtherEngineUnity 2017.1.2

      Game upgraded to Unity 2017.1.2 for improved performance and stability.

      Unity Upgrade

    • 📊NumericStone OreScarceImproved

      Fixed an issue where stone ore was too scarce in the world.

      Fixed stone ore scarcity

    • NewMapAdded

      Added toggled map grid coordinates and markers for destroyed heli/bradley debris fields.

      Grid coordinates and Debris markers

    • 📊NumericElite Crates20 min2 hours min

      Elite crates at LSR now spawn every 2 hours instead of every 20 minutes, and contain half as much loot.

      LSR spawn rate reduced

  27. Sep 28, 2017·Devblog 179+2
    • 🔁ReworkMap accessRequires Map ItemFree

      Players no longer need a map item to open the map.

      QoL

    • 🎯BehaviorMeat pickupAuto-beltInventory

      Raw and spoiled meat no longer automatically go to the belt when picked up.

      Inventory control

    • 🐛Bug fixAK47skinsBrokenFixed

      Fixed an issue where the AK47 world model did not display some skins correctly.

      Visual fix

    • 🛠QoLRAM usageHiddenVisible

      Added RAM usage to the performance text overlay.

      Performance monitoring

    • 🎯BehaviorGC allocsHighLow

      Eliminated Garbage Collector allocations from player model LOD refreshes to improve performance.

      Optimization

    • OtherEACOldUpdated

      Updated the Easy Anti-Cheat (EAC) launcher.

      Security

  28. Sep 21, 2017·Devblog 178+2
    • NewEAC LauncherAdded

      A new Easy Anti-Cheat launcher has been implemented to improve game security and stability.

    • 🔁ReworkEntity Parenting

      Overhauled the entity parenting system to improve how objects are attached to one another.

    • 🎯BehaviorEye Verification

      Improved server-side eye verification to reduce the number of false positives during cheat detection.

    • 🐛Bug fixLoading Times

      Fixed world serialization checksum problems, resulting in faster and more reliable map loading times.

    • 🐛Bug fixMap ExploitFixed

      Patched a map exploit that allowed players to gain unfair advantages or access restricted areas.

  29. Sep 14, 2017·Devblog 177+1
    • NewCombat LogAdded

      The combat log now explicitly indicates when a player has been killed or wounded.

      Added kill/wound indicators.

    • 🛠QoLSkin LoadingLoading ScreenBackground

      Skins are now downloaded in the background, reducing time spent on the loading screen.

      Skins now download in background.

    • 🐛Bug fixEAC APIBuggedFixed

      Updated EAC API and SDK to resolve the frequent 'EAC Disconnected' error.

      Fixed EAC Disconnected error.

    • 🎨VisualLightingSaturatedSofter

      Direct light is now softer and ambient lighting is less saturated for a more natural look.

      Improved direct and ambient light.

    • 🎨VisualShadowsLeakingFixed

      Improved shadow casting to reduce light leaking and floating shadows.

      Reduced floating shadows.

    • 🔊AudioTank SoundsOldNew

      Added new sound effects for tanks.

      Updated audio.

    • 🐛Bug fixServer ListEmptyFixed

      Fixed an issue where the official server list would occasionally appear empty.

      Fixed empty server list bug.

  30. Sep 7, 2017·Devblog 176
    • 🐛Bug fixFoodaudio

      Fixed missing sounds when consuming food items.

    • 🐛Bug fixCameraoverlays

      Fixed a bug where scope and helmet overlays were visible in third-person view.

    • Otherserver stateWiped

      This patch includes a mandatory server wipe.

  31. Aug 31, 2017·Devblog 175
    • 🛠QoLperformance

      A wide array of engine-level optimizations to improve overall game performance and memory management.

      Optimized coroutine yield instructions, memory pool buffer sizes, file storage system, texture processing library, and storage container hashing

    • 🐛Bug fixvisuals

      Fixed a memory leak associated with paintable signs, improving stability.

      Fixed texture memory leak from paintable signs

    • 🐛Bug fixvisuals

      Fixed a visual bug where cave entrances would appear closed on low graphics settings.

      Fixed cave entrances sometimes closed in low graphics quality

  32. Aug 24, 2017·Devblog 174+1
    • 🎯BehaviorGC allocations

      Greatly reduced Garbage Collection allocations and optimized the internal memory pool for better stability.

      Optimization

    • 🛠QoLrendering performance

      Improved performance for overlay effects, tone-mapping, FXAA, sharpen, and vignette.

      Optimization

    • 🐛Bug fixculling

      Fixed culling false positives and material-related performance bottlenecks.

      Bugfix

    • 🐛Bug fixdebris harvesting

      Fixed an issue where debris could only be harvested from certain angles.

      Bugfix

    • 🎨Visualsky brightnessReduced

      Slightly reduced the brightness of the sky.

      Visual tweak

  33. Aug 10, 2017·Devblog 172+1
    • 🎯Behaviorgarbage collection

      Reduced frame rate drops caused by garbage collection throughout the game.

      performance

    • 📊Numerichelicopter searchlightIncreased

      Increased the brightness of the helicopter searchlight.

      visual

    • 🐛Bug fixresource gathering

      Fixed rounding errors associated with resource gathering.

      bugfix

    • 🐛Bug fixtundra grass

      Fixed an issue where long tundra grass patches were not properly grounded.

      bugfix

  34. Aug 3, 2017·Devblog 171
    • NewTask ListAdded

      Added a Task List to help players track objectives.

      UI Addition

    • 🐛Bug fixPlayer Limit500Fixed

      Fixed an issue regarding the 500 player limit.

      Bugfix

    • 🐛Bug fixEACUpdated

      Updated Easy Anti-Cheat to resolve issues for Linux users.

      Linux Fix

    • ✂️Removedrenderer_invalidate/collider_invalidateAvailableRemoved

      Removed specific convars to prevent players from using them as exploits.

      Exploit Fix

  35. Jul 27, 2017·Devblog 170
    • 🎯Behaviorskin cache

      Implemented workshop skin cache in native code and moved I/O to a thread for better performance optimization.

    • 🎨VisualCampfiregrass displacementAdded

      Campfires now displace grass, improving visual immersion.

    • 🛠QoLexit buttonAdded confirmation

      Added a confirmation prompt to the exit button to prevent accidental game closures.

    • 🐛Bug fixfeedback (F7)freezingfixed

      Fixed a bug that caused the game to freeze when using the F7 feedback tool.

    • 🐛Bug fixEACDisconnected errorfixed

      Resolved the 'EAC Disconnected' error to improve connection stability.

    • 📝Textitem descriptionsfixed

      Corrected various errors in item descriptions for better clarity.

    • ✂️RemovedDirectX 9availableRemoved

      Removed the DirectX 9 launch option as part of engine modernization.

  36. Jul 20, 2017·Devblog 169
    • 🐛Bug fixwater item modelsack modelcorrect model

      Fixed a visual bug where water items would appear as sacks when dropped into the world.

      Fixed water spawning a sack world model when dropped

  37. Jul 13, 2017·Devblog 168+2
    • Newfeedback systemAdded

      A new feedback system has been implemented to allow players to provide input more easily.

      New system for player feedback

    • 🛠QoLenvironment art

      Optimization pass across environment art to improve overall game performance.

      Optimization pass

    • 🛠QoLmain menu loading

      Main menu loading times have been improved for a faster startup experience.

      Improved loading time

    • 🛠QoLskinnable warmup

      Improved the warmup time for skinnable items.

      Improved warmup time

    • 🛠QoLasset bundle splits

      Updated asset bundle splits to optimize data delivery.

      Updated splits

    • ✂️Removedphysics/rendering layersRemoved

      Retired several unused physics and rendering layers to clean up the engine backend.

      Retired unused layers

  38. Jul 6, 2017·Devblog 167+3
    • 🎯BehaviorCave buildingLimitedFull surface

      The full surface of small and medium cave rooms is now buildable.

      Building update

    • NewDriftwoodNon-harvestableHarvestable

      Driftwood can now be harvested for wood.

      Resource update

    • 🛠QoLConsoleImproved

      Pressing tab in the console now quickly autocompletes the current command.

      QoL

    • 🐛Bug fixHelicopterExploitableFixed

      Fixed a disconnect exploit involving the Helicopter.

      Bugfix

    • 🛠QoLGrass2D distance LOD3D distance LOD

      Grass LOD now falls off based on 3D distance instead of 2D distance for better visuals.

      Performance/Visual

  39. Jun 29, 2017·Devblog 166+3
    • 🎯Behaviorbelt hotkeydouble presssingle press

      Removed the requirement to press a belt hotkey twice to consume an item.

      Items consumed with one press.

    • 📊NumericMining Quarryhigher costlower cost

      Reduced the cost of the Mining Quarry.

      Cost of Mining Quarry reduced.

    • NewcorpsedespawnnoneAdded

      Added 'corpsedespawn' convar to control when corpses despawn and turn into backpacks.

      New convar for corpse despawn time.

    • 🐛Bug fixweapon cooldown verificationfalse positivesfixed

      Fixed a rare false positive issue with server-side weapon cooldown verification.

      Fixed server-side cooldown bugs.

  40. Jun 22, 2017·Devblog 165
    • 🐛Bug fixcode lock light brightness

      Fixed an issue where code lock lights remained bright even when turned off or placed inside.

    • 🛠QoLentity query

      Optimized entity queries when leaving a network group to improve performance.

    • 🛠QoLGC allocations

      Optimized garbage collection allocations during client-side entity group switching.

    • 📊Numericmaxtickspersecond1000300

      Lowered the maximum ticks per second to reduce server overhead.

    • 📊Numericmaxpacketspersecond10001500

      Increased the maximum packets per second to improve network stability.

    • NewupdatebatchspawnAdded

      Added a new convar to speed up data reception during spawn and respawn.

    • 🔁Reworktexture loadingAsynchronous

      Implemented fully asynchronous texture loading for skins to reduce stuttering.

    • 🛠QoLcombat log detailsIncreased

      Added more detailed information to the combat log when attacks are rejected.

  41. Jun 15, 2017·Devblog 164+2
    • 🎯Behavioritem pickup

      Consumable items now attempt to go directly to the belt when picked up, reducing manual inventory management.

      QoL

    • 🎯Behavioritem stacking

      Stackable items now prefer containers that already hold the same item type, keeping inventories cleaner.

      QoL

    • 📊Numericmaxrpcspersecond200

      Reduced the default max RPCs per second to 200 to optimize network traffic.

      Optimization

    • Newcontact shadowsAdded

      Added a contact shadows option to the graphics quality menu for better visual fidelity.

      Visual

    • Newloading screenAdded

      Added skin download and processing steps to the loading screen, along with a skinwarmup convar to toggle these steps.

      System

    • OtherEACUpdated

      Updated Easy Anti-Cheat to the latest version.

      Security

    • 🐛Bug fixanimal footprints

      Fixed an issue where animals were spawning numerous invisible footprints.

      Bugfix

    • 🎯Behaviortree colliders

      Tree colliders are now correctly counted as grounded in server-side player movement checks.

      Movement

  42. Jun 8, 2017·Devblog 163+1
    • 🎯Behaviorautomatic weapon shots

      Automatic weapons now have slight center weighting for shots, improving accuracy.

      Center weighting

    • Newserver.woundingenabledAdded

      Added server.woundingenabled ConVar; when false, players die instantly instead of being wounded.

      New ConVar

    • NewDOS protectionAdded

      Added additional DOS protection to servers and P2P flooding protection to clients.

      Security update

    • 🛠QoLrendering

      Optimized anisotropic filtering, trilinear filtering on skins, and deferred decals using instancing.

      Optimized

    • 🐛Bug fixaimcone mathsphericalcircular

      Fixed a bug where aimcone was using spherical math instead of circular math.

      Bugfix

  43. Jun 1, 2017·Devblog 162+1-1
    • NewDropBoxAdded

      Added the DropBox, an external one-way depository for items.

      One way depository

    • 📊NumericFloor Spike healthX2X

      Doubled the health of floor spikes, making base defenses more resilient.

      More durable

    • 🔁ReworkSleeping bag / Wooden ladderNo conditionHas condition

      Sleeping bags and wooden ladders now have item condition and can degrade.

      Degradation

    • NewMoon phasesRemovedAdded

      Moon phases have been added back into the game.

      Visual return

    • 🎯BehaviorAnti-cheat/VerificationServer-side

      Implemented server-side verification for held item deploy times, medical tool cooldowns, and EAC violation reporting.

      Security

  44. May 25, 2017·Devblog 161
    • 🎨VisualworldmodelAdded

      Added a dedicated worldmodel for scrap items.

      Added scrap worldmodel

    • 🎨VisualshaderNew

      Implemented a new shader for item skins to improve visual quality.

      New skin shader

    • 🔊AudioaudioUpdated

      Updated the sound effects for the water jug.

      New water jug sounds

  45. May 18, 2017·Devblog 160
    • 🐛Bug fixvisuals

      Fixed an issue where distant walls were see-through when using TSSAA or MB.

      TSSAA/MB fix

    • 🐛Bug fixAI

      Fixed AI 'look rotation viewing vector is zero' error.

      Rotation error fix

    • 🐛Bug fixmemory50k entitiesFixed entities

      Fixed a Planner leak that saved up to 50k entities on large servers.

      Planner leak

    • 🛠QoLinvokes

      Moved remaining invokes to the optimized invoke handler for better performance.

      Invoke handler optimization

  46. May 11, 2017·Devblog 159+5-1
    • 📊NumericMetal Hanging Signs100%10%

      Lowered the cost of metal hanging signs by 90%.

      numeric

    • 📊NumericWooden SignsReduced

      Reduced the crafting cost of wooden signs.

      numeric

    • 🎯BehaviorFlamethrowerAI DamageNoYes

      Flamethrower can now damage AI entities.

      behavior

    • 📊NumericRifle Bodycraft cost250 Scrap

      Rifle Body now costs 250 Scrap to craft.

      numeric

    • 📊NumericFood Cratesspawn rate1x3x multiplier

      Food crates now spawn 3x as much food.

      numeric

    • ✂️RemovedRation Boxesscrap spawnYesRemoved

      Ration boxes no longer spawn scrap.

      removed

    • 🎯BehaviorBuilding Privilege

      Players can now pick up ladders, window bars, shutters, and embrasures using a hammer within building privilege.

      behavior

  47. Apr 27, 2017·Devblog 157+2
    • 🎯Behaviorhack prevention

      Server-side hack prevention is now stricter by default with a lower false positive rate.

      Stricter

    • 🛠QoLentity poolingAdded

      Added entity pooling to various client-side entities to reduce stuttering.

      Optimization

    • 📊Numericnavmesh generation1x4x

      Navmesh now generates 4x faster, improving server performance.

      Faster

    • 🛠QoLvending machinesNamed

      Vending Machines can now be named and show tooltips when hovered over on the map.

      QoL

    • 🛠QoLcheat reporting

      Cheat reporting player selection is now uncluttered and places the last killer at the top.

      UI Update

    • 🐛Bug fixshadow blending

      Fixed an issue with cascade shadow blending.

      Fixed

    • 🐛Bug fixworkshop blur

      Fixed full-screen blur in the workshop when using low settings.

      Fixed

    • 🐛Bug fixcrossbow animation

      Fixed camera clipping on VM crossbow animations.

      Fixed

  48. Apr 20, 2017·Devblog 156+1
    • 🎯Behaviormovement verification

      Movement verification is now stricter with fewer false positives and improved performance.

      behavior

    • 🐛Bug fixfurnace/water catcherFixed

      Fixed exploits related to large furnaces and water catchers.

      bugfix

    • 🛠QoLmemory/performance

      Optimized memory allocations to reduce garbage collection frequency and improved viewmodel transform updates.

      quality

    • 🐛Bug fixAI NavmeshFixed

      All ores now properly carve navmesh, preventing AI from getting stuck.

      bugfix

    • 🐛Bug fixHelicopterFixed

      Potential fix for the helicopter randomly firing explosive rockets incorrectly.

      bugfix

  49. Mar 30, 2017·Devblog 154+2
    • 🔁ReworkFOVChangedReverted

      Viewmodel Field of View changes have been reverted to previous settings.

      Viewmodel FOV changes reverted

    • 🛠QoLLOD

      Updated Level of Detail (LOD) for Holosight, Lasersight, Muzzleboost, Muzzlebrake, and Silencer world models.

      World model LOD updates

    • NewServer PerformanceAdded

      Added a custom invoke handler to improve server-side performance.

      Custom invoke handler

    • 🎯BehaviorEntity PoolingAdded

      Added pooling support to collectable entities and loot barrels to optimize performance.

      Pooling for collectables and barrels

    • 🐛Bug fixGrass RenderingInvisibleFixed

      Fixed a rare issue where grass would be invisible for players using DirectX 9.

      Fixed rare invisible grass issue on DX9

    • 🐛Bug fixCeiling LightsStuckFixed

      Fixed a bug where random ceiling lights remained stuck around the world.

      Fixed random ceiling lights

  50. Mar 23, 2017·Devblog 153+1
    • 🛠QoLperformance

      Added client-side entity pooling and optimized runtime mesh building for better performance.

      Optimization

    • 🛠QoLloot refresh

      Optimized server-side player loot refresh to reduce server load.

      Optimization

    • 🐛Bug fixclimbing

      Fixed exploits where players could jump immediately after waking up to climb surfaces.

      Exploit fix

    • 🎯BehaviorinteractabilityPickable

      Players can now pick up tuna lights, lanterns, ceiling lights, and turrets.

      New interaction

  51. Mar 16, 2017·Devblog 152+4-1
    • 🎯Behaviorframe rate

      Optimized frame rate under sustained gunfire to reduce lag during intense fire fights.

      Combat optimization

    • 🛠QoLconsole UIAutocomplete

      Updated the console UI to include autocomplete for faster command entry.

      QoL update

    • NewHarborsRefineries

      Added Refineries to Harbors, improving resource processing accessibility.

      Map addition

    • 🎨VisualBedOld ModelNew Model

      Replaced the deployable bed model with a remade version.

      Visual update

    • 📊NumericPumpkins7 seasons1 season

      Pumpkins now only have 1 season instead of 7, altering their growth cycle.

      Growth cycle change

    • 🎯BehaviorCaves death pitInaccessibleAccessible

      The death pit in caves is now accessible, allowing players to recover lost loot.

      Loot recovery

  52. Mar 9, 2017·Devblog 151+2
    • 🛠QoLperformance

      Implemented multithreaded mesh batching and sound optimizations to improve overall game performance.

      Added multithreaded mesh batching and sound creation optimization

    • 🛠QoLUIRed

      Vending machines that are out of stock are now highlighted in red on the map for better visibility.

      Out of Stock Vending machines show up as red on the map

    • 🐛Bug fixcraftingResource lossFixed

      Fixed a bug where canceling a craft with a full inventory would result in lost resources.

      Fixed craft canceling sometimes losing resources when inventory is full

  53. Mar 2, 2017·Devblog 150
    • Newitem visibilityAdded

      Items are now visible on player bodies, allowing players to see what others are carrying.

      Visual clarity

    • 🐛Bug fixplayer setup exploitExploitableFixed

      Fixed an exploit where the local player could be set up multiple times.

      Bug fix

    • 🐛Bug fixcullingBuggyFixed

      Fixed multiple culling issues related to terrain carving, external walls, and player visibility lag.

      Performance fix

  54. Feb 16, 2017·Devblog 148+3
    • Newsound occlusionAdded

      Added advanced sound occlusion (disabled by default for testing).

      Audio system

    • 🐛Bug fixfly hackExploitableFixed

      Fixed an anti-hack fly exploit used by private hacks.

      Anti-cheat

    • NewgraphicsPotato Mode

      Added a 'potato quality mode' when Shader Level is set to 100 for low-end PCs.

      Performance

    • 🛠QoLworld modelsUnoptimizedOptimized

      Optimized world models and prefabs for numerous items including tools, components, and resources.

      Optimization

  55. Feb 9, 2017·Devblog 147+1
    • 🎯Behavioranti-hack

      Improved anti-hack system, specifically targeting fly hack detection.

    • 🎯Behaviorfall damageActiveNone

      Players no longer take fall damage when landing in shoulder-height water.

    • 🛠QoLrenderingAdded

      Deployed dynamic occlusion culling and improved lowest shader levels for better performance.

    • 🛠QoLworld modelsOptimized

      Optimized world models and prefabs for numerous items including Bolt Rifle, AK47, and Longsword.

  56. Feb 2, 2017·Devblog 146+2
    • 🎯Behaviorloading time

      Added world caching, which vastly reduces loading times for previously visited servers.

    • NewskinningAdded

      Double Barrel Shotgun, Satchel Charge, and Eoka are now skinnable.

    • NewlightingAdded

      Added Wall Lamps and Tuna Can Lamps.

    • 📊NumericradiationConstantRemoved

      Removed the minor constant radiation damage that occurred even when fully protected.

    • 🛠QoLplayer animations

      Added player ladder animations and fixed various model hitching and slipping issues.

  57. Jan 26, 2017·Devblog 145+1
    • OtherUnity VersionUnknown5.4.2f2

      Downgraded to Unity 5.4.2f2 for stability and performance.

      Engine downgrade

    • 🐛Bug fixMemory Management

      Fixed multiple memory leaks and pooling issues related to item ownership, server joins, and cave triggers.

      Bugfix

    • NewConsole CommandsAdded

      Added 'free' console command to manually free all possible memory.

      New command

    • 🐛Bug fixSkins

      Fixed an issue where skins were not working correctly.

      Bugfix

  58. Jan 19, 2017·Devblog 144+1
    • 🎯BehaviorResource Spawningspawn logic

      Resource spawns now check for players and constructions in a radius to prevent spawning inside structures.

      Prevents spawning in walls/bases

    • 🎯BehaviorJunkpilesspawn logic

      Junkpiles now check surrounding terrain when spawning to ensure proper placement.

      Terrain check

    • 🐛Bug fixJunkpilesstability

      Fixed server errors that occurred when shooting junkpiles.

      Bug fix

    • 🎯BehaviorSpawn Handlerrespawn rate

      Improved the spawn handler respawn rate using multiple retries for easier balancing.

      Improved balancing

    • 🛠QoLGraphicsshadowmode 2Quality 3+Quality 2+

      Allowed 'graphics.shadowmode 2' to be used on quality level 2 and above.

      Visual accessibility

  59. Dec 16, 2016·Devblog 140-1
    • 📊NumericMTU size14301400

      Reduced networking MTU size to improve connection stability.

      Networking tweak

    • NewHoliday ContentEnabled

      Enabled holiday-themed content and updated Santa hat art.

      Seasonal update

    • 🐛Bug fixcave buildingFixed

      Fixed exploits that allowed players to build in unintended areas within caves.

      Exploit fix

    • 🎨Visualclothing world modelsAdded

      Added world models for clothing, improving how items look when dropped or placed.

      Visual update

    • 🐛Bug fixwater visibilityFixed

      Fixed an issue where water was occasionally invisible when exiting caves.

      Visual bug

  60. Dec 8, 2016·Devblog 139-1
    • 🐛Bug fixexplosive damage

      Fixed an issue where explosives could deal damage through walls incorrectly.

      Fixed explosive damage through walls

    • 🔁ReworkTier 2 LootNormalized

      Normalized the distribution of items in Tier 2 loot tables for more consistent spawning.

      Tier2 Loot table distirbution normalized

    • 📊Numericrepair costFreePaid

      Items that require components for repair now cost resources to fix, removing the free repair exploit.

      Repairing items requiring components are no longer free to repair

    • 🎯Behavioranti-hack

      Implemented stricter line-of-sight checks and server-side reload verification to combat cheating.

      Stricter line of sight anti hack and server side reload verification

    • 🛠QoLperformance

      Improved game performance by adding batching to common objects and doors.

      Added batching to various commonly placed objects and doors

    • NewHempAdded

      Hemp now has a minimum placement distance to prevent unnatural clustering.

      Hemp has minimum placement distance

  61. Dec 1, 2016·Devblog 138+1-2
    • 🔁ReworkLoot TablesOptimized

      High-tier loot crates will no longer contain low-value 'garbage' items.

      Rebalanced loot tables to never have garbage in higher end loot tiers

    • 🔁ReworkMilitary WeaponsCraftableUncraftable

      Most military-grade weapons must now be found rather than crafted.

      Made most military weapons uncraftable

    • 📊NumericSalvaged ToolsIncreased

      Crafting salvaged tools now requires more components.

      Increased salvaged tool component costs

    • NewM92Added

      The M92 weapon has been added to the game.

      M92 implemented

    • 🎯BehaviorAnti-HackStricter

      Melee and projectile checks have been tightened to reduce cheating.

      Slightly stricter melee / projectile anti hack

    • 🐛Bug fixFiring RateFixed

      Resolved exploits that allowed weapons to fire faster than intended.

      Fixed some weapon firing rate exploits

  62. Nov 24, 2016·Devblog 137
    • 🐛Bug fixdeploy sounds

      Fixed a bug where object deployment sounds ignored the master game volume settings.

      Fixed object deploy sounds not changing volume with game volume

    • NewUI soundsAdded

      Added new audio feedback for various item interactions in the UI.

      Added a bunch of new item UI sounds

  63. Nov 17, 2016·Devblog 136+1
    • 🛠QoLbullet flyby

      Improved the playback of bullet flyby sounds for better immersion.

      Audio polish

    • 🎯BehaviorstutteringReduced

      Reduced stuttering experienced when near player bases.

      Performance fix

    • Newcombat logAdded

      The combat log now includes timestamps for better tracking of engagements.

      UI update

    • 🎯BehaviorshelvesPlaceable on deployablesNot placeable

      Shelves can no longer be placed on other deployables.

      Placement restriction

    • 🎯BehaviorpumpkinsStackableNon-stackable

      Pumpkins can no longer be stacked in the inventory.

      Inventory change

    • 🎯Behaviorprojectile anti-hackStricter

      Projectile anti-cheat measures have been made stricter to prevent exploits.

      Security update

  64. Nov 10, 2016·Devblog 135+1
    • NewFood BoxAdded

      Food Boxes have been added to Junk Piles as a new loot source.

      Added to Junk Piles

    • NewSemi Auto BodyAdded

      Added the Semi Auto Body component for SAP/SAR weapons.

      SAP/SAR component

    • 🔁ReworkNetwork Group UpdatingRewritten

      Rewrote network group updating to reduce traffic and increase robustness.

      Less traffic

    • 🐛Bug fixAudio

      Fixed various audio issues including surround sound DSP usage, loot box physics lag, and wounded screams.

      Various fixes

  65. Nov 3, 2016·Devblog 134+3
    • Newloot scalingAdded

      Added loot scaling to adjust item quality/quantity based on specific factors.

      Dynamic loot.

    • NewjunkpilesAdded

      Added Junkpiles as a new source of loot and components.

      New resource source.

    • ✂️Removedfog of warEnabledDisabled

      Maps no longer have fog of war, providing full visibility of the map layout.

      Visibility change.

    • 🎯Behaviorrespawn ratesStaticScaled

      Spawn group respawn rates now scale with the current player count.

      Dynamic scaling.

    • 🎯BehaviorrainEnabledDisabled

      Rain has been disabled until particle collisions can be properly re-enabled.

      Temporary removal.

    • 🐛Bug fixvisuals

      Fixed several character visual bugs including glossed eyes, lack of blinking, and static head movement.

      Character fixes.

    • NewclothingAdded

      Added new clothing items: collared shirt, tanktop, and shorts.

      New cosmetics.

    • 🔊AudioaudioUpdated

      Added silenced gunshots for LR300 and MP5, updated bullet flyby sounds, and enabled sound occlusion by default.

      Sound polish.

    • 🛠QoLperformanceOptimized

      Optimized terrain shaders, prefab pooling, and water rendering for better performance.

      Engine improvements.

  66. Oct 13, 2016·Devblog 131
    • Newadmin commandsAdded

      Added new admin commands: find_entity, find_id, find_group, and find_parent.

    • 🐛Bug fixmotion blur

      Fixed a regression where player motion blur was visible behind walls.

    • 🐛Bug fixmoon rendering

      Fixed issues with the moon rendering black to reflection probes and darkening near the horizon.

    • 🐛Bug fixnetwork updates

      Fixed entities sending network updates before they were properly spawned.

  67. Oct 6, 2016·Devblog 130+1
    • 📊NumericXP earn rate1x2x x

      XP earn rates have been doubled for all players.

      Double XP event

    • 🎯Behaviorentity name building

      Optimized entity name building on pooled entities to improve performance.

      Optimization

    • Newplayer object poolingAdded

      Added pooling to player collision, models, and name tags to eliminate stuttering.

      Optimization

    • 🎯Behaviorplayer model LOD

      Optimized runtime player model LOD assignment to reduce stuttering.

      Optimization

    • 🎯Behaviorplayer model frame updates

      Optimized player model frame updates for better performance when many players are visible.

      Optimization

    • 🎯Behaviornetgraph accessAllAdmins/Devs

      Netgraph is now restricted to admins and developers to prevent exploits.

      Exploit fix

    • 🎯Behaviorhack detectionStandardStricter

      Fly hack and jump hack detection has been made significantly stricter.

      Anti-cheat

    • 🐛Bug fixDX9 Rendering

      Fixed various DX9 issues including screen darkening, broken motion blur, and water reflections on AMD R9 GPUs.

      Bugfix

  68. Sep 29, 2016·Devblog 129
    • 🐛Bug fixAMD R9 rendering

      Fixed an issue where AMD R9 GPUs experienced half-screen darkening.

    • 🐛Bug fixtree lighting

      Fixed desaturation issues with tree lighting for better visual fidelity.

    • 🐛Bug fixviewport resize

      Fixed a bug where resizing the viewport would break water reflections.

    • ✂️Removedbuilding blocked messageEnabledRemoved

      Removed the redundant chat message that appeared when attempting to build in a blocked area.

    • 🎯Behaviorterrain carving triggers

      Significantly optimized terrain carving triggers, improving projectile and culling performance.

    • 🎯Behaviorprefab pooling and LOD grid

      Optimized various small inefficiencies in prefab pooling and the LOD grid for better performance.

    • 🎯Behaviornetwork update events

      Optimized client-side network update events to reduce stuttering during entity streaming.

    • 🎯Behaviormemory allocation

      Eliminated needless string reallocation and minor dynamic memory allocations to reduce Garbage Collection (GC) overhead.

    • Newserver startup logAdded

      Added a log entry when the server has fully started to assist in diagnosing server problems.

    • Newrefresh_stability commandAdded

      Added the refresh_stability console command to aid in debugging.

    • 🐛Bug fixstone gate gibswood gate gibsstone gate gibs

      Corrected stone gate gibs to use the proper stone assets instead of wood gate assets.

  69. Sep 15, 2016·Devblog 127
    • 🎯Behaviorprojectile CPU

      Optimized projectile CPU usage to improve server/client performance.

    • 🐛Bug fixplayer visuals

      Fixed bugs where players appeared with the wrong name, gender, or skin tone.

    • 🐛Bug fixnetwork interpolation

      Fixed client-side network interpolation issues occurring upon respawn.

    • Newserver convarsAdded

      Added stabilityqueue and surroundingsqueue server convars to manage frame-time updates.

    • 🎯Behaviorplayer model pooling

      Fixed player model pooling issues and enabled it by default for 64-bit systems.

    • 🎯Behaviorentity destruction

      Drastically improved entity destruction performance to reduce game stuttering.

    • 🎯Behaviorplayer mesh building

      Optimized player mesh building and refreshing to minimize stuttering.

    • 🐛Bug fixbuilding block interaction

      Fixed exceptions when attempting to upgrade or rotate building blocks after they were destroyed.

  70. Sep 1, 2016·Devblog 125+1-1
    • 🎯Behaviorgamma hackingEffectiveFruitless

      Gamma cranking is now largely ineffective, preventing players from gaining an unfair advantage in the dark.

      behavior

    • 🛠QoLfiring rateFrame rate independent

      Improved weapon firing rate to be independent of frame rate, ensuring consistent DPS regardless of FPS.

      quality

    • 🛠QoLFPS counterGameplay onlyMenus included

      The FPS counter now updates while in menus.

      quality

    • 🛠QoLcombat logOwner mismatches logged

      Weapon owner mismatches are now recorded in the combat log for better debugging and anti-cheat.

      quality

    • NewCactus FleshAdded

      Added Cactus Flesh as a new item/resource.

      new

    • NewLighthouseWIP Added

      Added early work-in-progress versions of the Lighthouse monuments.

      new

    • 🛠QoLMilitary TunnelsImproved swimming

      Fixed swimming in tunnels to be less cumbersome.

      quality

  71. Aug 25, 2016·Devblog 124+2
    • 🎯Behaviorentity pooling

      Enabled entity and sound pooling by default on 64-bit systems to improve performance.

      Performance

    • 🐛Bug fixUI rebuildsExpensiveOptimized

      Fixed expensive UI rebuilds occurring when players/sleepers are received or shots are fired.

      Performance

    • Newaudio

      Added new collectable pickup sounds for mushrooms, stones, and stumps, and new research table sounds.

      Audio polish

    • 🐛Bug fixrendering

      Fixed various visual issues including see-through walls caused by Motion Blur/TSSAA and terrain shadows.

      Visual fix

  72. Aug 19, 2016·Devblog 123+2
    • OtherUnity Version5.4.0p1

      Updated the game engine to Unity 5.4.0p1 for better stability and performance.

      Engine update

    • 🛠QoLAmbient Audio

      Improved volume balance, bullet flybys, ricochets, and footstep consistency.

      Audio polish

    • 🛠QoLHolosightClearer

      Made the holosight easier to see through for better visibility.

      Visual clarity

    • 🛠QoLCombat LogAdded Rejections

      Combat log now includes rejected attacks and the reason for rejection.

      Debugging

    • 🎯BehaviorLOS ChecksImproved

      Improved Line-of-Sight (LOS) checks for projectiles and melee to reduce false rejections.

      Anti-cheat/Consistency

  73. Aug 11, 2016·Devblog 122+2
    • NewPlayer CullingAdded

      Added player culling, resulting in 20-30% performance gains on populated servers.

      Performance boost

    • 🎯BehaviorServer VerificationImproved

      Improved server-side verification for attacks, projectiles, line of sight, and weapon cooldowns.

      Anti-cheat/Stability

    • 🐛Bug fixCode LocksOne sideBoth sides

      Fixed code locks only being accessible from one side when attached to gates.

      Bugfix

    • 🐛Bug fixFloor StackingExploitableFixed

      Fixed an exploit that allowed floor stacking into floor frames by rotating walls.

      Exploit fix

    • 🎯BehaviorWounded InteractionAllowedDisabled

      Fixed a bug that allowed players to interact with objects while wounded.

      Gameplay fix

    • 🎨VisualBuckshotvelocityRandomized

      Buckshot now has slightly randomized velocity for visual variety; does not affect damage.

      Visual only

  74. Aug 4, 2016·Devblog 121+6-2
    • 📊Numericheadshot multiplier1.251.5 x

      Increased headshot multiplier for throwables and arrows from 1.25 to 1.5.

      Affects throwables and arrows.

    • 📊Numericprojectile radiusReduced

      Reduced the projectile radius for various ammo types and arrows.

      Affects slugshot, buckshot, arrows, and explosive rounds.

    • Newbuilding rotationAdded

      Pressing R now rotates the placement guide for deployables and building blocks.

      Press R to rotate.

    • 📊Numericcrafting timeStandardHalved

      Halved crafting time for several basic structures and bows.

      Affects ladder, bed, campfire, ceiling light, cupboard, bow, xbow.

    • 📊Numericexplosives crafting timeStandardMore than halved

      Significantly reduced crafting time for explosives and gunpowder.

      Affects Explosives and Gunpowder.

    • 📊NumericC4 cost-20%

      Reduced the cost of C4 by 20%.

      Cheaper raiding.

    • 📊Numericbeancan costIncreased

      Slightly increased the cost of beancan grenades.

      Slightly more expensive.

    • 🛠QoLrendering performanceImproved

      Improved rendering performance for better frame rates.

      General optimization.

  75. Jul 28, 2016·Devblog 120+1
    • Newcombat logAdded

      Added a server-side combat log accessible via the 'combatlog' console command.

    • 🛠QoLgraphics performanceImproved

      General improvements to graphics performance and skinned mesh collider performance.

    • 🐛Bug fixTSSAA bugDark screenFixed

      Fixed a dark screen bug related to TSSAA on OSX/GL.

    • 🐛Bug fixbridge buildingPicture framesFixed

      Fixed an exploit allowing players to build bridges using picture frames.

    • 🛠QoLRNGDeterministic

      Benchmark scenes now force deterministic RNG results for consistent testing.

  76. Jul 14, 2016·Devblog 118+1-2
    • 🎯Behaviorplacementwaterland

      Large furnaces can no longer be placed in water, preventing certain base layouts.

      Large furnace no longer placable in water

    • 🐛Bug fixownershipbuggedfixed

      Fixed a bug where dropped weapons would not correctly update their ownership.

      Fixed dropped weapons not changing ownership

    • 🐛Bug fixbase defenseimmunevulnerable

      Fixed an exploit that allowed certain base designs to be completely immune to rocket damage.

      Fixed base design exploit that was immune to rocket damage

    • 🐛Bug fixAntiHackfalse positivesfixed

      Resolved rare false positive detections in the AntiHack system related to legacy code and projectiles.

      Fixed rare AntiHack false positives

  77. Jul 7, 2016·Devblog 100
    • NewBarren MapAdded

      Added the 'Barren' map to the game.

      New map

    • 🔁ReworkBullet ProjectilesInstant/HitscanProjectile (initial meters) m

      Bullet weapons now behave as projectiles for the first few meters.

      Projectile change

    • NewOwnership SystemAdded

      Added an ownership system; harvested skulls now show the victim as the owner.

      New system

  78. May 26, 2016·Devblog 112
    • 🎯BehaviorTC Radius SpawningBlockedAllowed

      Resources can now spawn within the Tool Cupboard's protection radius, preventing 'dead zones' around bases.

      Resources can now also spawn inside the tool cupboard radius

    • 🐛Bug fixMap Center PerformanceLaggyFixed

      Resolved a significant entity leak at the map center that was causing server/client performance drops.

      Fixed performance issues caused by an entity leak at the center of the map

    • NewAdmin ToolsAdded

      Admins can now toggle object visibility via a new F1 tools tab for easier map management.

      Added new F1 tools tab for admins (toggle object visibility)

    • 🎨VisualVisualsAdded

      Added water caustics for improved underwater visual quality.

      Added water caustics

  79. May 12, 2016·Devblog 110+1
    • 🎯Behaviorserver memory

      Optimized decay systems to reduce server memory overhead.

      Decay uses less server memory

    • 🐛Bug fixcave triggersBrokenFixed

      Fixed issues where physics entities and projectiles were ignoring cave triggers.

      Fixed world models, ragdolls and debris ignoring cave triggers

  80. Apr 28, 2016·Devblog 108
    • NewbenchmarksAdded

      Added new benchmarks and procgen benchmarks to better track game performance.

      Added general and procgen benchmarks for performance tracking.

    • 🐛Bug fixambience

      Fixed a bug where gradual ambience caused performance to degrade over time.

      Fixed performance degradation.

    • 🎯Behaviorbuilding block despawns

      Optimized the process of building block despawns for better performance.

      Optimization.

    • 🐛Bug fixtree culling

      Fixed a performance issue with tree culling caused by wind effects.

      Fixed wind-related performance issue.

    • 🎯Behaviorgrass LODing

      Adjusted grass Level of Detail (LOD) to reduce upscaling on lower settings.

      Less upscaling on lower LODs.

    • 📊Numericshadow distance50

      Limited shadow distance to 50 when shadow cascades are disabled to improve performance.

      Limited when cascades are disabled.

    • 🐛Bug fixdoor animation

      Fixed a bug where door animations stopped one frame too early.

      Fixed timing issue.

    • 🎯Behaviorserver restart

      The server restart command now correctly calls the quit command once the timer reaches zero.

      Timer logic update.

  81. Apr 21, 2016·Devblog 107
    • NewBenchmarksAdded

      Added the ability to run and share benchmarks from in-game.

      new

    • 🎨VisualProjectile RefractionAdded

      Added projectile refraction when penetrating objects for better visual fidelity.

      visual

    • NewSelf Interaction MenuAdded

      Added a player self-interaction menu, currently utilized for drinking.

      new

    • 🛠QoLStreaming Performance

      Improved performance of player and sleeper streaming from the server.

      quality

    • 🐛Bug fixBuilding CollidersBuggedFixed

      Fixed an issue allowing players to loot through tiny slits between building block colliders.

      bugfix

    • 🐛Bug fixC4 BehaviorBuggedFixed

      Fixed a bug where two C4 charges could stick to each other and float in the air.

      bugfix

  82. Apr 14, 2016·Devblog 106+2
    • 🎯Behaviorentity streaming

      Optimized entity streaming and parenting performance, specifically improving door lock stability.

      optimization

    • 🎯Behaviorambience system

      Optimized ambience system performance in densely vegetated areas.

      optimization

    • Newfog lightingAdded

      Added directional scattering occlusion and new fog density computation for more realistic terrain fogging.

      visual

    • 📊Numericmesh quality100200

      Tree and mesh quality options in the menu now scale up to 200 for higher fidelity.

      numeric

    • 🎯Behaviordriftwood spawnon rocksoff rocks

      Driftwood no longer spawns on rocks, cleaning up world generation.

      behavior

    • Newcharacter modelAdded

      Added eyebrows to player models for better facial detail.

      visual

    • 🐛Bug fixlooting

      Fixed an issue where items were unlootable when the player was rolling inside certain clutter objects.

      bugfix

  83. Apr 7, 2016·Devblog 105+2
    • 🎯Behaviorserver30m kick m

      Added a 30-minute idle kick for players when the server is full to free up slots.

      Idle kick for full servers

    • 🎯BehaviorcraftingRefunded

      Item attachments are now refunded when a weapon is used as a crafting ingredient for a sentry.

      Attachments refunded on sentry craft

    • 🎯BehaviorsignsLocker editable

      Signs can now be edited and unlocked via the locker.

      Locker can edit/unlock signs

  84. Mar 31, 2016·Devblog 104+2-1
    • 📊Numericwounded immortality timeReduced

      Reduced the amount of time players remain immortal after being wounded.

      Shorter immortality

    • 📊NumericBP research costToo manyReduced frags

      Fixed several items that were costing an excessive amount of Blueprint fragments to research.

      Cost reduction

    • 🎯BehaviorLanternPlacable

      Lanterns can now be placed on other deployables, increasing lighting flexibility.

      Placement update

    • 🐛Bug fixNetworkingFixed

      Fixed an exploit that allowed players to hop between networking groups.

      Exploit fix

  85. Mar 24, 2016·Devblog 103+3
    • 🔊Audioinventory soundsAdded

      Added more audio feedback to the inventory user interface.

      More UI sounds added.

    • 🎯Behaviorclothing interactionRight-click to wear

      Improved QoL for equipping clothes by allowing right-click to wear from inventory.

      Right clicking clothes in inventory tries to wear them.

    • 🐛Bug fixsyringe deploymentFixed

      Fixed an issue on modded servers where syringes had to be redeployed if used multiple times.

      Fixed syringe redeployment on modded servers.

    • 🎯BehaviorlookatradiusClamped

      Clamped the lookatradius to prevent players from using it as an exploit.

      Exploit fix for client.lookatradius.

    • 🐛Bug fixlinux savingFixed

      Resolved a Mono bug that caused exceptions when saving on Linux systems.

      Fixed mono bug causing exceptions during save.

    • 🐛Bug fixchat inputFixed

      Fixed a bug where input would lock if a player tried to open the chat while it was disabled.

      Fixed input locking when chat is disabled.

    • 🎨Visualcrude oil jerry canAdded

      Added a specific worldmodel for jerry cans containing crude oil.

      Added worldmodel for crude oil jerry can.

    • Newfood cansProduce empty cans

      Eating canned food now leaves behind an empty can that can be smelted in a campfire.

      Empty cans are now smeltable in campfires.

  86. Mar 3, 2016·Devblog 99.1+2
    • 🎯BehaviorFurnaceoverflow behaviorShoot items

      Overflowed large furnaces now shoot items out of the chimney instead of simply blocking.

      Behavior change

    • 🐛Bug fixfuel refund

      Fixed fuel not being refunded when overspilling while dropping items.

      Bugfix

    • OtherUnity Version5.3.3p1

      Updated the game engine to Unity 5.3.3p1 for improved stability and performance.

      Engine update

    • 🎯BehaviorServer ConnectionForce Disconnect

      The game now force disconnects the player from the current server when attempting to join another via the UI.

      UI/UX

    • 🛠QoLAdmin ToolsJSON responses

      Added admin.bans and updated console.log/search to return JSON for better server administration.

      Admin QoL

  87. Feb 18, 2016·Devblog 98+1
    • Newconnection queueAdded

      Added server connection queues to manage high player traffic and reduce server instability.

      neutral

    • 🐛Bug fixsavingunreliablereliable

      Fixed issues with unreliable saving to prevent player progress loss.

      neutral

  88. Feb 11, 2016·Devblog 97
    • 🔁ReworkdeployablesPlanner System

      All deployables have been converted to the planner system for better quality of life during building.

      QoL update

    • 🎯Behaviorserver violation scoreOptionalEnabled by default

      Server violation score kicking is now enabled by default to improve cheat mitigation.

      Anti-cheat update

    • OtherUnity VersionOld5.3.2p3

      Game updated to Unity 5.3.2p3 for better stability and performance.

      Engine update

  89. Feb 5, 2016·Devblog 96+3
    • 🐛Bug fixcupboard

      Fixed gib errors associated with tool cupboards.

      Bugfix

    • 🐛Bug fixwater rendering

      Fixed a rendering error where water would not display correctly if the screen size was reported as zero.

      Visual fix

    • 🐛Bug fixwarehouse floor

      Fixed a visual decal error on warehouse floors.

      Visual fix

  90. Jan 28, 2016·Devblog 95+1
    • 🐛Bug fixCodelocksallowedfixed

      Fixed a bug that allowed players to place codelocks on airdrops.

      Bugfix

    • 🛠QoLBind Commandquotes requiredno quotes

      Fixed the bind command so the second argument no longer requires quotes.

      QoL

  91. Jan 21, 2016·Devblog 94+1
    • 🎨VisualrainNew

      Added new atmospheric rain effects and matching music.

      Visual update

    • 🎯BehaviorMeleethrow while runningNoYes

      Players can now throw melee weapons while running.

      QoL

    • 🐛Bug fixEoka ladder exploitActiveFixed

      Fixed an exploit involving the Eoka and ladders.

      Bugfix

    • 🐛Bug fixwindow resize wallhackActiveFixed

      Fixed a bug where resizing the game window to be thin allowed players to see through walls.

      Bugfix

    • 🎯BehaviorSignsPlaceable on playersRemoved

      Signs can no longer be placed on players.

      Bugfix

  92. Jan 14, 2016·Devblog 93+2
    • 🛠QoLperformance

      Implemented better mesh batching to improve client-side performance.

    • 📊NumericLarge Water CatcherresearchableNoYes

      The Large Water Catcher is now researchable, allowing players to acquire it via blueprints.

    • 🐛Bug fixBedplacement

      Fixed exploits and issues regarding bed placement, specifically preventing players from clipping into rocks.

    • 🐛Bug fixblueprintAmmoRemoved

      Fixed a bug that allowed blueprints to be used as ammunition.

    • 🎯Behaviorserver list

      Tweaked server list refreshing to prevent server overload.

  93. Jan 7, 2016·Devblog 92+3-1
    • OtherUnity Version5.3.1p2

      Upgraded the game engine to Unity 5.3.1p2 for improved stability and performance.

      Engine upgrade

    • ✂️RemovedLazy AimEnabledDisabled

      Disabled 'Lazy Aim', requiring more precise aiming from players.

      Removed aiming assist

    • 🛠QoLVoice ChatImproved

      Increased voice chat quality and added local notifications, while removing the dedicated Voice Chat UI.

      Quality increase and UI removal

    • NewBear MeatUncookableCookable

      Players can now cook bear meat, or burn it if left too long.

      Can now cook/burn bear meat

    • NewUnderwater MeleeDisabledEnabled

      Players are now able to perform melee attacks while submerged in water.

      Can melee attack underwater

  94. Dec 10, 2015·Devblog 90
    • 🛠QoLwater movement

      Improved water movement physics.

      quality

    • 🐛Bug fixlag exploitsFixed

      Fixed various lag exploits to improve server stability.

      bugfix

    • 🎨Visualstone modelUpdated

      Updated stone world models and physics.

      visual

    • ✂️Removedspawn tablesblood/battery/noteRemoved

      Removed blood, batteries, and notes from spawn tables.

      removed

  95. Dec 3, 2015·Devblog 89+2-1
    • Newinput systemAdded

      A new key bind (input) system has been implemented, allowing players to rebind keys.

      New key bind system.

    • 🎯BehaviorReloadingresponsivenessImproved

      Reloading is now more responsive, especially when using only one ammo type, and happens automatically when switching ammo types.

      Snappier reloading.

    • NewDungeonsGreybox

      Dungeons have been added to the map in a greybox state.

      Dungeons added in greybox form.

    • 🐛Bug fixShelvesInvulnerableMeleeable

      Fixed an issue where shelves were too strong; they can now be destroyed via melee attacks.

      Shelves can now be destroyed by melee.

    • 🐛Bug fixRapidfire BowExploitFixed

      Fixed an exploit that allowed for rapid-fire use of the bow.

      Removed rapidfire exploit.

    • 🐛Bug fixRocketsSelf-detonateFixed

      Fixed a bug where rockets would detonate on the shooter if fired while moving forward.

      Fixed rockets detonating on shooter.

    • 🔊AudioAudioUpdated

      Extensive audio updates including new M249 sounds, snow/sand impacts, player fall sounds, and window shutter sounds.

      Various sound updates.

    • 🎨VisualVisualsImproved

      Improved skin shaders, underwater world FX, snow FX, and rain fullscreen FX.

      Improved shaders and FX.

  96. Nov 19, 2015·Devblog 87
    • NewBone clubAdded

      Bone clubs can now be thrown.

      New mechanic

    • 🐛Bug fixFOV exploitFixed

      Fixed an exploit related to the field of view.

      Bugfix

    • 🐛Bug fixGrass removal exploitFixed

      Fixed an exploit that allowed players to remove grass.

      Bugfix

    • 🔊AudioAmbient SoundAdded

      Implemented a new ambient sound system with many new sounds.

      Audio overhaul

  97. Nov 5, 2015·Devblog 85
    • 🐛Bug fixSentry Triangle

      Fixed an exploit involving sentry triangle foundations.

      Bugfix

    • 🐛Bug fixTurrets

      Fixed various turret exploits.

      Bugfix

    • NewPorkAdded

      Added pork as a new food item.

      New Item

    • 🔁ReworkSnow JacketMultipleSingle Item

      Snow jacket is now a single item with skins.

      Quality of Life

  98. Oct 29, 2015·Devblog 84+1
    • NewJack O LanternAdded

      Jack O Lanterns are now researchable and cost 2 pumpkins to craft.

      Halloween item

    • 🐛Bug fixcorpsesUnlootableLootable

      Fixed an issue where fallen corpses were unlootable or unharvestable.

      Bugfix

    • 🐛Bug fixFOV effectsBrokenFixed

      Fixed ironsighted weapons not receiving proper FOV effects.

      Visual fix

    • 🎯Behaviorserver shutdownPersistentDeleted

      The server now deletes entities on shutdown to improve stability.

      Entity cleanup

  99. Sep 17, 2015·Devblog 78+2
    • 🔁ReworkEngine VersionUnity 5.1Unity 5.2.0

      Upgraded the game engine to Unity 5.2.0 for better stability and performance.

      Engine Update

    • 🐛Bug fixPerformance

      Fixed various mid-gameplay stuttering issues, with further improvements for 64-bit users.

      Stutter Fix

    • NewStreamer ModeAdded

      Added global.streamermode to help content creators manage their broadcasts.

      New Feature

    • 🎯BehaviorUI Event System

      Optimized the UI event system, saving 1-2ms per frame.

      Optimization

  100. Sep 3, 2015·Devblog 76
    • 🎨Visualtemperature effectAdded

      Added frosty breath visual effect when the player's temperature drops.

      Immersion

    • 🛠QoLscreenshot keysF4/F9

      Added F4 for standard screenshots (with/without HUD) and F9 for high-resolution screenshots.

      QoL

    • 🎯Behaviorairdrop triggerAlwaysRandomized

      Airdrops are no longer guaranteed to trigger immediately after a server restart.

      Server logic

    • 🛠QoLspectatingExternalFirst Person

      Spectating in first person now views directly through the target's eyes.

      Spectator update

  101. Aug 27, 2015·Devblog 75-1
    • 🎯Behaviorsuicidewoundedinstant kill

      Suicide now results in instant death rather than leaving the player in a wounded state.

      Kill suicides instantly instead of being wounded

    • 🐛Bug fixconnection exploitFixed

      A connection-based exploit has been patched.

      Fixed connection exploit

    • 📊NumericPumpkin Plantssurvivaleasierharder

      Pumpkin plants are now slightly more difficult to maintain.

      Made pumpkin plants slightly harder to keep alive