General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲✨Newanti-hack—→Added
Added terrain anti-hack protection to prevent cheating.
Security
- ▲📊Numericserver browser timeout—→90s s
Increased server browser timeout limit to 90 seconds for better connectivity.
Connectivity
- ≈✂️Removedsmall map monumentsallowed→Removed
Large monuments and mountains are now removed from maps smaller than 3500 world size.
Map size limit
- ▲🐛Bug fixweapon reloadbroken→fixed
Fixed weapon reload issues that occurred when playing at extremely low FPS.
Low FPS fix
- ≈🐛Bug fixRF Broadcasterwall clip→fixed
Fixed the RF Broadcaster being placeable through walls.
Placement fix
- ≈🐛Bug fixhorse feedingtoo much→fixed
Fixed horses consuming excessive food while at hitching posts.
AI fix
- ≈🐛Bug fixminicopter fuelaccessible→fixed
Fixed a bug allowing passengers to access minicopter fuel.
Interaction fix
- ≈✨Newcinematic animations—→Added
Added cinematic animations to assist players in creating high-quality videos.
- ≈✨Newserver tick rate—→Added
Added player tick rate convars to the server for finer control over network updates.
- ▲✨NewStreamer mode—→Added
Added a Streamer mode to the options menu to help content creators protect sensitive information.
- ≈✨Newhattip gesture—→Added
Added a new 'hattip' social gesture for players.
- ≈🐛Bug fixfoundation steps—→Fixed
Fixed an exploit that allowed players to stack foundation steps improperly.
- ≈🐛Bug fixSAM site—→Fixed
Fixed a bug where SAM sites containing ammo could be picked up.
- ▲🎯Behaviorperformance—→Optimized
Extensive optimizations to server packet handling, entity queries, physics, and client memory use for better stability and FPS.
- ▲🎯Behaviorskin unloadingDisabled→Enabled
Skin unloading is now enabled by default for all players to optimize memory.
Default setting change
- ▲🔁Reworkphysics broadphase—→Multibox pruning
Implemented a new multibox pruning broadphase algorithm to improve physics system performance.
Algorithm update
- ≈✨Newconsole commands—→Added
Added the 'gesture' console command for player control.
New command
- ≈🐛Bug fixRide HorseUI visibilityVisible→Hidden
Fixed an issue where the 'Ride Horse' prompt remained visible even when the horse was already occupied.
Bug fix
- ▲🛠QoLnetwork interpolation
Improved the calculation of network interpolation time offsets for smoother gameplay.
Calculation improvement
- ▲🛠QoLAI sensory system
Optimized the AI sensory system to reduce CPU overhead.
Optimization
- ≈🛠QoLprint_loaded_skins—→Added
The print_loaded_skins command now includes skin memory usage data.
Debug info
- ▲🛠QoLVending Machine UI
Optimized the world UI for vending machines to improve performance.
Optimization
- ≈•OtherEngine—→Unity 2019.1.4f1
Upgraded game engine to Unity 2019.1.4f1 and enabled incremental GC for better performance.
system
- ▲✨NewServer Browser—→Added
Server Browser now shows wipe times and allows sorting by wipe time.
quality
- ≈✨NewItem Store—→Added
Added an in-game item store.
new
- ▲🎯BehaviorMovement—→Automatic
Players now automatically climb over small steps, improving movement fluidity.
behavior
- ≈🛠QoLUI ScaleScales→Fixed
Scopes no longer scale with UI Scale, ensuring consistent optic sizing.
quality
- ▲🔁Reworkskin loading—→Granular
Added granular skin loading and unloading to greatly reduce skin memory usage.
Optimization
- ▲📊Numericcrafting time—→Reduced
Reduced the crafting time for external walls and gates.
External walls/gates
- ▲📊Numericlooting speed—→Faster
Right-click quick looting is now faster.
Right click quick loot
- ≈🎨Visuallighting—→Overhauled
Lighting has been overhauled for Bandit Town and Cave Large Sewers.
Bandit Town/Sewers
- ≈🐛Bug fixexploits—→Fixed
Fixed several exploits including cave lift parenting, projectile line of sight, large furnace clipping, and smoke grenade climbing.
Various
- ≈🎯BehaviorGraphics API—→Vulkan
Linux now uses Vulkan graphics API, with an optional flag for Windows users.
- ≈🎯BehaviorGraphics API—→Metal
Mac now uses the Metal graphics API for improved performance.
- ≈✨NewOcean Rendering—→Added
Added deep sea waves with crest foam that affects floating physics and water interaction disturbance foam.
- ≈🎯BehaviorWorld Reflections—→Restored
The world reflections option has been restored to the settings.
- ≈🐛Bug fixMuzzle Flash
Fixed incorrect positioning of muzzle flashes.
- ▲📊NumericAsset Loading Speed—→10% faster
Asset loading is now faster, providing at least a 10% improvement on SSDs and potentially more on HDDs.
- ▲📊NumericMemory Usage—→-115 MB MB
Reduced system and video memory usage by 115 MB through texture optimization.
- ▲📊NumericTerrain Support1x→2x
LOD, batching, and foliage grids now support twice the terrain size for custom maps and oil rigs.
- ≈🛠QoLGame Log—→output_log.txt
The game log is now consistently written to output_log.txt in the installation folder.
- ≈🐛Bug fixRich Text Exploits—→Fixed
Fixed exploits allowing rich text in chat and player names.
Chat/Name fix
- ≈🐛Bug fixExplosive DamageNo damage→Fixed
Fixed an issue where entities would not take damage when an explosive was attached to a lock.
Lock interaction
- ≈🐛Bug fixCensorship OptionEnabled light→Fixed
Fixed a bug where toggling the censorship option would enable a worn light source.
UI bug
- ≈✨NewChinese New Year Items—→Added
Added new themed items for the Chinese New Year celebration.
Cosmetics
- ≈✨NewChristmas Content—→Enabled
Seasonal Christmas content has been enabled.
new
- ≈•OtherEAC SDK—→Updated
Updated the Easy Anti-Cheat SDK.
system
- ≈✂️RemovedCharitable Rust Jerry CanPresent→Removed
Removed the Charitable Rust Jerry Can from the game.
removed
- ≈🐛Bug fixMonument Puzzles
Fixed various broken puzzles located at monuments.
bugfix
- ≈🐛Bug fixForce-Feature
Fixed an exploit related to the Force-Feature.
bugfix
- ≈🐛Bug fixAnti-hack
Fixed anti-hack issues that caused projectile_invalid errors.
Fixed projectile_invalid
- ≈🐛Bug fixHot Air Ballooncollision
Fixed exploits allowing players to push through objects using the hot air balloon.
Fixed push exploit
- ≈🎯BehaviorStorage Boxesitem dropDefault→Last damage pos
Storage boxes now drop their items at the last position they took damage, rather than the box's current position.
Changed drop logic
- ≈✨NewElevatorsinteraction—→Kill trigger
All elevators now feature a kill trigger to crush players.
Added crush mechanic
- ≈🛠QoLCensorship—→Added
Added an option for underwear censorship.
Underwear option
- ▲🎯Behaviorperformance
Added projectile pooling to improve performance during gunfights.
Projectile pooling
- ▲🎯Behaviornetwork—→Improved
Major improvements to network interpolation and extrapolation for smoother gameplay.
Interpolation/Extrapolation
- ▲✨NewBinocularsUncraftable→Craftable
Players can now research and craft Binoculars.
New craftable item
- ▲✨Newupkeep grief protection—→Added
Added upkeep grief protection to prevent malicious base decay triggers.
- ≈🛠QoLhealing infoHidden→Visible
Bandages and syringes now explicitly show their healing information.
- ▼🎯BehaviorSearchlightPublic→TC Access Required
Searchlights are no longer accessible without Tool Cupboard (TC) access.
- ≈•OtherUnity VersionOlder→2017.1.3
Upgraded game engine to Unity 2017.1.3 for better performance and stability.
- ≈🎨Visuallighting—→Improved
Vastly improved interior lighting and added world reflection graphics settings.
- ≈🐛Bug fixfoundation rotation exploitActive→Fixed
Fixed an exploit involving foundation rotation.
- ≈🎯Behaviorpatch frequencyweekly→monthly
Game patches are moving from a weekly to a monthly schedule.
Schedule change
- ≈🎯Behaviordevblog frequencyirregular→monthly
Devblogs will now be released on a monthly schedule to align with the new patch cycle.
Schedule change
- ▲✨Newtutorials—→Added
Added new tutorials for Road Exploration, Workbenches, and Research to help new players.
New player experience
- ≈✨Newfood—→Pickles
Added Pickles as a food item, which carries a chance of causing botulism.
New food item
- ▲🎯BehaviorWorkbench Experiments—→Reveal ammo
Workbench experiments can now reveal ammo types, providing more information during research.
QoL improvement
- ▲🐛Bug fixGarage DoorsVulnerable→Fixed
Fixed a bug where Garage Doors were taking splash damage.
Bugfix
- ≈✨Newtutorials—→10 Added
Added 10 new tutorials to help players learn game mechanics.
New player guidance
- ≈•OtherEAC SDKOld→Updated
Updated the Easy Anti-Cheat SDK for improved security.
Anti-cheat update
- ≈🐛Bug fixIce Lake ExploitExploitable→Fixed
Fixed an exploit on ice lakes that allowed players to build illegally near trucks.
Building fix
- ≈🛠QoLUI/Tips
Added 20 new contextual game tips and 25 loading screen tips.
Information update
- ≈✨NewAdmin Commands
Added new admin console commands: printpos, printrot, printeyes, eat, and drink.
New tools
- ▲🎯BehaviorPerformance
Optimized player network updates, reflection probe refresh, and lowered global max voice count on gunshots to fix performance when many scientists are shooting.
Optimization
- ≈🐛Bug fixBugfixes
Fixed various issues including floating Patrol Helicopters in Junkyard, ocean spawns on Savas Island, physics.steps exploit, and vending machine UI memory leaks.
Stability
- ≈🔊AudioAudio—→Added
Added third person sounds for ADS, grenades, and bandages, and new sounds for binoculars and flashlights.
Audio updates
- ▲🎯BehaviorMemory Usage—→Optimized
Optimized game object and skin icon memory usage and loading.
Performance
- ≈✨NewAdmin Tools—→Added
Admins can now access combat logs of players and receive warnings when anti-hack is disabled.
Moderation
- ≈🐛Bug fixMilitary Tunnels—→Fixed
Fixed exploits allowing players to go out of bounds or build in unintended areas within Military Tunnels.
Exploit fix
- ≈🐛Bug fixChristmas lights—→Fixed
Fixed exploits associated with Christmas lights.
Exploit fix
- ▲🎯Behaviorserver performance
Optimized elevator volumes and tool cupboard queries to improve server and client performance.
Optimization
- ≈•OtherEAC SDK—→Updated
Updated the Easy Anti-Cheat SDK.
Security update
- ≈✂️RemovedXmas Event—→Removed
The Christmas event has concluded and is no longer active.
- ≈🎯BehaviorServers—→Wiped
Servers have been wiped, although player blueprints have been preserved.
- ≈🔊AudioMelee Audio—→Added
Melee weapon swings from nearby players are now audible, improving situational awareness.
- ▲🛠QoLskin inspection—→N Key
Players can now admire or examine skins using the N key.
quality
- ▲🎯BehaviorcollisionBlocking→Non-blocking
Wounded players no longer block other players' movement, reducing congestion during fights.
behavior
- ≈🐛Bug fixfog distance
Fixed fog distance and cave fog issues to prevent gamma/navigation exploits.
bugfix
- ▼🐛Bug fixstone gate decaySlow→Normal
Fixed a bug where high external stone gates decayed too slowly.
bugfix
- ▲✨NewDoor Garland—→Craftable
Door Garland is now available to craft using the Window garland sitem.
new
- ≈✨NewXmas ContentstatusDisabled→Enabled
Christmas event content has been enabled in the game.
Xmas content enabled
- ≈🎯BehaviorAudiolocal playbackGlobal→Local
Door open/close sounds are now only audible to the player performing the action, reducing audio clutter.
Open/close sounds only play for local player
- ▲🐛Bug fixVending MachinestradingBroken→Fixed
Fixed a bug where broken items could be traded via vending machines.
Fixed broken items being traded
- ≈✨NewSystemdecay.delay—→Added
Added new console variables for decay delay, defaulting to 0.
Added decay.delay convars
- ≈🎯BehaviorUIAlways visible→Conditional
Health bars are now hidden unless the player is damaged or using a hammer for repairs.
Health bars are only visible when damaged or holding a hammer.
- ≈🔊AudioAudio—→Added
Added various new sound effects for deployables, including on/off, burning loops, and searchlight movement.
New sounds for deployables and searchlights.
- ≈🐛Bug fixRoadsSplit/Gapped→Fixed
Improved procedural road generation to prevent splitting by rivers and gaps in terrain.
Fixed roads split by rivers and gaps between roads and terrain.
- ≈✨Newworldmodel outlines—→Added
Dropped objects now have outlines, making loot much easier to spot on the ground.
- ≈🔊Audioaudio—→Added
Added ignite/extinguish sounds for campfires/furnaces and on/off sounds for ceiling lights.
- ≈🎯Behaviordropbox placement—→Stricter
Implemented stricter rules for dropbox placement to prevent abuse.
- ≈✨NewPythonNot skinnable→Skinnable
The Python weapon is now skinnable.
- ≈🐛Bug fixsatchel
Fixed weird behavior associated with satchel charges.
- ≈•OtherEAC SDK—→Updated
Updated the Easy Anti-Cheat SDK.
- ≈✨Newsound system
Added ability to define custom falloff, spread, and spatial blend curves on a per-sound basis.
- ≈🔁Reworktree minigame
Tree minigame X's now start relative to initial hit, rotate less, and only rotate in one direction.
- ▲🐛Bug fixperformanceLaggy→Fixed
Fixed quickcraft lag when looting many items and map processing lag when the map is closed.
- ▲🛠QoLTSSAA
Optimized TSSAA performance and reduced GPU RAM consumption for better stability.
Improved TSSAA performance and reduced GPU ram usage
- ≈🐛Bug fixAudio
Resolved various audio bugs including song shuffling and looping bush sounds.
Fixed song shuffling and stuck bush rustle sounds
- ≈🐛Bug fixVisuals
Fixed several character model visual bugs related to beards, hair, and motion blur.
Fixed beard visibility and hair motion vectors
- ≈•OtherEAC—→Updated
Updated the Easy Anti-Cheat SDK to the latest version.
EAC SDK update
- ≈🐛Bug fixFlame TurretlockableYes→No
Fixed a bug where flame turrets could be locked.
Bugfix
- ≈✨NewCharacterhair—→Added
Added hair customization to player characters.
New feature
- ≈🔊AudioGarage Dooraudio—→New
Garage doors have received new sound effects.
New sounds
- ≈🛠QoLRenderingocclusion culling—→Improved
Occlusion culling is now faster and more accurate, potentially improving FPS.
Performance
- ≈🛠QoLRenderingTSSAA—→Improved
Improved the quality of temporal anti-aliasing (TSSAA).
Visual quality
- ≈•OtherAnti-CheatEAC SDK—→Updated
Updated the Easy Anti-Cheat SDK.
Update
- ▲📊NumericMetal Window Bars—→Cheaper
Metal Window Bars are now cheaper to research.
Research cost reduction
- ≈✂️RemovedHalloween ContentEnabled→Disabled
Halloween event content has been disabled.
Seasonal end
- ▲🎯BehaviorNetwork—→Optimized
Implemented network encryption optimizations and updated the EAC SDK.
Performance improvement
- ≈🛠QoLtextures
Reduced resolution of dozens of environment textures for better optimization.
- ≈🎯Behaviorserver backupsEnabled→Disabled
Server backups are now disabled by default; must be enabled via +backup parameter.
- ≈🐛Bug fixHapis Island
Fixed exploits on Hapis Island.
- ≈✨Newnetwork encryption—→Added
Added network encryption, though it is currently disabled.
- ≈•OtherEngine—→Unity 2017.1.2
Game upgraded to Unity 2017.1.2 for improved performance and stability.
Unity Upgrade
- ▲📊NumericStone OreScarce→Improved
Fixed an issue where stone ore was too scarce in the world.
Fixed stone ore scarcity
- ▲✨NewMap—→Added
Added toggled map grid coordinates and markers for destroyed heli/bradley debris fields.
Grid coordinates and Debris markers
- ▼📊NumericElite Crates20 min→2 hours min
Elite crates at LSR now spawn every 2 hours instead of every 20 minutes, and contain half as much loot.
LSR spawn rate reduced
- ▲🔁ReworkMap accessRequires Map Item→Free
Players no longer need a map item to open the map.
QoL
- ≈🎯BehaviorMeat pickupAuto-belt→Inventory
Raw and spoiled meat no longer automatically go to the belt when picked up.
Inventory control
- ≈🐛Bug fixAK47skinsBroken→Fixed
Fixed an issue where the AK47 world model did not display some skins correctly.
Visual fix
- ≈🛠QoLRAM usageHidden→Visible
Added RAM usage to the performance text overlay.
Performance monitoring
- ▲🎯BehaviorGC allocsHigh→Low
Eliminated Garbage Collector allocations from player model LOD refreshes to improve performance.
Optimization
- ≈•OtherEACOld→Updated
Updated the Easy Anti-Cheat (EAC) launcher.
Security
- ≈✨NewEAC Launcher—→Added
A new Easy Anti-Cheat launcher has been implemented to improve game security and stability.
- ≈🔁ReworkEntity Parenting
Overhauled the entity parenting system to improve how objects are attached to one another.
- ▲🎯BehaviorEye Verification
Improved server-side eye verification to reduce the number of false positives during cheat detection.
- ▲🐛Bug fixLoading Times
Fixed world serialization checksum problems, resulting in faster and more reliable map loading times.
- ≈🐛Bug fixMap Exploit—→Fixed
Patched a map exploit that allowed players to gain unfair advantages or access restricted areas.
- ≈✨NewCombat Log—→Added
The combat log now explicitly indicates when a player has been killed or wounded.
Added kill/wound indicators.
- ▲🛠QoLSkin LoadingLoading Screen→Background
Skins are now downloaded in the background, reducing time spent on the loading screen.
Skins now download in background.
- ≈🐛Bug fixEAC APIBugged→Fixed
Updated EAC API and SDK to resolve the frequent 'EAC Disconnected' error.
Fixed EAC Disconnected error.
- ≈🎨VisualLightingSaturated→Softer
Direct light is now softer and ambient lighting is less saturated for a more natural look.
Improved direct and ambient light.
- ≈🎨VisualShadowsLeaking→Fixed
Improved shadow casting to reduce light leaking and floating shadows.
Reduced floating shadows.
- ≈🔊AudioTank SoundsOld→New
Added new sound effects for tanks.
Updated audio.
- ≈🐛Bug fixServer ListEmpty→Fixed
Fixed an issue where the official server list would occasionally appear empty.
Fixed empty server list bug.
- ≈🐛Bug fixFoodaudio
Fixed missing sounds when consuming food items.
- ≈🐛Bug fixCameraoverlays
Fixed a bug where scope and helmet overlays were visible in third-person view.
- ≈•Otherserver state—→Wiped
This patch includes a mandatory server wipe.
- ≈🛠QoLperformance
A wide array of engine-level optimizations to improve overall game performance and memory management.
Optimized coroutine yield instructions, memory pool buffer sizes, file storage system, texture processing library, and storage container hashing
- ≈🐛Bug fixvisuals
Fixed a memory leak associated with paintable signs, improving stability.
Fixed texture memory leak from paintable signs
- ≈🐛Bug fixvisuals
Fixed a visual bug where cave entrances would appear closed on low graphics settings.
Fixed cave entrances sometimes closed in low graphics quality
- ≈🎯BehaviorGC allocations
Greatly reduced Garbage Collection allocations and optimized the internal memory pool for better stability.
Optimization
- ≈🛠QoLrendering performance
Improved performance for overlay effects, tone-mapping, FXAA, sharpen, and vignette.
Optimization
- ≈🐛Bug fixculling
Fixed culling false positives and material-related performance bottlenecks.
Bugfix
- ▲🐛Bug fixdebris harvesting
Fixed an issue where debris could only be harvested from certain angles.
Bugfix
- ≈🎨Visualsky brightness—→Reduced
Slightly reduced the brightness of the sky.
Visual tweak
- ▲🎯Behaviorgarbage collection
Reduced frame rate drops caused by garbage collection throughout the game.
performance
- ≈📊Numerichelicopter searchlight—→Increased
Increased the brightness of the helicopter searchlight.
visual
- ≈🐛Bug fixresource gathering
Fixed rounding errors associated with resource gathering.
bugfix
- ≈🐛Bug fixtundra grass
Fixed an issue where long tundra grass patches were not properly grounded.
bugfix
- ≈✨NewTask List—→Added
Added a Task List to help players track objectives.
UI Addition
- ≈🐛Bug fixPlayer Limit500→Fixed
Fixed an issue regarding the 500 player limit.
Bugfix
- ≈🐛Bug fixEAC—→Updated
Updated Easy Anti-Cheat to resolve issues for Linux users.
Linux Fix
- ≈✂️Removedrenderer_invalidate/collider_invalidateAvailable→Removed
Removed specific convars to prevent players from using them as exploits.
Exploit Fix
- ≈🎯Behaviorskin cache
Implemented workshop skin cache in native code and moved I/O to a thread for better performance optimization.
- ≈🎨VisualCampfiregrass displacement—→Added
Campfires now displace grass, improving visual immersion.
- ≈🛠QoLexit button—→Added confirmation
Added a confirmation prompt to the exit button to prevent accidental game closures.
- ≈🐛Bug fixfeedback (F7)freezing→fixed
Fixed a bug that caused the game to freeze when using the F7 feedback tool.
- ≈🐛Bug fixEACDisconnected error→fixed
Resolved the 'EAC Disconnected' error to improve connection stability.
- ≈📝Textitem descriptions—→fixed
Corrected various errors in item descriptions for better clarity.
- ≈✂️RemovedDirectX 9available→Removed
Removed the DirectX 9 launch option as part of engine modernization.
- ≈🐛Bug fixwater item modelsack model→correct model
Fixed a visual bug where water items would appear as sacks when dropped into the world.
Fixed water spawning a sack world model when dropped
- ≈✨Newfeedback system—→Added
A new feedback system has been implemented to allow players to provide input more easily.
New system for player feedback
- ≈🛠QoLenvironment art
Optimization pass across environment art to improve overall game performance.
Optimization pass
- ▲🛠QoLmain menu loading
Main menu loading times have been improved for a faster startup experience.
Improved loading time
- ▲🛠QoLskinnable warmup
Improved the warmup time for skinnable items.
Improved warmup time
- ≈🛠QoLasset bundle splits
Updated asset bundle splits to optimize data delivery.
Updated splits
- ≈✂️Removedphysics/rendering layers—→Removed
Retired several unused physics and rendering layers to clean up the engine backend.
Retired unused layers
- ▲🎯BehaviorCave buildingLimited→Full surface
The full surface of small and medium cave rooms is now buildable.
Building update
- ▲✨NewDriftwoodNon-harvestable→Harvestable
Driftwood can now be harvested for wood.
Resource update
- ▲🛠QoLConsole—→Improved
Pressing tab in the console now quickly autocompletes the current command.
QoL
- ≈🐛Bug fixHelicopterExploitable→Fixed
Fixed a disconnect exploit involving the Helicopter.
Bugfix
- ≈🛠QoLGrass2D distance LOD→3D distance LOD
Grass LOD now falls off based on 3D distance instead of 2D distance for better visuals.
Performance/Visual
- ▲🎯Behaviorbelt hotkeydouble press→single press
Removed the requirement to press a belt hotkey twice to consume an item.
Items consumed with one press.
- ▲📊NumericMining Quarryhigher cost→lower cost
Reduced the cost of the Mining Quarry.
Cost of Mining Quarry reduced.
- ≈✨Newcorpsedespawnnone→Added
Added 'corpsedespawn' convar to control when corpses despawn and turn into backpacks.
New convar for corpse despawn time.
- ▲🐛Bug fixweapon cooldown verificationfalse positives→fixed
Fixed a rare false positive issue with server-side weapon cooldown verification.
Fixed server-side cooldown bugs.
- ≈🐛Bug fixcode lock light brightness
Fixed an issue where code lock lights remained bright even when turned off or placed inside.
- ≈🛠QoLentity query
Optimized entity queries when leaving a network group to improve performance.
- ≈🛠QoLGC allocations
Optimized garbage collection allocations during client-side entity group switching.
- ≈📊Numericmaxtickspersecond1000→300
Lowered the maximum ticks per second to reduce server overhead.
- ≈📊Numericmaxpacketspersecond1000→1500
Increased the maximum packets per second to improve network stability.
- ≈✨Newupdatebatchspawn—→Added
Added a new convar to speed up data reception during spawn and respawn.
- ≈🔁Reworktexture loading—→Asynchronous
Implemented fully asynchronous texture loading for skins to reduce stuttering.
- ≈🛠QoLcombat log details—→Increased
Added more detailed information to the combat log when attacks are rejected.
- ▲🎯Behavioritem pickup
Consumable items now attempt to go directly to the belt when picked up, reducing manual inventory management.
QoL
- ▲🎯Behavioritem stacking
Stackable items now prefer containers that already hold the same item type, keeping inventories cleaner.
QoL
- ≈📊Numericmaxrpcspersecond—→200
Reduced the default max RPCs per second to 200 to optimize network traffic.
Optimization
- ≈✨Newcontact shadows—→Added
Added a contact shadows option to the graphics quality menu for better visual fidelity.
Visual
- ≈✨Newloading screen—→Added
Added skin download and processing steps to the loading screen, along with a skinwarmup convar to toggle these steps.
System
- ≈•OtherEAC—→Updated
Updated Easy Anti-Cheat to the latest version.
Security
- ≈🐛Bug fixanimal footprints
Fixed an issue where animals were spawning numerous invisible footprints.
Bugfix
- ≈🎯Behaviortree colliders
Tree colliders are now correctly counted as grounded in server-side player movement checks.
Movement
- ▲🎯Behaviorautomatic weapon shots
Automatic weapons now have slight center weighting for shots, improving accuracy.
Center weighting
- ≈✨Newserver.woundingenabled—→Added
Added server.woundingenabled ConVar; when false, players die instantly instead of being wounded.
New ConVar
- ≈✨NewDOS protection—→Added
Added additional DOS protection to servers and P2P flooding protection to clients.
Security update
- ≈🛠QoLrendering
Optimized anisotropic filtering, trilinear filtering on skins, and deferred decals using instancing.
Optimized
- ≈🐛Bug fixaimcone mathspherical→circular
Fixed a bug where aimcone was using spherical math instead of circular math.
Bugfix
- ≈✨NewDropBox—→Added
Added the DropBox, an external one-way depository for items.
One way depository
- ▲📊NumericFloor Spike healthX→2X
Doubled the health of floor spikes, making base defenses more resilient.
More durable
- ▼🔁ReworkSleeping bag / Wooden ladderNo condition→Has condition
Sleeping bags and wooden ladders now have item condition and can degrade.
Degradation
- ≈✨NewMoon phasesRemoved→Added
Moon phases have been added back into the game.
Visual return
- ≈🎯BehaviorAnti-cheat/Verification—→Server-side
Implemented server-side verification for held item deploy times, medical tool cooldowns, and EAC violation reporting.
Security
- ≈🎨Visualworldmodel—→Added
Added a dedicated worldmodel for scrap items.
Added scrap worldmodel
- ≈🎨Visualshader—→New
Implemented a new shader for item skins to improve visual quality.
New skin shader
- ≈🔊Audioaudio—→Updated
Updated the sound effects for the water jug.
New water jug sounds
- ≈🐛Bug fixvisuals
Fixed an issue where distant walls were see-through when using TSSAA or MB.
TSSAA/MB fix
- ≈🐛Bug fixAI
Fixed AI 'look rotation viewing vector is zero' error.
Rotation error fix
- ≈🐛Bug fixmemory50k entities→Fixed entities
Fixed a Planner leak that saved up to 50k entities on large servers.
Planner leak
- ≈🛠QoLinvokes
Moved remaining invokes to the optimized invoke handler for better performance.
Invoke handler optimization
- ▲📊NumericMetal Hanging Signs100%→10%
Lowered the cost of metal hanging signs by 90%.
numeric
- ▲📊NumericWooden Signs—→Reduced
Reduced the crafting cost of wooden signs.
numeric
- ▲🎯BehaviorFlamethrowerAI DamageNo→Yes
Flamethrower can now damage AI entities.
behavior
- ≈📊NumericRifle Bodycraft cost—→250 Scrap
Rifle Body now costs 250 Scrap to craft.
numeric
- ▲📊NumericFood Cratesspawn rate1x→3x multiplier
Food crates now spawn 3x as much food.
numeric
- ▼✂️RemovedRation Boxesscrap spawnYes→Removed
Ration boxes no longer spawn scrap.
removed
- ▲🎯BehaviorBuilding Privilege
Players can now pick up ladders, window bars, shutters, and embrasures using a hammer within building privilege.
behavior
- ≈🎯Behaviorhack prevention
Server-side hack prevention is now stricter by default with a lower false positive rate.
Stricter
- ▲🛠QoLentity pooling—→Added
Added entity pooling to various client-side entities to reduce stuttering.
Optimization
- ≈📊Numericnavmesh generation1x→4x
Navmesh now generates 4x faster, improving server performance.
Faster
- ▲🛠QoLvending machines—→Named
Vending Machines can now be named and show tooltips when hovered over on the map.
QoL
- ≈🛠QoLcheat reporting
Cheat reporting player selection is now uncluttered and places the last killer at the top.
UI Update
- ≈🐛Bug fixshadow blending
Fixed an issue with cascade shadow blending.
Fixed
- ≈🐛Bug fixworkshop blur
Fixed full-screen blur in the workshop when using low settings.
Fixed
- ≈🐛Bug fixcrossbow animation
Fixed camera clipping on VM crossbow animations.
Fixed
- ≈🎯Behaviormovement verification
Movement verification is now stricter with fewer false positives and improved performance.
behavior
- ≈🐛Bug fixfurnace/water catcher—→Fixed
Fixed exploits related to large furnaces and water catchers.
bugfix
- ▲🛠QoLmemory/performance
Optimized memory allocations to reduce garbage collection frequency and improved viewmodel transform updates.
quality
- ≈🐛Bug fixAI Navmesh—→Fixed
All ores now properly carve navmesh, preventing AI from getting stuck.
bugfix
- ≈🐛Bug fixHelicopter—→Fixed
Potential fix for the helicopter randomly firing explosive rockets incorrectly.
bugfix
- ≈🔁ReworkFOVChanged→Reverted
Viewmodel Field of View changes have been reverted to previous settings.
Viewmodel FOV changes reverted
- ≈🛠QoLLOD
Updated Level of Detail (LOD) for Holosight, Lasersight, Muzzleboost, Muzzlebrake, and Silencer world models.
World model LOD updates
- ▲✨NewServer Performance—→Added
Added a custom invoke handler to improve server-side performance.
Custom invoke handler
- ▲🎯BehaviorEntity Pooling—→Added
Added pooling support to collectable entities and loot barrels to optimize performance.
Pooling for collectables and barrels
- ≈🐛Bug fixGrass RenderingInvisible→Fixed
Fixed a rare issue where grass would be invisible for players using DirectX 9.
Fixed rare invisible grass issue on DX9
- ≈🐛Bug fixCeiling LightsStuck→Fixed
Fixed a bug where random ceiling lights remained stuck around the world.
Fixed random ceiling lights
- ≈🛠QoLperformance
Added client-side entity pooling and optimized runtime mesh building for better performance.
Optimization
- ≈🛠QoLloot refresh
Optimized server-side player loot refresh to reduce server load.
Optimization
- ≈🐛Bug fixclimbing
Fixed exploits where players could jump immediately after waking up to climb surfaces.
Exploit fix
- ▲🎯Behaviorinteractability—→Pickable
Players can now pick up tuna lights, lanterns, ceiling lights, and turrets.
New interaction
- ▲🎯Behaviorframe rate
Optimized frame rate under sustained gunfire to reduce lag during intense fire fights.
Combat optimization
- ▲🛠QoLconsole UI—→Autocomplete
Updated the console UI to include autocomplete for faster command entry.
QoL update
- ▲✨NewHarbors—→Refineries
Added Refineries to Harbors, improving resource processing accessibility.
Map addition
- ≈🎨VisualBedOld Model→New Model
Replaced the deployable bed model with a remade version.
Visual update
- ▼📊NumericPumpkins7 seasons→1 season
Pumpkins now only have 1 season instead of 7, altering their growth cycle.
Growth cycle change
- ▲🎯BehaviorCaves death pitInaccessible→Accessible
The death pit in caves is now accessible, allowing players to recover lost loot.
Loot recovery
- ≈🛠QoLperformance
Implemented multithreaded mesh batching and sound optimizations to improve overall game performance.
Added multithreaded mesh batching and sound creation optimization
- ▲🛠QoLUI—→Red
Vending machines that are out of stock are now highlighted in red on the map for better visibility.
Out of Stock Vending machines show up as red on the map
- ▲🐛Bug fixcraftingResource loss→Fixed
Fixed a bug where canceling a craft with a full inventory would result in lost resources.
Fixed craft canceling sometimes losing resources when inventory is full
- ≈✨Newitem visibility—→Added
Items are now visible on player bodies, allowing players to see what others are carrying.
Visual clarity
- ≈🐛Bug fixplayer setup exploitExploitable→Fixed
Fixed an exploit where the local player could be set up multiple times.
Bug fix
- ≈🐛Bug fixcullingBuggy→Fixed
Fixed multiple culling issues related to terrain carving, external walls, and player visibility lag.
Performance fix
- ≈✨Newsound occlusion—→Added
Added advanced sound occlusion (disabled by default for testing).
Audio system
- ▲🐛Bug fixfly hackExploitable→Fixed
Fixed an anti-hack fly exploit used by private hacks.
Anti-cheat
- ▲✨Newgraphics—→Potato Mode
Added a 'potato quality mode' when Shader Level is set to 100 for low-end PCs.
Performance
- ▲🛠QoLworld modelsUnoptimized→Optimized
Optimized world models and prefabs for numerous items including tools, components, and resources.
Optimization
- ≈🎯Behavioranti-hack
Improved anti-hack system, specifically targeting fly hack detection.
- ▲🎯Behaviorfall damageActive→None
Players no longer take fall damage when landing in shoulder-height water.
- ≈🛠QoLrendering—→Added
Deployed dynamic occlusion culling and improved lowest shader levels for better performance.
- ≈🛠QoLworld models—→Optimized
Optimized world models and prefabs for numerous items including Bolt Rifle, AK47, and Longsword.
- ▲🎯Behaviorloading time
Added world caching, which vastly reduces loading times for previously visited servers.
- ≈✨Newskinning—→Added
Double Barrel Shotgun, Satchel Charge, and Eoka are now skinnable.
- ≈✨Newlighting—→Added
Added Wall Lamps and Tuna Can Lamps.
- ▲📊NumericradiationConstant→Removed
Removed the minor constant radiation damage that occurred even when fully protected.
- ≈🛠QoLplayer animations
Added player ladder animations and fixed various model hitching and slipping issues.
- ≈•OtherUnity VersionUnknown→5.4.2f2
Downgraded to Unity 5.4.2f2 for stability and performance.
Engine downgrade
- ≈🐛Bug fixMemory Management
Fixed multiple memory leaks and pooling issues related to item ownership, server joins, and cave triggers.
Bugfix
- ▲✨NewConsole Commands—→Added
Added 'free' console command to manually free all possible memory.
New command
- ≈🐛Bug fixSkins
Fixed an issue where skins were not working correctly.
Bugfix
- ≈🎯BehaviorResource Spawningspawn logic
Resource spawns now check for players and constructions in a radius to prevent spawning inside structures.
Prevents spawning in walls/bases
- ≈🎯BehaviorJunkpilesspawn logic
Junkpiles now check surrounding terrain when spawning to ensure proper placement.
Terrain check
- ≈🐛Bug fixJunkpilesstability
Fixed server errors that occurred when shooting junkpiles.
Bug fix
- ≈🎯BehaviorSpawn Handlerrespawn rate
Improved the spawn handler respawn rate using multiple retries for easier balancing.
Improved balancing
- ▲🛠QoLGraphicsshadowmode 2Quality 3+→Quality 2+
Allowed 'graphics.shadowmode 2' to be used on quality level 2 and above.
Visual accessibility
- ≈📊NumericMTU size1430→1400
Reduced networking MTU size to improve connection stability.
Networking tweak
- ≈✨NewHoliday Content—→Enabled
Enabled holiday-themed content and updated Santa hat art.
Seasonal update
- ▼🐛Bug fixcave building—→Fixed
Fixed exploits that allowed players to build in unintended areas within caves.
Exploit fix
- ≈🎨Visualclothing world models—→Added
Added world models for clothing, improving how items look when dropped or placed.
Visual update
- ≈🐛Bug fixwater visibility—→Fixed
Fixed an issue where water was occasionally invisible when exiting caves.
Visual bug
- ≈🐛Bug fixexplosive damage
Fixed an issue where explosives could deal damage through walls incorrectly.
Fixed explosive damage through walls
- ≈🔁ReworkTier 2 Loot—→Normalized
Normalized the distribution of items in Tier 2 loot tables for more consistent spawning.
Tier2 Loot table distirbution normalized
- ▼📊Numericrepair costFree→Paid
Items that require components for repair now cost resources to fix, removing the free repair exploit.
Repairing items requiring components are no longer free to repair
- ≈🎯Behavioranti-hack
Implemented stricter line-of-sight checks and server-side reload verification to combat cheating.
Stricter line of sight anti hack and server side reload verification
- ≈🛠QoLperformance
Improved game performance by adding batching to common objects and doors.
Added batching to various commonly placed objects and doors
- ≈✨NewHemp—→Added
Hemp now has a minimum placement distance to prevent unnatural clustering.
Hemp has minimum placement distance
- ▲🔁ReworkLoot Tables—→Optimized
High-tier loot crates will no longer contain low-value 'garbage' items.
Rebalanced loot tables to never have garbage in higher end loot tiers
- ▼🔁ReworkMilitary WeaponsCraftable→Uncraftable
Most military-grade weapons must now be found rather than crafted.
Made most military weapons uncraftable
- ▼📊NumericSalvaged Tools—→Increased
Crafting salvaged tools now requires more components.
Increased salvaged tool component costs
- ≈✨NewM92—→Added
The M92 weapon has been added to the game.
M92 implemented
- ≈🎯BehaviorAnti-Hack—→Stricter
Melee and projectile checks have been tightened to reduce cheating.
Slightly stricter melee / projectile anti hack
- ≈🐛Bug fixFiring Rate—→Fixed
Resolved exploits that allowed weapons to fire faster than intended.
Fixed some weapon firing rate exploits
- ≈🐛Bug fixdeploy sounds
Fixed a bug where object deployment sounds ignored the master game volume settings.
Fixed object deploy sounds not changing volume with game volume
- ≈✨NewUI sounds—→Added
Added new audio feedback for various item interactions in the UI.
Added a bunch of new item UI sounds
- ≈🛠QoLbullet flyby
Improved the playback of bullet flyby sounds for better immersion.
Audio polish
- ▲🎯Behaviorstuttering—→Reduced
Reduced stuttering experienced when near player bases.
Performance fix
- ≈✨Newcombat log—→Added
The combat log now includes timestamps for better tracking of engagements.
UI update
- ≈🎯BehaviorshelvesPlaceable on deployables→Not placeable
Shelves can no longer be placed on other deployables.
Placement restriction
- ≈🎯BehaviorpumpkinsStackable→Non-stackable
Pumpkins can no longer be stacked in the inventory.
Inventory change
- ≈🎯Behaviorprojectile anti-hack—→Stricter
Projectile anti-cheat measures have been made stricter to prevent exploits.
Security update
- ▲✨NewFood Box—→Added
Food Boxes have been added to Junk Piles as a new loot source.
Added to Junk Piles
- ≈✨NewSemi Auto Body—→Added
Added the Semi Auto Body component for SAP/SAR weapons.
SAP/SAR component
- ≈🔁ReworkNetwork Group Updating—→Rewritten
Rewrote network group updating to reduce traffic and increase robustness.
Less traffic
- ≈🐛Bug fixAudio
Fixed various audio issues including surround sound DSP usage, loot box physics lag, and wounded screams.
Various fixes
- ≈✨Newloot scaling—→Added
Added loot scaling to adjust item quality/quantity based on specific factors.
Dynamic loot.
- ▲✨Newjunkpiles—→Added
Added Junkpiles as a new source of loot and components.
New resource source.
- ▲✂️Removedfog of warEnabled→Disabled
Maps no longer have fog of war, providing full visibility of the map layout.
Visibility change.
- ≈🎯Behaviorrespawn ratesStatic→Scaled
Spawn group respawn rates now scale with the current player count.
Dynamic scaling.
- ≈🎯BehaviorrainEnabled→Disabled
Rain has been disabled until particle collisions can be properly re-enabled.
Temporary removal.
- ≈🐛Bug fixvisuals
Fixed several character visual bugs including glossed eyes, lack of blinking, and static head movement.
Character fixes.
- ≈✨Newclothing—→Added
Added new clothing items: collared shirt, tanktop, and shorts.
New cosmetics.
- ≈🔊Audioaudio—→Updated
Added silenced gunshots for LR300 and MP5, updated bullet flyby sounds, and enabled sound occlusion by default.
Sound polish.
- ▲🛠QoLperformance—→Optimized
Optimized terrain shaders, prefab pooling, and water rendering for better performance.
Engine improvements.
- ≈✨Newadmin commands—→Added
Added new admin commands: find_entity, find_id, find_group, and find_parent.
- ≈🐛Bug fixmotion blur
Fixed a regression where player motion blur was visible behind walls.
- ≈🐛Bug fixmoon rendering
Fixed issues with the moon rendering black to reflection probes and darkening near the horizon.
- ≈🐛Bug fixnetwork updates
Fixed entities sending network updates before they were properly spawned.
- ▲📊NumericXP earn rate1x→2x x
XP earn rates have been doubled for all players.
Double XP event
- ≈🎯Behaviorentity name building
Optimized entity name building on pooled entities to improve performance.
Optimization
- ≈✨Newplayer object pooling—→Added
Added pooling to player collision, models, and name tags to eliminate stuttering.
Optimization
- ≈🎯Behaviorplayer model LOD
Optimized runtime player model LOD assignment to reduce stuttering.
Optimization
- ≈🎯Behaviorplayer model frame updates
Optimized player model frame updates for better performance when many players are visible.
Optimization
- ≈🎯Behaviornetgraph accessAll→Admins/Devs
Netgraph is now restricted to admins and developers to prevent exploits.
Exploit fix
- ≈🎯Behaviorhack detectionStandard→Stricter
Fly hack and jump hack detection has been made significantly stricter.
Anti-cheat
- ≈🐛Bug fixDX9 Rendering
Fixed various DX9 issues including screen darkening, broken motion blur, and water reflections on AMD R9 GPUs.
Bugfix
- ≈🐛Bug fixAMD R9 rendering
Fixed an issue where AMD R9 GPUs experienced half-screen darkening.
- ≈🐛Bug fixtree lighting
Fixed desaturation issues with tree lighting for better visual fidelity.
- ≈🐛Bug fixviewport resize
Fixed a bug where resizing the viewport would break water reflections.
- ≈✂️Removedbuilding blocked messageEnabled→Removed
Removed the redundant chat message that appeared when attempting to build in a blocked area.
- ≈🎯Behaviorterrain carving triggers
Significantly optimized terrain carving triggers, improving projectile and culling performance.
- ≈🎯Behaviorprefab pooling and LOD grid
Optimized various small inefficiencies in prefab pooling and the LOD grid for better performance.
- ≈🎯Behaviornetwork update events
Optimized client-side network update events to reduce stuttering during entity streaming.
- ≈🎯Behaviormemory allocation
Eliminated needless string reallocation and minor dynamic memory allocations to reduce Garbage Collection (GC) overhead.
- ≈✨Newserver startup log—→Added
Added a log entry when the server has fully started to assist in diagnosing server problems.
- ≈✨Newrefresh_stability command—→Added
Added the refresh_stability console command to aid in debugging.
- ≈🐛Bug fixstone gate gibswood gate gibs→stone gate gibs
Corrected stone gate gibs to use the proper stone assets instead of wood gate assets.
- ≈🎯Behaviorprojectile CPU
Optimized projectile CPU usage to improve server/client performance.
- ≈🐛Bug fixplayer visuals
Fixed bugs where players appeared with the wrong name, gender, or skin tone.
- ≈🐛Bug fixnetwork interpolation
Fixed client-side network interpolation issues occurring upon respawn.
- ≈✨Newserver convars—→Added
Added stabilityqueue and surroundingsqueue server convars to manage frame-time updates.
- ≈🎯Behaviorplayer model pooling
Fixed player model pooling issues and enabled it by default for 64-bit systems.
- ≈🎯Behaviorentity destruction
Drastically improved entity destruction performance to reduce game stuttering.
- ≈🎯Behaviorplayer mesh building
Optimized player mesh building and refreshing to minimize stuttering.
- ≈🐛Bug fixbuilding block interaction
Fixed exceptions when attempting to upgrade or rotate building blocks after they were destroyed.
- ▼🎯Behaviorgamma hackingEffective→Fruitless
Gamma cranking is now largely ineffective, preventing players from gaining an unfair advantage in the dark.
behavior
- ≈🛠QoLfiring rate—→Frame rate independent
Improved weapon firing rate to be independent of frame rate, ensuring consistent DPS regardless of FPS.
quality
- ≈🛠QoLFPS counterGameplay only→Menus included
The FPS counter now updates while in menus.
quality
- ≈🛠QoLcombat log—→Owner mismatches logged
Weapon owner mismatches are now recorded in the combat log for better debugging and anti-cheat.
quality
- ≈✨NewCactus Flesh—→Added
Added Cactus Flesh as a new item/resource.
new
- ≈✨NewLighthouse—→WIP Added
Added early work-in-progress versions of the Lighthouse monuments.
new
- ▲🛠QoLMilitary Tunnels—→Improved swimming
Fixed swimming in tunnels to be less cumbersome.
quality
- ≈🎯Behaviorentity pooling
Enabled entity and sound pooling by default on 64-bit systems to improve performance.
Performance
- ▲🐛Bug fixUI rebuildsExpensive→Optimized
Fixed expensive UI rebuilds occurring when players/sleepers are received or shots are fired.
Performance
- ≈✨Newaudio
Added new collectable pickup sounds for mushrooms, stones, and stumps, and new research table sounds.
Audio polish
- ▲🐛Bug fixrendering
Fixed various visual issues including see-through walls caused by Motion Blur/TSSAA and terrain shadows.
Visual fix
- ≈•OtherUnity Version—→5.4.0p1
Updated the game engine to Unity 5.4.0p1 for better stability and performance.
Engine update
- ▲🛠QoLAmbient Audio
Improved volume balance, bullet flybys, ricochets, and footstep consistency.
Audio polish
- ▲🛠QoLHolosight—→Clearer
Made the holosight easier to see through for better visibility.
Visual clarity
- ≈🛠QoLCombat Log—→Added Rejections
Combat log now includes rejected attacks and the reason for rejection.
Debugging
- ≈🎯BehaviorLOS Checks—→Improved
Improved Line-of-Sight (LOS) checks for projectiles and melee to reduce false rejections.
Anti-cheat/Consistency
- ▲✨NewPlayer Culling—→Added
Added player culling, resulting in 20-30% performance gains on populated servers.
Performance boost
- ≈🎯BehaviorServer Verification—→Improved
Improved server-side verification for attacks, projectiles, line of sight, and weapon cooldowns.
Anti-cheat/Stability
- ▲🐛Bug fixCode LocksOne side→Both sides
Fixed code locks only being accessible from one side when attached to gates.
Bugfix
- ≈🐛Bug fixFloor StackingExploitable→Fixed
Fixed an exploit that allowed floor stacking into floor frames by rotating walls.
Exploit fix
- ≈🎯BehaviorWounded InteractionAllowed→Disabled
Fixed a bug that allowed players to interact with objects while wounded.
Gameplay fix
- ≈🎨VisualBuckshotvelocity—→Randomized
Buckshot now has slightly randomized velocity for visual variety; does not affect damage.
Visual only
- ▲📊Numericheadshot multiplier1.25→1.5 x
Increased headshot multiplier for throwables and arrows from 1.25 to 1.5.
Affects throwables and arrows.
- ▼📊Numericprojectile radius—→Reduced
Reduced the projectile radius for various ammo types and arrows.
Affects slugshot, buckshot, arrows, and explosive rounds.
- ▲✨Newbuilding rotation—→Added
Pressing R now rotates the placement guide for deployables and building blocks.
Press R to rotate.
- ▲📊Numericcrafting timeStandard→Halved
Halved crafting time for several basic structures and bows.
Affects ladder, bed, campfire, ceiling light, cupboard, bow, xbow.
- ▲📊Numericexplosives crafting timeStandard→More than halved
Significantly reduced crafting time for explosives and gunpowder.
Affects Explosives and Gunpowder.
- ▲📊NumericC4 cost—→-20%
Reduced the cost of C4 by 20%.
Cheaper raiding.
- ▼📊Numericbeancan cost—→Increased
Slightly increased the cost of beancan grenades.
Slightly more expensive.
- ▲🛠QoLrendering performance—→Improved
Improved rendering performance for better frame rates.
General optimization.
- ≈✨Newcombat log—→Added
Added a server-side combat log accessible via the 'combatlog' console command.
- ▲🛠QoLgraphics performance—→Improved
General improvements to graphics performance and skinned mesh collider performance.
- ≈🐛Bug fixTSSAA bugDark screen→Fixed
Fixed a dark screen bug related to TSSAA on OSX/GL.
- ≈🐛Bug fixbridge buildingPicture frames→Fixed
Fixed an exploit allowing players to build bridges using picture frames.
- ≈🛠QoLRNG—→Deterministic
Benchmark scenes now force deterministic RNG results for consistent testing.
- ▼🎯Behaviorplacementwater→land
Large furnaces can no longer be placed in water, preventing certain base layouts.
Large furnace no longer placable in water
- ≈🐛Bug fixownershipbugged→fixed
Fixed a bug where dropped weapons would not correctly update their ownership.
Fixed dropped weapons not changing ownership
- ▼🐛Bug fixbase defenseimmune→vulnerable
Fixed an exploit that allowed certain base designs to be completely immune to rocket damage.
Fixed base design exploit that was immune to rocket damage
- ▲🐛Bug fixAntiHackfalse positives→fixed
Resolved rare false positive detections in the AntiHack system related to legacy code and projectiles.
Fixed rare AntiHack false positives
- ≈✨NewBarren Map—→Added
Added the 'Barren' map to the game.
New map
- ≈🔁ReworkBullet ProjectilesInstant/Hitscan→Projectile (initial meters) m
Bullet weapons now behave as projectiles for the first few meters.
Projectile change
- ≈✨NewOwnership System—→Added
Added an ownership system; harvested skulls now show the victim as the owner.
New system
- ≈🎯BehaviorTC Radius SpawningBlocked→Allowed
Resources can now spawn within the Tool Cupboard's protection radius, preventing 'dead zones' around bases.
Resources can now also spawn inside the tool cupboard radius
- ≈🐛Bug fixMap Center PerformanceLaggy→Fixed
Resolved a significant entity leak at the map center that was causing server/client performance drops.
Fixed performance issues caused by an entity leak at the center of the map
- ≈✨NewAdmin Tools—→Added
Admins can now toggle object visibility via a new F1 tools tab for easier map management.
Added new F1 tools tab for admins (toggle object visibility)
- ≈🎨VisualVisuals—→Added
Added water caustics for improved underwater visual quality.
Added water caustics
- ▲🎯Behaviorserver memory
Optimized decay systems to reduce server memory overhead.
Decay uses less server memory
- ≈🐛Bug fixcave triggersBroken→Fixed
Fixed issues where physics entities and projectiles were ignoring cave triggers.
Fixed world models, ragdolls and debris ignoring cave triggers
- ≈✨Newbenchmarks—→Added
Added new benchmarks and procgen benchmarks to better track game performance.
Added general and procgen benchmarks for performance tracking.
- ≈🐛Bug fixambience
Fixed a bug where gradual ambience caused performance to degrade over time.
Fixed performance degradation.
- ≈🎯Behaviorbuilding block despawns
Optimized the process of building block despawns for better performance.
Optimization.
- ≈🐛Bug fixtree culling
Fixed a performance issue with tree culling caused by wind effects.
Fixed wind-related performance issue.
- ≈🎯Behaviorgrass LODing
Adjusted grass Level of Detail (LOD) to reduce upscaling on lower settings.
Less upscaling on lower LODs.
- ≈📊Numericshadow distance—→50
Limited shadow distance to 50 when shadow cascades are disabled to improve performance.
Limited when cascades are disabled.
- ≈🐛Bug fixdoor animation
Fixed a bug where door animations stopped one frame too early.
Fixed timing issue.
- ≈🎯Behaviorserver restart
The server restart command now correctly calls the quit command once the timer reaches zero.
Timer logic update.
- ≈✨NewBenchmarks—→Added
Added the ability to run and share benchmarks from in-game.
new
- ≈🎨VisualProjectile Refraction—→Added
Added projectile refraction when penetrating objects for better visual fidelity.
visual
- ≈✨NewSelf Interaction Menu—→Added
Added a player self-interaction menu, currently utilized for drinking.
new
- ≈🛠QoLStreaming Performance
Improved performance of player and sleeper streaming from the server.
quality
- ≈🐛Bug fixBuilding CollidersBugged→Fixed
Fixed an issue allowing players to loot through tiny slits between building block colliders.
bugfix
- ≈🐛Bug fixC4 BehaviorBugged→Fixed
Fixed a bug where two C4 charges could stick to each other and float in the air.
bugfix
- ≈🎯Behaviorentity streaming
Optimized entity streaming and parenting performance, specifically improving door lock stability.
optimization
- ≈🎯Behaviorambience system
Optimized ambience system performance in densely vegetated areas.
optimization
- ≈✨Newfog lighting—→Added
Added directional scattering occlusion and new fog density computation for more realistic terrain fogging.
visual
- ▲📊Numericmesh quality100→200
Tree and mesh quality options in the menu now scale up to 200 for higher fidelity.
numeric
- ≈🎯Behaviordriftwood spawnon rocks→off rocks
Driftwood no longer spawns on rocks, cleaning up world generation.
behavior
- ≈✨Newcharacter model—→Added
Added eyebrows to player models for better facial detail.
visual
- ▲🐛Bug fixlooting
Fixed an issue where items were unlootable when the player was rolling inside certain clutter objects.
bugfix
- ≈🎯Behaviorserver—→30m kick m
Added a 30-minute idle kick for players when the server is full to free up slots.
Idle kick for full servers
- ▲🎯Behaviorcrafting—→Refunded
Item attachments are now refunded when a weapon is used as a crafting ingredient for a sentry.
Attachments refunded on sentry craft
- ▲🎯Behaviorsigns—→Locker editable
Signs can now be edited and unlocked via the locker.
Locker can edit/unlock signs
- ▼📊Numericwounded immortality time—→Reduced
Reduced the amount of time players remain immortal after being wounded.
Shorter immortality
- ▲📊NumericBP research costToo many→Reduced frags
Fixed several items that were costing an excessive amount of Blueprint fragments to research.
Cost reduction
- ▲🎯BehaviorLantern—→Placable
Lanterns can now be placed on other deployables, increasing lighting flexibility.
Placement update
- ≈🐛Bug fixNetworking—→Fixed
Fixed an exploit that allowed players to hop between networking groups.
Exploit fix
- ≈🔊Audioinventory sounds—→Added
Added more audio feedback to the inventory user interface.
More UI sounds added.
- ▲🎯Behaviorclothing interaction—→Right-click to wear
Improved QoL for equipping clothes by allowing right-click to wear from inventory.
Right clicking clothes in inventory tries to wear them.
- ▲🐛Bug fixsyringe deployment—→Fixed
Fixed an issue on modded servers where syringes had to be redeployed if used multiple times.
Fixed syringe redeployment on modded servers.
- ≈🎯Behaviorlookatradius—→Clamped
Clamped the lookatradius to prevent players from using it as an exploit.
Exploit fix for client.lookatradius.
- ≈🐛Bug fixlinux saving—→Fixed
Resolved a Mono bug that caused exceptions when saving on Linux systems.
Fixed mono bug causing exceptions during save.
- ≈🐛Bug fixchat input—→Fixed
Fixed a bug where input would lock if a player tried to open the chat while it was disabled.
Fixed input locking when chat is disabled.
- ≈🎨Visualcrude oil jerry can—→Added
Added a specific worldmodel for jerry cans containing crude oil.
Added worldmodel for crude oil jerry can.
- ▲✨Newfood cans—→Produce empty cans
Eating canned food now leaves behind an empty can that can be smelted in a campfire.
Empty cans are now smeltable in campfires.
- ≈🎯BehaviorFurnaceoverflow behavior—→Shoot items
Overflowed large furnaces now shoot items out of the chimney instead of simply blocking.
Behavior change
- ▲🐛Bug fixfuel refund
Fixed fuel not being refunded when overspilling while dropping items.
Bugfix
- ≈•OtherUnity Version—→5.3.3p1
Updated the game engine to Unity 5.3.3p1 for improved stability and performance.
Engine update
- ≈🎯BehaviorServer Connection—→Force Disconnect
The game now force disconnects the player from the current server when attempting to join another via the UI.
UI/UX
- ▲🛠QoLAdmin Tools—→JSON responses
Added admin.bans and updated console.log/search to return JSON for better server administration.
Admin QoL
- ≈✨Newconnection queue—→Added
Added server connection queues to manage high player traffic and reduce server instability.
neutral
- ▲🐛Bug fixsavingunreliable→reliable
Fixed issues with unreliable saving to prevent player progress loss.
neutral
- ≈🔁Reworkdeployables—→Planner System
All deployables have been converted to the planner system for better quality of life during building.
QoL update
- ≈🎯Behaviorserver violation scoreOptional→Enabled by default
Server violation score kicking is now enabled by default to improve cheat mitigation.
Anti-cheat update
- ≈•OtherUnity VersionOld→5.3.2p3
Game updated to Unity 5.3.2p3 for better stability and performance.
Engine update
- ▲🐛Bug fixcupboard
Fixed gib errors associated with tool cupboards.
Bugfix
- ▲🐛Bug fixwater rendering
Fixed a rendering error where water would not display correctly if the screen size was reported as zero.
Visual fix
- ▲🐛Bug fixwarehouse floor
Fixed a visual decal error on warehouse floors.
Visual fix
- ≈🐛Bug fixCodelocksallowed→fixed
Fixed a bug that allowed players to place codelocks on airdrops.
Bugfix
- ▲🛠QoLBind Commandquotes required→no quotes
Fixed the bind command so the second argument no longer requires quotes.
QoL
- ≈🎨Visualrain—→New
Added new atmospheric rain effects and matching music.
Visual update
- ▲🎯BehaviorMeleethrow while runningNo→Yes
Players can now throw melee weapons while running.
QoL
- ≈🐛Bug fixEoka ladder exploitActive→Fixed
Fixed an exploit involving the Eoka and ladders.
Bugfix
- ≈🐛Bug fixwindow resize wallhackActive→Fixed
Fixed a bug where resizing the game window to be thin allowed players to see through walls.
Bugfix
- ≈🎯BehaviorSignsPlaceable on players→Removed
Signs can no longer be placed on players.
Bugfix
- ▲🛠QoLperformance
Implemented better mesh batching to improve client-side performance.
- ▲📊NumericLarge Water CatcherresearchableNo→Yes
The Large Water Catcher is now researchable, allowing players to acquire it via blueprints.
- ≈🐛Bug fixBedplacement
Fixed exploits and issues regarding bed placement, specifically preventing players from clipping into rocks.
- ≈🐛Bug fixblueprintAmmo→Removed
Fixed a bug that allowed blueprints to be used as ammunition.
- ≈🎯Behaviorserver list
Tweaked server list refreshing to prevent server overload.
- ≈•OtherUnity Version—→5.3.1p2
Upgraded the game engine to Unity 5.3.1p2 for improved stability and performance.
Engine upgrade
- ▼✂️RemovedLazy AimEnabled→Disabled
Disabled 'Lazy Aim', requiring more precise aiming from players.
Removed aiming assist
- ▲🛠QoLVoice Chat—→Improved
Increased voice chat quality and added local notifications, while removing the dedicated Voice Chat UI.
Quality increase and UI removal
- ▲✨NewBear MeatUncookable→Cookable
Players can now cook bear meat, or burn it if left too long.
Can now cook/burn bear meat
- ▲✨NewUnderwater MeleeDisabled→Enabled
Players are now able to perform melee attacks while submerged in water.
Can melee attack underwater
- ≈🛠QoLwater movement
Improved water movement physics.
quality
- ≈🐛Bug fixlag exploits—→Fixed
Fixed various lag exploits to improve server stability.
bugfix
- ≈🎨Visualstone model—→Updated
Updated stone world models and physics.
visual
- ≈✂️Removedspawn tablesblood/battery/note→Removed
Removed blood, batteries, and notes from spawn tables.
removed
- ≈✨Newinput system—→Added
A new key bind (input) system has been implemented, allowing players to rebind keys.
New key bind system.
- ▲🎯BehaviorReloadingresponsiveness—→Improved
Reloading is now more responsive, especially when using only one ammo type, and happens automatically when switching ammo types.
Snappier reloading.
- ≈✨NewDungeons—→Greybox
Dungeons have been added to the map in a greybox state.
Dungeons added in greybox form.
- ≈🐛Bug fixShelvesInvulnerable→Meleeable
Fixed an issue where shelves were too strong; they can now be destroyed via melee attacks.
Shelves can now be destroyed by melee.
- ▼🐛Bug fixRapidfire BowExploit→Fixed
Fixed an exploit that allowed for rapid-fire use of the bow.
Removed rapidfire exploit.
- ▲🐛Bug fixRocketsSelf-detonate→Fixed
Fixed a bug where rockets would detonate on the shooter if fired while moving forward.
Fixed rockets detonating on shooter.
- ≈🔊AudioAudio—→Updated
Extensive audio updates including new M249 sounds, snow/sand impacts, player fall sounds, and window shutter sounds.
Various sound updates.
- ≈🎨VisualVisuals—→Improved
Improved skin shaders, underwater world FX, snow FX, and rain fullscreen FX.
Improved shaders and FX.
- ≈✨NewBone club—→Added
Bone clubs can now be thrown.
New mechanic
- ≈🐛Bug fixFOV exploit—→Fixed
Fixed an exploit related to the field of view.
Bugfix
- ≈🐛Bug fixGrass removal exploit—→Fixed
Fixed an exploit that allowed players to remove grass.
Bugfix
- ≈🔊AudioAmbient Sound—→Added
Implemented a new ambient sound system with many new sounds.
Audio overhaul
- ≈🐛Bug fixSentry Triangle
Fixed an exploit involving sentry triangle foundations.
Bugfix
- ≈🐛Bug fixTurrets
Fixed various turret exploits.
Bugfix
- ≈✨NewPork—→Added
Added pork as a new food item.
New Item
- ≈🔁ReworkSnow JacketMultiple→Single Item
Snow jacket is now a single item with skins.
Quality of Life
- ≈✨NewJack O Lantern—→Added
Jack O Lanterns are now researchable and cost 2 pumpkins to craft.
Halloween item
- ▲🐛Bug fixcorpsesUnlootable→Lootable
Fixed an issue where fallen corpses were unlootable or unharvestable.
Bugfix
- ≈🐛Bug fixFOV effectsBroken→Fixed
Fixed ironsighted weapons not receiving proper FOV effects.
Visual fix
- ≈🎯Behaviorserver shutdownPersistent→Deleted
The server now deletes entities on shutdown to improve stability.
Entity cleanup
- ≈🔁ReworkEngine VersionUnity 5.1→Unity 5.2.0
Upgraded the game engine to Unity 5.2.0 for better stability and performance.
Engine Update
- ▲🐛Bug fixPerformance
Fixed various mid-gameplay stuttering issues, with further improvements for 64-bit users.
Stutter Fix
- ≈✨NewStreamer Mode—→Added
Added global.streamermode to help content creators manage their broadcasts.
New Feature
- ▲🎯BehaviorUI Event System
Optimized the UI event system, saving 1-2ms per frame.
Optimization
- ≈🎨Visualtemperature effect—→Added
Added frosty breath visual effect when the player's temperature drops.
Immersion
- ≈🛠QoLscreenshot keys—→F4/F9
Added F4 for standard screenshots (with/without HUD) and F9 for high-resolution screenshots.
QoL
- ≈🎯Behaviorairdrop triggerAlways→Randomized
Airdrops are no longer guaranteed to trigger immediately after a server restart.
Server logic
- ≈🛠QoLspectatingExternal→First Person
Spectating in first person now views directly through the target's eyes.
Spectator update
- ≈🎯Behaviorsuicidewounded→instant kill
Suicide now results in instant death rather than leaving the player in a wounded state.
Kill suicides instantly instead of being wounded
- ≈🐛Bug fixconnection exploit—→Fixed
A connection-based exploit has been patched.
Fixed connection exploit
- ▼📊NumericPumpkin Plantssurvivaleasier→harder
Pumpkin plants are now slightly more difficult to maintain.
Made pumpkin plants slightly harder to keep alive